Entry tags:
TEST DRIVE ∞ May 2025
Test Drive ∞ May 2025
The First Collision
The Diadem is an invite-only panfandom game set in a retro-futuristic world where uprooted souls find themselves deep within an eerie wasteland of roads and highways frequently assailed by cosmic storms. Three united strongholds keep the population. Its capital is Panorama, a large metropolis at the planet's center.
Soon, you realize you aren't alone. Calling themselves fluxdrifts, the "locals" have similar stories to you, either for themselves or their ancestry. You speak to an old woman who claims she hailed from another star. You meet a young man who says his great-great-grandfather knew a strange language everybody spoke "back home." As you explore, you stumble across a coin you recognize or your sister's locket. How did it get here? What does this mean? That's for you to discover.
But first, you need to find a ride.
Soon, you realize you aren't alone. Calling themselves fluxdrifts, the "locals" have similar stories to you, either for themselves or their ancestry. You speak to an old woman who claims she hailed from another star. You meet a young man who says his great-great-grandfather knew a strange language everybody spoke "back home." As you explore, you stumble across a coin you recognize or your sister's locket. How did it get here? What does this mean? That's for you to discover.
But first, you need to find a ride.
No invites needed to play on the TDM. Everyone's welcome! Use the Invite Request thread below to request an invite from another player.
∞ Summary ∞
IC-wise, arrivals are scattered throughout the month. Events described on the TDM are also ongoing throughout the month. If you'd rather jump right into the action, you're free to begin in media res with your character having already been on the planet for several days.
Post-impact, characters will wake up in a med tent by the Scrapyard. From there, they must accept a vehicle on loan and make the 2-hour drive to the nearest city, Panorama. If they refuse the car because they don't want the loan, they'll be in debt for medical bills instead...so just take the car. It'll come in handy.
Some things to keep in mind when bringing in your character:
TDM threads can be canon if characters are accepted. Top-levels made to the TDM should be open to all.
Post-impact, characters will wake up in a med tent by the Scrapyard. From there, they must accept a vehicle on loan and make the 2-hour drive to the nearest city, Panorama. If they refuse the car because they don't want the loan, they'll be in debt for medical bills instead...so just take the car. It'll come in handy.
Some things to keep in mind when bringing in your character:
- Pick an injury. At minimum, they got knocked out; at most, whatever they can recover from. Medicine is decently advanced so they'll heal faster if not painlessly.
- Decide items kept. Reasonable items on their person only: photos, keys, clothes, costumes. No pets or animal companions. Wildly out-of-place tech and personal cell phones will be damaged beyond repair.
- Select a weapon. Do this only if eligible. Guidelines about weapons and powers are on the FAQ.
- Choose a vehicle. Decide whether your character gets 2-3 options or if they're stuck with something they hate. Players can pick directly from our collection or source their own images. Anything under a similar aesthetic will work. If your character needs accommodations for driving, they can have them. Ask us for details.
- Get a phone. Characters have to obtain a phone (and a SIM card) themselves. If they've got one from home, it's damaged beyond repair. Phones are cheap. It'll only take a couple of weeks to afford one. You need to know the number before you text or call anyone. Read about phones and the Forum before you hop on it.
TDM threads can be canon if characters are accepted. Top-levels made to the TDM should be open to all.
Fluxdrift
Arrival & Introduction
Date: Throughout May
You've tumbled over a cliff. You were fighting for your life. You're on the cusp of death. You slipped in the shower. Whatever the catalyst, you struggle to cling to consciousness. As darkness overtakes you, a swirling vortex warps light and shadow in a way that defies all physics. A dark wail etches into your very bones. You couldn't describe it if you tried. You can barely comprehend what it is.
Then you open your eyes.
Through the figure's mask ©, you swear the face is grinning down at you. The tent you're in smells of antiseptic, and scratchy blankets line your cot. Injuries you've sustained have been bandaged. In the corner, you spot a MedBot that's fixed you up. Depending on the extent of your injuries, the doctor on duty might give you some painkillers before you go. Thankfully, your belongings are by the exit. Sorry if anything's damaged. Your landing was pretty rough.
You follow the figure outside. They are Yom Crook, here to lend a hand to fellow fluxdrifts like yourself. Their car's parked beside them. Actually, there are lots of cars around, but Yom Crook's stands out with its painted shark mouth. They explain they found you, unconscious, in a diffusion zone and brought you here. The nearest city is a 2-hour drive northeast. Forget about walking. You'll never make it. Also, you owe the doctor a lot of money for patching you up. But you're in luck: they've got some wheels for you and if you accept the vehicle on loan, Yom Crook will cover your medical bills. That's a good deal, right? It's not the shiniest car or motorcycle, but it'll do. If fortune favors, you'll get to choose between two or three options. Plus, if you need accommodations to drive—like adjustments to your seat height or modified controls—you'll receive all that for free.
Take the vehicle. (And the loan.) Yom Crook assures you that you'll have six months before collectors come around. Any time you're ready to pay a part of it down, return here to the Scrapyard. You'll get a receipt and everything. Paying off the loan in six months isn't impossible, but it will take a lot of work. Just don't get too lax. There's a good chance you'll be juggling multiple loans as you try to get by.
You either know how to drive, or you'll have a bare-bones manual to get you started. Road rules are more a suggestion than enforced, so just hit the pedal and go. The car has some basic features. The built-in compass will help you navigate.
Through the figure's mask ©, you swear the face is grinning down at you. The tent you're in smells of antiseptic, and scratchy blankets line your cot. Injuries you've sustained have been bandaged. In the corner, you spot a MedBot that's fixed you up. Depending on the extent of your injuries, the doctor on duty might give you some painkillers before you go. Thankfully, your belongings are by the exit. Sorry if anything's damaged. Your landing was pretty rough.
You follow the figure outside. They are Yom Crook, here to lend a hand to fellow fluxdrifts like yourself. Their car's parked beside them. Actually, there are lots of cars around, but Yom Crook's stands out with its painted shark mouth. They explain they found you, unconscious, in a diffusion zone and brought you here. The nearest city is a 2-hour drive northeast. Forget about walking. You'll never make it. Also, you owe the doctor a lot of money for patching you up. But you're in luck: they've got some wheels for you and if you accept the vehicle on loan, Yom Crook will cover your medical bills. That's a good deal, right? It's not the shiniest car or motorcycle, but it'll do. If fortune favors, you'll get to choose between two or three options. Plus, if you need accommodations to drive—like adjustments to your seat height or modified controls—you'll receive all that for free.
Take the vehicle. (And the loan.) Yom Crook assures you that you'll have six months before collectors come around. Any time you're ready to pay a part of it down, return here to the Scrapyard. You'll get a receipt and everything. Paying off the loan in six months isn't impossible, but it will take a lot of work. Just don't get too lax. There's a good chance you'll be juggling multiple loans as you try to get by.
You either know how to drive, or you'll have a bare-bones manual to get you started. Road rules are more a suggestion than enforced, so just hit the pedal and go. The car has some basic features. The built-in compass will help you navigate.
OPTIONAL PROMPTS: a flat tire; a body on the road (is it a trap?); a fender bender
Panorama
Explore & Settle In
Conditions: Warm spring temperatures, light showers
After 2 hours on the road, you find civilization. The largest of the strongholds, Panorama is where the economy thrives. Massive power plants glowing red make it visible from a distance. The city is divided into three districts. For now, you can access the Pavilion and the Blocks. Don't worry about the Sanctum; they're not letting you in.
You only need to know two things about Panorama: 1) it's big, the size of a modern metropolis, and you'll need your car to get around; 2) anything goes as long as you don't pick a fight with the wrong person. Street smarts will get you far. Despite its geographical size, the population isn't huge. With roughly a million people in a city designed for over twice that number, Panorama is far from deserted, but nor is it overcrowded. It's a good thing. Resources are limited as it is.
You only need to know two things about Panorama: 1) it's big, the size of a modern metropolis, and you'll need your car to get around; 2) anything goes as long as you don't pick a fight with the wrong person. Street smarts will get you far. Despite its geographical size, the population isn't huge. With roughly a million people in a city designed for over twice that number, Panorama is far from deserted, but nor is it overcrowded. It's a good thing. Resources are limited as it is.
The Pavilion: Free Samples
Like any large city, Panorama features a couple of supermarkets. The stock's not as consistent as a proper supermarket. On occasion, shelves can remain cleaned out for a week or two. Regardless, the long tradition of free samples remains. If you're not already shopping, you'll notice the crowded parking lot and clusters of lines inside.
Try samples, push through the crowds as you shop, or give yourself a five-finger discount. If you're cautious, you can pocket a few small items without consequences. The Pavillion doesn't have the infrastructure for surveillance; unless someone sees you, you won't be caught. Steal from the store or pilfer someone's wallet. Maybe you even make a new friend if you bump into another fluxdrift. Or, start a fight with somebody who cut you off in the cheese line. Don't make too much of a ruckus, or you'll be thrown out.
As you look around, you'll see posters advertising temporary positions for the cash register or graveyard shifts in the warehouse. Seems they might've lost several employees recently (how'd that happen?), which is good for you! It's just a 6-week position, but it'll get you on your feet. The city has temporary positions like this all over. Permanent ones are harder to come by when you're new.
Try samples, push through the crowds as you shop, or give yourself a five-finger discount. If you're cautious, you can pocket a few small items without consequences. The Pavillion doesn't have the infrastructure for surveillance; unless someone sees you, you won't be caught. Steal from the store or pilfer someone's wallet. Maybe you even make a new friend if you bump into another fluxdrift. Or, start a fight with somebody who cut you off in the cheese line. Don't make too much of a ruckus, or you'll be thrown out.
As you look around, you'll see posters advertising temporary positions for the cash register or graveyard shifts in the warehouse. Seems they might've lost several employees recently (how'd that happen?), which is good for you! It's just a 6-week position, but it'll get you on your feet. The city has temporary positions like this all over. Permanent ones are harder to come by when you're new.
Samples include: steamed cabbage dumplings, synthetic cherry juice, cheddar cheese, and chocolate-covered alien eggs (it's crunchy and weirdly tasty). They're served in the usual throwaway paper cups with little toothpicks.
The Blocks: Power Outage
Power's finicky in Panorama, especially in the Blocks. Saint Margery's Hospital, located in the same area, has priority for power so the first to go are the motels. Maybe you've been in your room for a couple of weeks, maybe you just got here—and by the way, every motel desk is happy to put the fee on your tab if you don't have the money upfront—but all the motels on the east side are in a blackout, leaving only the west side motels up and running.
What do you do? You have three choices:
What do you do? You have three choices:
- Risk leaving your room and head to the other side where there's power. Knock on some doors and negotiate with another to share the room. They might shut the door in your face, ask for a favor in return, or be nice enough to help you with no strings attached. There's no guarantee your unattended room will be untouched, though, and you'll be on the hook for any damages an intruder causes.
- Sit in the dark and deal. It's not the worst idea, but the TV's down, the vending machines are powered down, and with the entire place plunged into darkness, you risk getting robbed. If you struggle with defending yourself, you might want to find some trustworthy company. You can also sneak out of there and let them take your leftover pizza. It's not like you've got a ton of valuables, right? Plus, clobbering someone in the face with a frying pan sounds great until you realize you've gotta do something with the body. And what if this person's got a friend waiting?
- Get in your car and drive (or grab a friend for a road trip). If you scroll the Forum, you might notice reports on diffusion zones southward. Besides, these motels are hardly your forever home. The city can only provide so much. Why not go for a ride and see what you can find out there?
OPTIONAL PROMPTS: clean up on aisle 3 (what is that goo?); a knock at your door but no one's there; you hear screaming or a commotion down the hall
The Fringes
Quad 3: Lockdown
Conditions: Stormy, with flooding roads
Felix Bjurstrom
> Date: 125-05-17
> Time: 02:15:57
> Emergency road lights have been reported in Quadrant 3! Please, can someone go see what's there? When last we chasers investigated emergency lights, a whole truck filled with sour candy had tipped over. Our stores were stocked for weeks! Oh, be careful - reception looks bad in that zone.
> Date: 125-05-17
> Time: 02:15:57
> Emergency road lights have been reported in Quadrant 3! Please, can someone go see what's there? When last we chasers investigated emergency lights, a whole truck filled with sour candy had tipped over. Our stores were stocked for weeks! Oh, be careful - reception looks bad in that zone.
Through the open windows, a computer awakens and displays a cheerful smile. The lights inside switch on.
Pick your scenario role below. Your thread partner doesn't need to take the opposite role! They can join you in the same scenario (i.e. trapped together). Players are also free to create a generic NPC for the other side to facilitate the thread.
After characters escape, they'll find one bottle of antibiotics in their pocket or car, whether they remember taking it or not.
After characters escape, they'll find one bottle of antibiotics in their pocket or car, whether they remember taking it or not.
A: Sealed In
As you peer through the windows, you see crates of medicine floating around. Antibiotics in the diadem are valuable. Hospitals and doctors are always buying. You can keep it for yourself or make a quick buck. Or maybe you're compelled to help somebody back in the city who's in need. Whatever the reason, you decide to take the risk and step inside.
Water splashes around your ankles. The lock buzzes behind you. If you try to break the windows, you discover they're unnaturally resistant to shattering. With the whole place locked tight, the water begins to churn. Then the computer lights up again.
Warning, it flashes in large, bold text. Quarantine in progress. Release code required for exit.
- To find the code, you'll have to search. Duck under the water, go through sopping envelopes and sticky notes or pick the locks on the filing cabinets and desk drawers. You can also try hacking the computers. Use your computer knowledge or fall back on the age-old trick of seeing who wrote down their password.
- The files, notepads, and emails start innocuous, but as you look through them, disturbing phrases jump out at you—a dark thought you've had or a cruel taunt from someone in your past. The longer you're fixed on the terrible words, the higher the water begins to rise. Only another can break you out of your trance.
- With the rising water comes fear. And the more you're afraid, the more the water also rises. You begin to see faces in the water, bobbing like balloon heads. Do you recognize them? If you move to take a closer look, they will sink back beneath the surface as if never there.
- If you manage to swallow your panic, you can eventually find a triple-laminated binder with the release code and instructions. Bad news: you need someone on the outside to punch in the 6 strange symbols in order. The instructions explain that the code panel is located at the back of the building.
B: Set Free
As you peer through the windows, you see not just the crates of medicine but someone trapped inside. They look like they might be in trouble, and from your vantage point, you notice that the water is bubbling strangely. It's definitely not normal rainwater. As you watch, the water rises unnaturally, stopping and starting. It's as if the water level is responding to an external stimulus.
- The glass is soundproof. You can't hear what the person inside is saying, so you'll have to communicate with each other another way. Try charades, typing on your phone, or whatever you think of. Eventually, you determine that they're stuck and that you need to enter some sort of code onto a pad located—according to your trapped partner—at the back of the building.
- Around the back, shadows swallow your surroundings. The panel must be pried open, but a slippery substance makes it hard to get a good grip. Each time the substance touches you, you grow uneasy. You swear you see eyes watching you, though when you turn around, nothing's there.
- You can't seem to keep the instructions in your mind. And those symbols...they burn into your retinas. Through them, you glimpse an incomprehensibly massive figure unfurling in the darkness, pulsing as if in a deep sleep. When you snap back to reality, you realize you've injured yourself, slicing your hand on a sharp edge or a bruise you can't remember getting.
- Once you manage to release the doors, the water inside the office drains upward into the sky as though sucked out by a giant hose. The darkness spreads. Get out of there fast before the shadows drag you or your partner into the void.
Main Navigation ::: ⇅
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adrian | dungeons & dragons original character (curse of strahd)
Undead creatures & people who can sense evil click here
The ground around Adrian (within 5ft) is desecrated ground. There's no visible indicator of this, it's just vibes.
To translate saving throw from D&D to RP, undead creatures might feel more invigorated on desecrated ground, or simply feel more at home — it's entirely up to you if this leaves any discernible impression at all for your character. It's grave dirt.
Those who can sense evil can sense it from Adrian (because of his warlock pacts, though they might not immediately realize this). Again, totally up to you if your character senses anything at all.
If you have any questions, please PM this journal or message me on plurk
FREE SAMPLES
Currently, he's handing out tiny samples of cheese. He is, perhaps, also eating some of the cheese when he thinks no one is looking. (It's been impressed upon him that any loss of inventory under his watch will be deducted from his own wages, which is another utterly ridiculous rule in his estimation, and deserving of cheese reparations.) ]
Wait, you there — I'm terribly sorry, but you do need to pay for that. Please.
[ Did he catch you stealing? Maybe you were just waiting for a cheese sample, and now the tray is going away with Adrian as he goes after the shoplifter? All 5'7 of him isn't exactly an intimidating figure, so maybe this shoplifter he's going after doesn't look inclined to play nice... Regardless of how you run into him, he could probably use a hand.
Later that evening, Adrian can be found outside the shop, having been unceremoniously demoted from cheese sample guy. He's wearing slightly crushed costume in the shape of an cabbage and waving a sign. ]
Cabbages are half price. If you care.
[ Said with all the stoic dignity of a man who couldn't sell a grave to a corpse.
How much do the cabbages actually cost now? He still has no idea. They won't let him on the till. He's pretty sure he's getting fired after his very first day. ]
can't believe no one picked the cabbage prompt
Except in this case it's a cabbage and a cucumber both waving signs, because two cabbages would just be overkill. Two different vegetables though? Now they're talking. Or, well, someone out there's probably talking, but not in the way the managers of the store want them to. There are a couple of snickers from assorted passersby as they....well, pass by, but not a single person falls prey to their wiles except to snap a blurry photo and leave.
The cucumber turns to look at the cabbage. For some reason, his costume is blue? Guess they ran out of green fabric or something. ]
How long do you think they're going to make us do this before they realize it doesn't work?
[ Apparently cucumbers are (glances at the sign) only 30% off. Damn. ]
val i'm still crying about this tag
[ He takes the open volley of conversation as an invitation to look the man over. What little skin he can see (outside of the oddly phallic costume) is littered with scars, and his hair greying in uneven streaks. He certainly doesn't look like the type to be sorting produce in the ordinary course. Perhaps he's retired from a more dangerous life? ]
What terrible crime have you been cast out here for, Mr. Wriothesley? Leaning on the counter perhaps?
[ They'd met briefly enough to exchange names before being put to work together, but his own day has been such a disaster that he's uncertain of what Wriothesley has done, if anything at all. Adrian is certain that this is all completely unnecessary, just a sort of ritual humiliation. Like the hazing rituals soldiers sometimes enjoyed. He's just grateful that neither Fern nor the rest of his companions can see him now. Taulok would have been kind about it, maybe. Shump and Alden would never have let him live it down. ]
happy to provide (stupidity)
In the end, he settles for something more light-hearted. ]
Mass murder of produce, I'm afraid. [ Said with a deep, overly dramatic sigh. By which he means, with a nod of his head towards the road outside, the occasional car zipping past: ] I made the mistake of spilling a crate of oranges and half of them rolled out into the street.
[ Another pause for dramatic effect. ]
During rush hour. Not a single body was able to be recovered.
[ Never has anyone seen so much (fruit and vegetable) carnage. ]
did they send him to prison for impersonating a catboy
god i wish, the whole dev team deserves to be jailed for the crime of making him a fake furry
:pensive:
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smh just because i was slow in coming here!!!
A vegetable though, that's new. So is the extremely put-upon expression on the man's face that's trying to sell her the cabbages. The entire situation is just ridiculous enough that she's going to put a pause in her very important endeavors ( milling about the grocery store ) to slide up to Adrian, hands behind her back. Hi, hello. ]
Only half price? [ She's not looking at the sign or his costume, her gaze instead locked on his. ] Sounds too good to be true in this economy. What's the catch? [ She doesn't care about the cabbages why the hell is she doing this. ]
it's always aria time 2 me
He's also feeling entirely too exposed, so the prospect of having some excuse to tuck himself into an obscure corner until his shift is done is a very tempting one. He clears his throat, clearly uncomfortable under the intense scrutiny of even one person. ] The... The apples are quite good. I would be happy to show you where they are.
[ Please let him show you where the apples are. In the far corner. Where he can die. He's looking at her with his big wet seal eyes, pleading for mercy, although... ] Are you recently arrived, Miss..?
[ With the horns and the scales, he wonders if this woman might be a tiefling. Someone from his world. ]
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Jury's out on whether that's a good idea or not, but she's never really cared about that. He's got the guts to stick it up to authority while looking like the saddest little guy in the world, and the juxtaposition's just funny enough that her impulse to talk to a poorly dressed up cabbage is something she's going to commit to following through. She smiles, wide enough to show fangs. ]
Sure. [ Why not? She follows half a step behind him, though she doesn't answer until they're well on their way. Down an aisle, then a turn. A far corner where most of the shelves are empty; there's not an apple in sight. ]
Aria. Aria Forzane. [ If he decides to look back, she's still staring at him. ] A few weeks now, I think — I came in from the other side, actually. So I suppose I'm new to this part of town.
[ A beat. ] Why? Do you also work as a tour guide?
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She passes by Adrian once, samples a cheese. She says nothing but nods—a solemn acknowledgement to his presence and little more pity than that. Then she drifts around the store and lingers, eyes on the shoplifter to be, scrutinizing his body language with narrowed eyes. When he does finally make his move she moves towards the exit.
Adrian gives chase and the robber picks up the pace. Samus steps out and clotheslines him.
She sees Adrian right behind but too little too late, already a force in slow motion. The bandit chockes, his feet swing up in the air, her arm propels him backwards into Adrian, Adrian starts to fall backwards. She adjusts herself lunging forward on her leg to catch the small of his back hoping to spare him from the floor. This results in the ultimate sandwich between her arms; the basket of food, Adrian, the crook, her biceps. ]
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Something solid catches him, preventing him from cracking his own head open on the tile, but Adrian has barely a moment to be grateful. Blinding pain radiates through his face as the back of the thief's skull makes contact with his nose. Adrian swears in a very ungentlemanly fashion, flailing and scrambling to be free of the press of bodies. ]
No, don't touch—
[ He ends up on his ass on the tile floor, holding his own bleeding nose, eyes wide.
It's too late, of course. The brief moment of contact was enough to turn the thief's skin suddenly pale, and a few moments later he's flushed with high fever, practically delirious. Adrian looks up at the woman who'd caught him. ] You're alright?
[ People have stopped to stare at the commotion, which is just perfect, of course. ]
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Enough games. [ She raises him and shakes him like a ragdoll. Money tumbles out of his pockets, as does some fruit, cheeses, and whatever other things he was trying to steal. ]
[ What the fuuu— It's literal word vomit as he has another convulsion, this time upside down and splashing obscenely all over the floor. She gives one last another waggle, shaking out the last drips. ] Don't you have something to say to him?
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kat lmk if you want me to break this up
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cabbage, naturally
Wait. [ He stops his forward march into the grocery store to find out more, not realising that the way he's staring at the cabbage boy is kind of intense. ] What kind of cabbage?
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[ This particular fussy noble has never cooked a meal for himself in his life. Food comes in three varieties: elaborate six course meal, tavern gruel, and/or whatever dried rations are in his travel pack. (And the secret fourth option, which doesn't really count as food exactly.) The point is: if there's cabbage on his plate, he has only a rudimentary understanding of how it got there. ]
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[ she just wanted her free sample, damnit! ]
Ughhhh.... you owe me for this, cheese guy!
[ and in a flash, she's appeared in front of the shoplifter, tripping him, so that all the cabbages go rolling down the aisle.... but at least they're still in the store ]
POWER OUTAGE
He's at the door a moment later, pulling it open without thinking more of it. Sure enough, a stranger lays crumpled on his doorstep, his body slumping half inside as soon as the door is ajar. Adrian drops to his knees, starts to reach for the neck to check for a pulse, then catches himself before he does. No gloves. He'd taken them off to sleep. So, he can't touch the man's skin, but up close his breathing is obvious enough to make it clear that he's alive. Up on his feet again, Adrian grabs the man's jacket and heaves.
There are just a couple of problems:
1. The man is too heavy for him to move on his own, which wouldn't be too much of a problem really if not for...
2. He can hear shuffling, murmuring, and banging in the room next door. Someone — more than one person, most likely — is turning the place upside down looking for valuables, and it's very likely that their attention turn the moment they tire of their search.
Adrian hesitates, trapped like a deer in headlights. The hags' curse prevents him from acting quickly in such a situation; his limbs respond sluggishly to his futile attempts to drag the stranger inside. He's obviously struggling.
Though he would rather put his magic toward healing this poor man, he can turn it to defending himself, or at least to helping to bar the door once everyone is inside, if need be. If someone can help him drag the unconscious body, all he needs is another pair of hands. If they can fight, even better, because they're sure to be noticed very soon. ]
power outage.
Fuck. He hasn't even bothered to check the time. What is it, like, 2 AM? 3? Guess it doesn't matter when he's not going back to sleep. Looks like the power's out, too.
He needs some air. And yeah, he can hear some kinda thumping or huffing going on out there, but he's thinking it's none of his business up until he swings open the door and stares straight at a kid clutching the jacket of a man out cold, looking about two steps from passing out himself.
Logan glances at the body, then at the boy. Really? Now? When he's just trying to clear his head with a walk? Jesus. He should've just stayed inside his room. ]
You wanna tell me what's going on?
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You're not a burglar? [ It occurs to him that he might have misinterpreted some parts of the situation, although it doesn't explain the noises from the other room. Was this man just... doing that? Alone? There isn't a scratch on him, so it seems unlikely that he was being attacked.
Adrian slowly releases his patient, drawing himself back up to full height so that he can press the heel of his palm into his own lower back and wince. ]
Well, if you've no plans to murder us... help me get him inside, if you would be so kind? I can pay you. [ The last bit added wearily, anticipating a demand to come. Adrian steps back, moving further into the room to dig his gloves out of the nightstand. He has no trouble seeing in the darkness; the small amount of ambient moonlight from his window is reflected by his eyes when he turns back. ] I've no idea what happened. He fell unconscious at my doorstep. I'd like to see to him and send him on his way if he isn't being chased by ruffians or some such nonsense.
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It casts a rather weak, flickering beam. Unfortunately, the pathetic beam makes Adrian's act of benevolence look anything but. Martin's not sure what the hell he's walked in on, and his fingers reflexively tighten on the torch. Something about the crouching man feels mildly problematic? God, he'd just wanted a full eight hours. Just the eight! ]
You better not be a vampire, or I will be very...very cross. [ His hushed interrogation is cut short when another thump comes from a nearby closed door. It does not deter him from squinting down at Adrian one more time before stepping around the man's crumpled frame, grabbing him beneath the arms to make fairly quick work of getting him behind a closed door. He rounds on Adrian with a frown. ] What exactly are you going to do to this guy? Can't he sleep it off?
adrian won't understand his pun but i died
Thankfully, the man relents for the moment, and Adrian mostly just holds the door and locks it again when they're through. He'd have been glad to help, but it's seemingly unneeded — the man is strong. A fighter of some kind, perhaps? Or a smith? He'd have to get a good look at his hands to know for sure.
The man is in front of him again before he can cross over to the bedside table to retrieve his gloves and other equipment. Adrian holds both hands up in a placating gesture, though he's careful to maintain the space between them. ]
I think so, yes, but I'd like to stabilize him all the same. I'm a healer. He collapsed at my door... head trauma, I suspect. [ He nods toward the next room, where the crashes have become louder. ] Are you able to move something in front of the door?
[ A pause. ] ...If you're familiar with vampires, then I understand your hesitance, but I'm no friend of Strahd or his foul kind. If you have some means of testing my assurance, I will submit to it, but I can give you only my word. I am Adrian Silverleaf, of Waterdeep.
[ He's half-braced for some demand of proof or payment. Even before this place, Barovia had taught him to expect that... but in another world, things might be different. This stranger might yet be a friend. ]
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The heels approach until they arrive at Adrian's open doorway. Not for long, however — only long enough for an elaborately suited woman to spare a gaze for his dilemma with crimson-quartered eyes. She slowly raises a single blackened finger to her lips.
Shh... A secret, just for them.
She continues down the hall then, her metal heels counting down her arrival at the neighboring room. What happens next is quick enough to spare Adrian witness: surprised voices that turn to anger, then to grunts; after a few long seconds, weighty thumps in quick succession, followed by complete silence.
The woman does not immediately come back to check on Adrian or his unconscious stranger. What will he do? ]
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Adrian bows his head, heedless of the sounds from within the room, and takes a few seconds to wave a hand across the length of his patient's body, stabilizing his condition. He'll remain unconscious and somewhat awkwardly placed, but he will be alright so long as nothing further harms him. With that done, he pushes to his feet.
It's impossible to know if the woman intends to help or simply take advantage of the situation in progress, but she hasn't emerged either way. He wouldn't see her injured... though he suspects that she is not.
Adrian steps into the doorway, making no attempt to hide his presence, though he's tense as a rabbit, ready to bolt if need be. ] Miss..?
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On one hand, the almost bashful nature of the man's reaction make it seem like it might not be what it looks like. On the other hand, his encounter with Shigemo is still fairly fresh in his mind. He's no stranger to opponents who put on a disarming face but would just as soon stab you in the back...or the front, if you seem vulnerable.
Megumi stops and eyes the figures in front of him. His hands are empty, and his posture is wary but not threatening. ]
What happened here?
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He looks to the young man who's just approached him; he can more than understand the weariness, considering. ]
This rather robust gentleman collapsed in my doorway. If you would be so kind..? I'm a doctor — or a healer, if you prefer. [ There is probably a more reasonable way to attempt to drag the man inside, but Adrian is being extremely careful to avoid touching his skin in any way, which means he's not going anywhere on his own. ]
You're welcome to supervise the proceedings, but I've no valuables to offer for payment or theft. I can, however, owe you a debt if you wish.
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Cue this poor man trying to drag a stocky fellow by the coat on his back. Concussed, probably. Complete and utterly dead weight, definitely. He clicks his tongue, not exactly the picture of a Good Samaritan. ]
It'd be easier to take hold of his arms.
[ It's a question shaped as an observation—why drag a guy around by his clothes?—though he brushes out his tailcoats to stoop beside the unlucky pile of a person collapsed in the doorway. He seems less concerned with the noise in the unit over, tone only a little hushed, curiosity caught elsewhere, indelicately grabbing the unconscious man by the legs to get this part out of the way. ]
On three. [ Two nerds can carry one person..... probably. ]
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He grimaces at the observation none the less, then shakes his head. ] I can't.
[ It seems the lack of explanation will suffice for the moment, and Adrian gives the stranger a grateful nod as he bends to help. He couldn't have done this on his own, so whatever the price, he'll simply pay it later... though he wonders what such a well-dressed man could want for. ] Three.
[ Somehow, two skinny nerds manage to haul their new patient far enough inside to allow them to shut the door, though it's perhaps not the most dignified affair. Adrian eases the man down, then crosses to his dresser immediately to retrieve his gloves. He tugs them on as he crosses back to the patient, and kneels so he can begin a quick examination.
He'd like to be a better host, but he thinks that the circumstances are understandable enough. ]
You have my sincere thanks, Mr..? [ He half expects to be corrected to lord or sir. ] I'm afraid I have little else to offer in exchange for your aid... though it may be best if you remain inside with us momentarily. I believe the neighbors aren't nearly as friendly, as this poor fellow may have discovered.
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