Entry tags:
TEST DRIVE ∞ May 2025
Test Drive ∞ May 2025
The First Collision
The Diadem is an invite-only panfandom game set in a retro-futuristic world where uprooted souls find themselves deep within an eerie wasteland of roads and highways frequently assailed by cosmic storms. Three united strongholds keep the population. Its capital is Panorama, a large metropolis at the planet's center.
Soon, you realize you aren't alone. Calling themselves fluxdrifts, the "locals" have similar stories to you, either for themselves or their ancestry. You speak to an old woman who claims she hailed from another star. You meet a young man who says his great-great-grandfather knew a strange language everybody spoke "back home." As you explore, you stumble across a coin you recognize or your sister's locket. How did it get here? What does this mean? That's for you to discover.
But first, you need to find a ride.
Soon, you realize you aren't alone. Calling themselves fluxdrifts, the "locals" have similar stories to you, either for themselves or their ancestry. You speak to an old woman who claims she hailed from another star. You meet a young man who says his great-great-grandfather knew a strange language everybody spoke "back home." As you explore, you stumble across a coin you recognize or your sister's locket. How did it get here? What does this mean? That's for you to discover.
But first, you need to find a ride.
No invites needed to play on the TDM. Everyone's welcome! Use the Invite Request thread below to request an invite from another player.
∞ Summary ∞
IC-wise, arrivals are scattered throughout the month. Events described on the TDM are also ongoing throughout the month. If you'd rather jump right into the action, you're free to begin in media res with your character having already been on the planet for several days.
Post-impact, characters will wake up in a med tent by the Scrapyard. From there, they must accept a vehicle on loan and make the 2-hour drive to the nearest city, Panorama. If they refuse the car because they don't want the loan, they'll be in debt for medical bills instead...so just take the car. It'll come in handy.
Some things to keep in mind when bringing in your character:
TDM threads can be canon if characters are accepted. Top-levels made to the TDM should be open to all.
Post-impact, characters will wake up in a med tent by the Scrapyard. From there, they must accept a vehicle on loan and make the 2-hour drive to the nearest city, Panorama. If they refuse the car because they don't want the loan, they'll be in debt for medical bills instead...so just take the car. It'll come in handy.
Some things to keep in mind when bringing in your character:
- Pick an injury. At minimum, they got knocked out; at most, whatever they can recover from. Medicine is decently advanced so they'll heal faster if not painlessly.
- Decide items kept. Reasonable items on their person only: photos, keys, clothes, costumes. No pets or animal companions. Wildly out-of-place tech and personal cell phones will be damaged beyond repair.
- Select a weapon. Do this only if eligible. Guidelines about weapons and powers are on the FAQ.
- Choose a vehicle. Decide whether your character gets 2-3 options or if they're stuck with something they hate. Players can pick directly from our collection or source their own images. Anything under a similar aesthetic will work. If your character needs accommodations for driving, they can have them. Ask us for details.
- Get a phone. Characters have to obtain a phone (and a SIM card) themselves. If they've got one from home, it's damaged beyond repair. Phones are cheap. It'll only take a couple of weeks to afford one. You need to know the number before you text or call anyone. Read about phones and the Forum before you hop on it.
TDM threads can be canon if characters are accepted. Top-levels made to the TDM should be open to all.
Fluxdrift
Arrival & Introduction
Date: Throughout May
You've tumbled over a cliff. You were fighting for your life. You're on the cusp of death. You slipped in the shower. Whatever the catalyst, you struggle to cling to consciousness. As darkness overtakes you, a swirling vortex warps light and shadow in a way that defies all physics. A dark wail etches into your very bones. You couldn't describe it if you tried. You can barely comprehend what it is.
Then you open your eyes.
Through the figure's mask ©, you swear the face is grinning down at you. The tent you're in smells of antiseptic, and scratchy blankets line your cot. Injuries you've sustained have been bandaged. In the corner, you spot a MedBot that's fixed you up. Depending on the extent of your injuries, the doctor on duty might give you some painkillers before you go. Thankfully, your belongings are by the exit. Sorry if anything's damaged. Your landing was pretty rough.
You follow the figure outside. They are Yom Crook, here to lend a hand to fellow fluxdrifts like yourself. Their car's parked beside them. Actually, there are lots of cars around, but Yom Crook's stands out with its painted shark mouth. They explain they found you, unconscious, in a diffusion zone and brought you here. The nearest city is a 2-hour drive northeast. Forget about walking. You'll never make it. Also, you owe the doctor a lot of money for patching you up. But you're in luck: they've got some wheels for you and if you accept the vehicle on loan, Yom Crook will cover your medical bills. That's a good deal, right? It's not the shiniest car or motorcycle, but it'll do. If fortune favors, you'll get to choose between two or three options. Plus, if you need accommodations to drive—like adjustments to your seat height or modified controls—you'll receive all that for free.
Take the vehicle. (And the loan.) Yom Crook assures you that you'll have six months before collectors come around. Any time you're ready to pay a part of it down, return here to the Scrapyard. You'll get a receipt and everything. Paying off the loan in six months isn't impossible, but it will take a lot of work. Just don't get too lax. There's a good chance you'll be juggling multiple loans as you try to get by.
You either know how to drive, or you'll have a bare-bones manual to get you started. Road rules are more a suggestion than enforced, so just hit the pedal and go. The car has some basic features. The built-in compass will help you navigate.
Through the figure's mask ©, you swear the face is grinning down at you. The tent you're in smells of antiseptic, and scratchy blankets line your cot. Injuries you've sustained have been bandaged. In the corner, you spot a MedBot that's fixed you up. Depending on the extent of your injuries, the doctor on duty might give you some painkillers before you go. Thankfully, your belongings are by the exit. Sorry if anything's damaged. Your landing was pretty rough.
You follow the figure outside. They are Yom Crook, here to lend a hand to fellow fluxdrifts like yourself. Their car's parked beside them. Actually, there are lots of cars around, but Yom Crook's stands out with its painted shark mouth. They explain they found you, unconscious, in a diffusion zone and brought you here. The nearest city is a 2-hour drive northeast. Forget about walking. You'll never make it. Also, you owe the doctor a lot of money for patching you up. But you're in luck: they've got some wheels for you and if you accept the vehicle on loan, Yom Crook will cover your medical bills. That's a good deal, right? It's not the shiniest car or motorcycle, but it'll do. If fortune favors, you'll get to choose between two or three options. Plus, if you need accommodations to drive—like adjustments to your seat height or modified controls—you'll receive all that for free.
Take the vehicle. (And the loan.) Yom Crook assures you that you'll have six months before collectors come around. Any time you're ready to pay a part of it down, return here to the Scrapyard. You'll get a receipt and everything. Paying off the loan in six months isn't impossible, but it will take a lot of work. Just don't get too lax. There's a good chance you'll be juggling multiple loans as you try to get by.
You either know how to drive, or you'll have a bare-bones manual to get you started. Road rules are more a suggestion than enforced, so just hit the pedal and go. The car has some basic features. The built-in compass will help you navigate.
OPTIONAL PROMPTS: a flat tire; a body on the road (is it a trap?); a fender bender
Panorama
Explore & Settle In
Conditions: Warm spring temperatures, light showers
After 2 hours on the road, you find civilization. The largest of the strongholds, Panorama is where the economy thrives. Massive power plants glowing red make it visible from a distance. The city is divided into three districts. For now, you can access the Pavilion and the Blocks. Don't worry about the Sanctum; they're not letting you in.
You only need to know two things about Panorama: 1) it's big, the size of a modern metropolis, and you'll need your car to get around; 2) anything goes as long as you don't pick a fight with the wrong person. Street smarts will get you far. Despite its geographical size, the population isn't huge. With roughly a million people in a city designed for over twice that number, Panorama is far from deserted, but nor is it overcrowded. It's a good thing. Resources are limited as it is.
You only need to know two things about Panorama: 1) it's big, the size of a modern metropolis, and you'll need your car to get around; 2) anything goes as long as you don't pick a fight with the wrong person. Street smarts will get you far. Despite its geographical size, the population isn't huge. With roughly a million people in a city designed for over twice that number, Panorama is far from deserted, but nor is it overcrowded. It's a good thing. Resources are limited as it is.
The Pavilion: Free Samples
Like any large city, Panorama features a couple of supermarkets. The stock's not as consistent as a proper supermarket. On occasion, shelves can remain cleaned out for a week or two. Regardless, the long tradition of free samples remains. If you're not already shopping, you'll notice the crowded parking lot and clusters of lines inside.
Try samples, push through the crowds as you shop, or give yourself a five-finger discount. If you're cautious, you can pocket a few small items without consequences. The Pavillion doesn't have the infrastructure for surveillance; unless someone sees you, you won't be caught. Steal from the store or pilfer someone's wallet. Maybe you even make a new friend if you bump into another fluxdrift. Or, start a fight with somebody who cut you off in the cheese line. Don't make too much of a ruckus, or you'll be thrown out.
As you look around, you'll see posters advertising temporary positions for the cash register or graveyard shifts in the warehouse. Seems they might've lost several employees recently (how'd that happen?), which is good for you! It's just a 6-week position, but it'll get you on your feet. The city has temporary positions like this all over. Permanent ones are harder to come by when you're new.
Try samples, push through the crowds as you shop, or give yourself a five-finger discount. If you're cautious, you can pocket a few small items without consequences. The Pavillion doesn't have the infrastructure for surveillance; unless someone sees you, you won't be caught. Steal from the store or pilfer someone's wallet. Maybe you even make a new friend if you bump into another fluxdrift. Or, start a fight with somebody who cut you off in the cheese line. Don't make too much of a ruckus, or you'll be thrown out.
As you look around, you'll see posters advertising temporary positions for the cash register or graveyard shifts in the warehouse. Seems they might've lost several employees recently (how'd that happen?), which is good for you! It's just a 6-week position, but it'll get you on your feet. The city has temporary positions like this all over. Permanent ones are harder to come by when you're new.
Samples include: steamed cabbage dumplings, synthetic cherry juice, cheddar cheese, and chocolate-covered alien eggs (it's crunchy and weirdly tasty). They're served in the usual throwaway paper cups with little toothpicks.
The Blocks: Power Outage
Power's finicky in Panorama, especially in the Blocks. Saint Margery's Hospital, located in the same area, has priority for power so the first to go are the motels. Maybe you've been in your room for a couple of weeks, maybe you just got here—and by the way, every motel desk is happy to put the fee on your tab if you don't have the money upfront—but all the motels on the east side are in a blackout, leaving only the west side motels up and running.
What do you do? You have three choices:
What do you do? You have three choices:
- Risk leaving your room and head to the other side where there's power. Knock on some doors and negotiate with another to share the room. They might shut the door in your face, ask for a favor in return, or be nice enough to help you with no strings attached. There's no guarantee your unattended room will be untouched, though, and you'll be on the hook for any damages an intruder causes.
- Sit in the dark and deal. It's not the worst idea, but the TV's down, the vending machines are powered down, and with the entire place plunged into darkness, you risk getting robbed. If you struggle with defending yourself, you might want to find some trustworthy company. You can also sneak out of there and let them take your leftover pizza. It's not like you've got a ton of valuables, right? Plus, clobbering someone in the face with a frying pan sounds great until you realize you've gotta do something with the body. And what if this person's got a friend waiting?
- Get in your car and drive (or grab a friend for a road trip). If you scroll the Forum, you might notice reports on diffusion zones southward. Besides, these motels are hardly your forever home. The city can only provide so much. Why not go for a ride and see what you can find out there?
OPTIONAL PROMPTS: clean up on aisle 3 (what is that goo?); a knock at your door but no one's there; you hear screaming or a commotion down the hall
The Fringes
Quad 3: Lockdown
Conditions: Stormy, with flooding roads
Felix Bjurstrom
> Date: 125-05-17
> Time: 02:15:57
> Emergency road lights have been reported in Quadrant 3! Please, can someone go see what's there? When last we chasers investigated emergency lights, a whole truck filled with sour candy had tipped over. Our stores were stocked for weeks! Oh, be careful - reception looks bad in that zone.
> Date: 125-05-17
> Time: 02:15:57
> Emergency road lights have been reported in Quadrant 3! Please, can someone go see what's there? When last we chasers investigated emergency lights, a whole truck filled with sour candy had tipped over. Our stores were stocked for weeks! Oh, be careful - reception looks bad in that zone.
Through the open windows, a computer awakens and displays a cheerful smile. The lights inside switch on.
Pick your scenario role below. Your thread partner doesn't need to take the opposite role! They can join you in the same scenario (i.e. trapped together). Players are also free to create a generic NPC for the other side to facilitate the thread.
After characters escape, they'll find one bottle of antibiotics in their pocket or car, whether they remember taking it or not.
After characters escape, they'll find one bottle of antibiotics in their pocket or car, whether they remember taking it or not.
A: Sealed In
As you peer through the windows, you see crates of medicine floating around. Antibiotics in the diadem are valuable. Hospitals and doctors are always buying. You can keep it for yourself or make a quick buck. Or maybe you're compelled to help somebody back in the city who's in need. Whatever the reason, you decide to take the risk and step inside.
Water splashes around your ankles. The lock buzzes behind you. If you try to break the windows, you discover they're unnaturally resistant to shattering. With the whole place locked tight, the water begins to churn. Then the computer lights up again.
Warning, it flashes in large, bold text. Quarantine in progress. Release code required for exit.
- To find the code, you'll have to search. Duck under the water, go through sopping envelopes and sticky notes or pick the locks on the filing cabinets and desk drawers. You can also try hacking the computers. Use your computer knowledge or fall back on the age-old trick of seeing who wrote down their password.
- The files, notepads, and emails start innocuous, but as you look through them, disturbing phrases jump out at you—a dark thought you've had or a cruel taunt from someone in your past. The longer you're fixed on the terrible words, the higher the water begins to rise. Only another can break you out of your trance.
- With the rising water comes fear. And the more you're afraid, the more the water also rises. You begin to see faces in the water, bobbing like balloon heads. Do you recognize them? If you move to take a closer look, they will sink back beneath the surface as if never there.
- If you manage to swallow your panic, you can eventually find a triple-laminated binder with the release code and instructions. Bad news: you need someone on the outside to punch in the 6 strange symbols in order. The instructions explain that the code panel is located at the back of the building.
B: Set Free
As you peer through the windows, you see not just the crates of medicine but someone trapped inside. They look like they might be in trouble, and from your vantage point, you notice that the water is bubbling strangely. It's definitely not normal rainwater. As you watch, the water rises unnaturally, stopping and starting. It's as if the water level is responding to an external stimulus.
- The glass is soundproof. You can't hear what the person inside is saying, so you'll have to communicate with each other another way. Try charades, typing on your phone, or whatever you think of. Eventually, you determine that they're stuck and that you need to enter some sort of code onto a pad located—according to your trapped partner—at the back of the building.
- Around the back, shadows swallow your surroundings. The panel must be pried open, but a slippery substance makes it hard to get a good grip. Each time the substance touches you, you grow uneasy. You swear you see eyes watching you, though when you turn around, nothing's there.
- You can't seem to keep the instructions in your mind. And those symbols...they burn into your retinas. Through them, you glimpse an incomprehensibly massive figure unfurling in the darkness, pulsing as if in a deep sleep. When you snap back to reality, you realize you've injured yourself, slicing your hand on a sharp edge or a bruise you can't remember getting.
- Once you manage to release the doors, the water inside the office drains upward into the sky as though sucked out by a giant hose. The darkness spreads. Get out of there fast before the shadows drag you or your partner into the void.
Main Navigation ::: ⇅
Top
castiel | supernatural
cw: injury, emetophobia
SETTLING IN / POWER OUTAGE
cw: blood, bugs/inverts/technically it's a mollusc
THE PAVILION (FREE SAMPLES)
THE FRINGES (SEALED IN)
OPTIONAL PROMPTS
( ooc: hit me up on discord to plot! you can find me @ hayyot. )
Pavilion
He has also taken to picking up items or straightening aisles in the supermarket without being an employee, they are very alike after all, and he is curiously looking at the boxes when he hears that familiar voice. It rings right through him and his head whips up, anxiously looking around. He weaves a little too quickly and knocks over several boxes as he turns the corner to see Castiel. His smile is instant and relieved, trying to pick up what he knocked over in his enthusiasm. ]
Castiel. I thought you were in the Empty. Dean said you were gone.
[ He thought he was gone and the world was about to end and God was about to finish destroying the universe. It seemed wrong to be without Castiel for the last fight, especially when they had a good plan at the time. He feels emotions well up in him, gratitude more than anything else. Castiel's here. Everything will be okay. ]
I'm glad you're here. It's been very strange and I don't think I opened a portal this time.
no subject
[ dean? the empty? what portal? castiel blinks once, slowly. it's all a bit much, especially when you're suffering from a head injury. castiel stares at the young man presenting himself to him, speaking as if he knows him. he isn't an employee (yet), so he lets him pick up the things he knocked on his own, never once breaking eye contact. ]
He knows that I'm gone?
no subject
[ For the obvious reason, and also because Dean is Dean. He wouldn't say more toward Jack even if he felt like explaining. Jack straightens out the aisle and returns Castiel's very direct gaze with his own. This isn't unusual for either of them and he assumes they're on the same page. ]
I missed you. I was worried the world would end before I got to see you again.
[ It probably should not have been high on the list of concerns when they were fighting God, but Jack is a simple enough youth. He cares about his family above most things. ]
It's okay though, we had a plan.
no subject
[ should probably clear the air, here. funny thing is, the mention of the world ending is least on his list of concerns, too. it happens so often. it's happening back home. that's why he let lucifer take him.
to help. ]
—don't know who you are.
no subject
Did you hit your head?
[ It must be a wound that made him this confused, although it would have to be a really big hit for an angel. Still, it's not impossible. Jack can just wait for him to get better. ]
I'm Jack. You're my father.
no subject
I don't have a son.
[ when would he have had the time? and who would he have—? ]
I can't have children.
no subject
[ Jack frowns. It is, of course, true that he isn't Castiel's real son, but it feels uncomfortable for him to say that so precisely. Because he is, in all the ways that matter, and Castiel has never made him feel like anything less than that. But he understands. These are facts, and Castiel hit his head. He needs the facts. ]
Adopted son. You and Sam raised me. Dean sometimes helped. And Mary.
[ It hurts to say her name and acknowledge the truth about that. She's the only mother he ever knew, and look how that turned out. Jack looks sad, dropping his eyes. ]
We never use that word though. You are my father.
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
jack i feel so bad (;´д`)ゞ
RIP :'(
(no subject)
(no subject)
(no subject)
(no subject)
i wrote a nice tag that dw apparently ate... sighs
RIP that's DW for you
y u p
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
cw suicidal thoughts
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
CW: suicidal mentality
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
WHELP.
(っ ;Д ;)っ bb...
Power Outage (slug time)
No, I suppose not.
[Connor kneels: perhaps a little too close to the slug, but it doesn’t bother him.
And it’s interesting, this tiny life. Leaving its trail of slime behind.]
Do you think it likes the rain? Or is perhaps trying to find shelter?
no subject
[ castiel casts his gaze up toward the sky. he doesn't seem to mind that he's getting soaked. ]
But they'll get stepped on.
no subject
We should help them.
[It’s not as if Connor has much else to do beyond staring at the motel wall, anyway. Not until sunrise.
He reaches toward the slug, angling his palm in front of it like a small ramp. Before the slug makes it to him, ambling as it is, Connor makes the synthetic skin on his hand dissipate. Would it distress the slug, otherwise? He’s unsure.]
no subject
[ something in castiel's expression hitches when he sees the young man's skin peel back to reveal white beneath it. not bone, but something else. even in the dim light of a rainy day it shines.
he narrows his eyes. ]
You're not human.
[ the slug is unaffected. it continues to slime its way into connor's hand. ]
no subject
Perhaps not. But this — [the slug leaves a glistening line of slime along his fingers] — is a start.
[Glancing at Castiel:] I assumed your skin might be irritated by the slug, or that it might be a shock to it.
[Eyes darting back to the slug:] No, I’m not human. I’m an android.
[His voice isn’t sad, exactly, but it is a little flat as he says this.]
no subject
[ an android. he's aware of what an android is, if only by courtesy of metatron, who dumped the entire last who-knows-how-many years of human pop culture history into his head. but androids are just fiction.
maybe they won't always be, though.
castiel inclines his head. ]
It wouldn't irritate me. I'm not human, either.
(no subject)
(no subject)
(no subject)
(no subject)
luv ur wprds/
thank u
(☞ ͡° ͜ʖ ͡°)☞
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
cAS LMAO
:D
(no subject)
yodels back
(no subject)
(no subject)
cn: licking slug slime
connor who made u
( ಠ ͜ʖಠ)
(●ˇ∀ˇ●) cn slime licking
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
I see what you did there I SEE IT
woof woof :3
🐶
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
I see u slug nerding cas I see u
he is a slerd (slug nerd)
just a couple of slerds here
couple'a slerdheads
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
it was bootleg Gav who knocked earlier but got distracted by a pinecone /s
sluscle
cn: guns ! violence !
! excitement !
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
cn: restraints / seeing a passed out man’s underwear ?
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
cn: mildly nsfw ? I have no idea what’s going on here
CONNOR????
LAUGHS
sus..........
(≖_≖ )...
nonconsensual touching?? but not the sexy kind idk idk
(no subject)
(no subject)
(no subject)
(no subject)
just woke up and I chose violence
VIOLENCE!
cn: sad death talk / Hank’s deceased son / religion / I’M SAD
destroyed and annihilated
cn: mentions of alcoholism
hank would be an alcoholic in heaven
wHEEZEs
(no subject)
(no subject)
(no subject)
cn: suicide ideation
i want a hank in this game now
there should be a Hank in every DWRP game tbh
this is the objective truth
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
...
...
pavilion
He's trying to keep that habit kicked, anyway.
The crash is what gets his attention, but it's the follow-up and the unauthorized cleanup job that keeps him watching. He sure recognizes the fella, and he's entertained enough to keep his trap shut so he can watch the spectacle from a distance that's far enough to keep him just out of sight.
By the time the angel mutters his complaint, Benny’s seen enough to weigh in. He shifts his stance, still nursing sore ribs, and lets the words roll out with a lazy smirk. ]
Well, look who it is, everyone's favorite Auntie. Whole store to pick from, and you go straight for penitence by the cat food.
no subject
really?
the universe must have some strange sense of humor, to see him suddenly face to face with someone so familiar. like a low blow straight to the kidney, because he'd been thinking about crowley, and never expected this— of course, by all means, benny should be the better option on the long list of people he never wanted to see again, but somehow just by his existence benny makes him feel worse than he crowley ever could even on purpose.
probably because, despite everything they are, benny is better than him. ]
I already told you, I'm not— [ he cuts off with a disgusted sound. ] There are strays frequenting the motel.
[ not that he'd ever admit he feels that way. stiff-backed, shoulders locked, he stares at benny with a toothless scowl, cat-food bag crumpled in his fist. ]
no subject
He glances down at the bag, then back up at the angel, all slumped shoulders and righteous resentment. ]
You alright? Didn’t expect to see you. [ He pauses, glances down, then looks back up. ] Not like this, anyway. Need a hand?
no subject
No.
[ he lifts the ripped bag of cat food. wiggles it, rolls his eyes at himself, and shoves it into his pocket so one end is sticking out. he'll have to pay, he supposes. put it on his tab. ]
How are you here?
[ he thought benny... left. ]
no subject
[ Even if it IS advanced enough to help heal a vampire. ]
Same thing for you, ami?
no subject
[ last he checked in, anyway. and doesn't that make it different? he stares for a too-long moment into benny's eyes. before diverting his gaze and moving past him, down the aisle, on the way to the register. ]
(no subject)
power outage;
Stepping out of his own door and wrapping his jacket around himself — awkwardly, given he still really only has one functional arm, the other still strapped to his body in its makeshift sling — he peers through the gloom at the figure before him. He seriously doubts that this guy was the one shrieking at him through his door, but all the same, he supposes he had better make sure that everything’s alright.
It’s just as Rune comes up to the other man’s side that he bends and picks up… A slug? Rune takes a moment to blink and process this.]
Uh. No, I suppose not. [Honestly, he doesn’t know the first thing about it. In fact…] A what?
no subject
[ he lifts the slug up to show it to his new companion. he hasn't heard any screaming— not yet— but perhaps a knock on his door is what drew this man outside, too? he has half a mind to ask about it. maybe someone is going around, knocking on doors. he has no idea why someone would set themselves to this task, but when has humankind ever made sense?
castiel sighs, like this is some great duty that's been foisted off on him. ]
I suppose I'll have to find a place to move them.
no subject
Then again Rune has visions of Addam doing this exact same thing and the idea sends a little dagger straight through his heart. With that thought he supposes he has to help too.]
Uh. [Rune glances around the pair of them awkwardly. He hasn't exactly been in the mindset to become familiar with their surroundings -- yet another choice Brand would be chiding him for if he were here -- before back at the man before him.] Maybe there are some bushes or plants nearby he might like? [What does Rune know about these kinds of things, he's a city kid through and through.]
no subject
[ does he? no, he doesn't. slugs just don't concern themselves with these things the way that humans do. castiel supposes that makes them much like angels, in a way.
but that aside, castiel tips his head in acknowledgement as he stands. ]
Ideally, somewhere far from this parking lot. Have you noticed any parks?
no subject
It does mean, however, that in their place Atlanteans make a big issue about a whole bunch of other things instead. But that's another tale entirely.
At the question, Rune glances around, raking his memory. Had he even paid attention to that sort of thing on the way in or like. Anything at all, other than finding himself some food and a place to crash and wallow? He winces at himself, slightly.]
I might have seen a couple of flower pots outside the nicer places...?