Entry tags:
TEST DRIVE ∞ May 2025
Test Drive ∞ May 2025
The First Collision
The Diadem is an invite-only panfandom game set in a retro-futuristic world where uprooted souls find themselves deep within an eerie wasteland of roads and highways frequently assailed by cosmic storms. Three united strongholds keep the population. Its capital is Panorama, a large metropolis at the planet's center.
Soon, you realize you aren't alone. Calling themselves fluxdrifts, the "locals" have similar stories to you, either for themselves or their ancestry. You speak to an old woman who claims she hailed from another star. You meet a young man who says his great-great-grandfather knew a strange language everybody spoke "back home." As you explore, you stumble across a coin you recognize or your sister's locket. How did it get here? What does this mean? That's for you to discover.
But first, you need to find a ride.
Soon, you realize you aren't alone. Calling themselves fluxdrifts, the "locals" have similar stories to you, either for themselves or their ancestry. You speak to an old woman who claims she hailed from another star. You meet a young man who says his great-great-grandfather knew a strange language everybody spoke "back home." As you explore, you stumble across a coin you recognize or your sister's locket. How did it get here? What does this mean? That's for you to discover.
But first, you need to find a ride.
No invites needed to play on the TDM. Everyone's welcome! Use the Invite Request thread below to request an invite from another player.
∞ Summary ∞
IC-wise, arrivals are scattered throughout the month. Events described on the TDM are also ongoing throughout the month. If you'd rather jump right into the action, you're free to begin in media res with your character having already been on the planet for several days.
Post-impact, characters will wake up in a med tent by the Scrapyard. From there, they must accept a vehicle on loan and make the 2-hour drive to the nearest city, Panorama. If they refuse the car because they don't want the loan, they'll be in debt for medical bills instead...so just take the car. It'll come in handy.
Some things to keep in mind when bringing in your character:
TDM threads can be canon if characters are accepted. Top-levels made to the TDM should be open to all.
Post-impact, characters will wake up in a med tent by the Scrapyard. From there, they must accept a vehicle on loan and make the 2-hour drive to the nearest city, Panorama. If they refuse the car because they don't want the loan, they'll be in debt for medical bills instead...so just take the car. It'll come in handy.
Some things to keep in mind when bringing in your character:
- Pick an injury. At minimum, they got knocked out; at most, whatever they can recover from. Medicine is decently advanced so they'll heal faster if not painlessly.
- Decide items kept. Reasonable items on their person only: photos, keys, clothes, costumes. No pets or animal companions. Wildly out-of-place tech and personal cell phones will be damaged beyond repair.
- Select a weapon. Do this only if eligible. Guidelines about weapons and powers are on the FAQ.
- Choose a vehicle. Decide whether your character gets 2-3 options or if they're stuck with something they hate. Players can pick directly from our collection or source their own images. Anything under a similar aesthetic will work. If your character needs accommodations for driving, they can have them. Ask us for details.
- Get a phone. Characters have to obtain a phone (and a SIM card) themselves. If they've got one from home, it's damaged beyond repair. Phones are cheap. It'll only take a couple of weeks to afford one. You need to know the number before you text or call anyone. Read about phones and the Forum before you hop on it.
TDM threads can be canon if characters are accepted. Top-levels made to the TDM should be open to all.
Fluxdrift
Arrival & Introduction
Date: Throughout May
You've tumbled over a cliff. You were fighting for your life. You're on the cusp of death. You slipped in the shower. Whatever the catalyst, you struggle to cling to consciousness. As darkness overtakes you, a swirling vortex warps light and shadow in a way that defies all physics. A dark wail etches into your very bones. You couldn't describe it if you tried. You can barely comprehend what it is.
Then you open your eyes.
Through the figure's mask ©, you swear the face is grinning down at you. The tent you're in smells of antiseptic, and scratchy blankets line your cot. Injuries you've sustained have been bandaged. In the corner, you spot a MedBot that's fixed you up. Depending on the extent of your injuries, the doctor on duty might give you some painkillers before you go. Thankfully, your belongings are by the exit. Sorry if anything's damaged. Your landing was pretty rough.
You follow the figure outside. They are Yom Crook, here to lend a hand to fellow fluxdrifts like yourself. Their car's parked beside them. Actually, there are lots of cars around, but Yom Crook's stands out with its painted shark mouth. They explain they found you, unconscious, in a diffusion zone and brought you here. The nearest city is a 2-hour drive northeast. Forget about walking. You'll never make it. Also, you owe the doctor a lot of money for patching you up. But you're in luck: they've got some wheels for you and if you accept the vehicle on loan, Yom Crook will cover your medical bills. That's a good deal, right? It's not the shiniest car or motorcycle, but it'll do. If fortune favors, you'll get to choose between two or three options. Plus, if you need accommodations to drive—like adjustments to your seat height or modified controls—you'll receive all that for free.
Take the vehicle. (And the loan.) Yom Crook assures you that you'll have six months before collectors come around. Any time you're ready to pay a part of it down, return here to the Scrapyard. You'll get a receipt and everything. Paying off the loan in six months isn't impossible, but it will take a lot of work. Just don't get too lax. There's a good chance you'll be juggling multiple loans as you try to get by.
You either know how to drive, or you'll have a bare-bones manual to get you started. Road rules are more a suggestion than enforced, so just hit the pedal and go. The car has some basic features. The built-in compass will help you navigate.
Through the figure's mask ©, you swear the face is grinning down at you. The tent you're in smells of antiseptic, and scratchy blankets line your cot. Injuries you've sustained have been bandaged. In the corner, you spot a MedBot that's fixed you up. Depending on the extent of your injuries, the doctor on duty might give you some painkillers before you go. Thankfully, your belongings are by the exit. Sorry if anything's damaged. Your landing was pretty rough.
You follow the figure outside. They are Yom Crook, here to lend a hand to fellow fluxdrifts like yourself. Their car's parked beside them. Actually, there are lots of cars around, but Yom Crook's stands out with its painted shark mouth. They explain they found you, unconscious, in a diffusion zone and brought you here. The nearest city is a 2-hour drive northeast. Forget about walking. You'll never make it. Also, you owe the doctor a lot of money for patching you up. But you're in luck: they've got some wheels for you and if you accept the vehicle on loan, Yom Crook will cover your medical bills. That's a good deal, right? It's not the shiniest car or motorcycle, but it'll do. If fortune favors, you'll get to choose between two or three options. Plus, if you need accommodations to drive—like adjustments to your seat height or modified controls—you'll receive all that for free.
Take the vehicle. (And the loan.) Yom Crook assures you that you'll have six months before collectors come around. Any time you're ready to pay a part of it down, return here to the Scrapyard. You'll get a receipt and everything. Paying off the loan in six months isn't impossible, but it will take a lot of work. Just don't get too lax. There's a good chance you'll be juggling multiple loans as you try to get by.
You either know how to drive, or you'll have a bare-bones manual to get you started. Road rules are more a suggestion than enforced, so just hit the pedal and go. The car has some basic features. The built-in compass will help you navigate.
OPTIONAL PROMPTS: a flat tire; a body on the road (is it a trap?); a fender bender
Panorama
Explore & Settle In
Conditions: Warm spring temperatures, light showers
After 2 hours on the road, you find civilization. The largest of the strongholds, Panorama is where the economy thrives. Massive power plants glowing red make it visible from a distance. The city is divided into three districts. For now, you can access the Pavilion and the Blocks. Don't worry about the Sanctum; they're not letting you in.
You only need to know two things about Panorama: 1) it's big, the size of a modern metropolis, and you'll need your car to get around; 2) anything goes as long as you don't pick a fight with the wrong person. Street smarts will get you far. Despite its geographical size, the population isn't huge. With roughly a million people in a city designed for over twice that number, Panorama is far from deserted, but nor is it overcrowded. It's a good thing. Resources are limited as it is.
You only need to know two things about Panorama: 1) it's big, the size of a modern metropolis, and you'll need your car to get around; 2) anything goes as long as you don't pick a fight with the wrong person. Street smarts will get you far. Despite its geographical size, the population isn't huge. With roughly a million people in a city designed for over twice that number, Panorama is far from deserted, but nor is it overcrowded. It's a good thing. Resources are limited as it is.
The Pavilion: Free Samples
Like any large city, Panorama features a couple of supermarkets. The stock's not as consistent as a proper supermarket. On occasion, shelves can remain cleaned out for a week or two. Regardless, the long tradition of free samples remains. If you're not already shopping, you'll notice the crowded parking lot and clusters of lines inside.
Try samples, push through the crowds as you shop, or give yourself a five-finger discount. If you're cautious, you can pocket a few small items without consequences. The Pavillion doesn't have the infrastructure for surveillance; unless someone sees you, you won't be caught. Steal from the store or pilfer someone's wallet. Maybe you even make a new friend if you bump into another fluxdrift. Or, start a fight with somebody who cut you off in the cheese line. Don't make too much of a ruckus, or you'll be thrown out.
As you look around, you'll see posters advertising temporary positions for the cash register or graveyard shifts in the warehouse. Seems they might've lost several employees recently (how'd that happen?), which is good for you! It's just a 6-week position, but it'll get you on your feet. The city has temporary positions like this all over. Permanent ones are harder to come by when you're new.
Try samples, push through the crowds as you shop, or give yourself a five-finger discount. If you're cautious, you can pocket a few small items without consequences. The Pavillion doesn't have the infrastructure for surveillance; unless someone sees you, you won't be caught. Steal from the store or pilfer someone's wallet. Maybe you even make a new friend if you bump into another fluxdrift. Or, start a fight with somebody who cut you off in the cheese line. Don't make too much of a ruckus, or you'll be thrown out.
As you look around, you'll see posters advertising temporary positions for the cash register or graveyard shifts in the warehouse. Seems they might've lost several employees recently (how'd that happen?), which is good for you! It's just a 6-week position, but it'll get you on your feet. The city has temporary positions like this all over. Permanent ones are harder to come by when you're new.
Samples include: steamed cabbage dumplings, synthetic cherry juice, cheddar cheese, and chocolate-covered alien eggs (it's crunchy and weirdly tasty). They're served in the usual throwaway paper cups with little toothpicks.
The Blocks: Power Outage
Power's finicky in Panorama, especially in the Blocks. Saint Margery's Hospital, located in the same area, has priority for power so the first to go are the motels. Maybe you've been in your room for a couple of weeks, maybe you just got here—and by the way, every motel desk is happy to put the fee on your tab if you don't have the money upfront—but all the motels on the east side are in a blackout, leaving only the west side motels up and running.
What do you do? You have three choices:
What do you do? You have three choices:
- Risk leaving your room and head to the other side where there's power. Knock on some doors and negotiate with another to share the room. They might shut the door in your face, ask for a favor in return, or be nice enough to help you with no strings attached. There's no guarantee your unattended room will be untouched, though, and you'll be on the hook for any damages an intruder causes.
- Sit in the dark and deal. It's not the worst idea, but the TV's down, the vending machines are powered down, and with the entire place plunged into darkness, you risk getting robbed. If you struggle with defending yourself, you might want to find some trustworthy company. You can also sneak out of there and let them take your leftover pizza. It's not like you've got a ton of valuables, right? Plus, clobbering someone in the face with a frying pan sounds great until you realize you've gotta do something with the body. And what if this person's got a friend waiting?
- Get in your car and drive (or grab a friend for a road trip). If you scroll the Forum, you might notice reports on diffusion zones southward. Besides, these motels are hardly your forever home. The city can only provide so much. Why not go for a ride and see what you can find out there?
OPTIONAL PROMPTS: clean up on aisle 3 (what is that goo?); a knock at your door but no one's there; you hear screaming or a commotion down the hall
The Fringes
Quad 3: Lockdown
Conditions: Stormy, with flooding roads
Felix Bjurstrom
> Date: 125-05-17
> Time: 02:15:57
> Emergency road lights have been reported in Quadrant 3! Please, can someone go see what's there? When last we chasers investigated emergency lights, a whole truck filled with sour candy had tipped over. Our stores were stocked for weeks! Oh, be careful - reception looks bad in that zone.
> Date: 125-05-17
> Time: 02:15:57
> Emergency road lights have been reported in Quadrant 3! Please, can someone go see what's there? When last we chasers investigated emergency lights, a whole truck filled with sour candy had tipped over. Our stores were stocked for weeks! Oh, be careful - reception looks bad in that zone.
Through the open windows, a computer awakens and displays a cheerful smile. The lights inside switch on.
Pick your scenario role below. Your thread partner doesn't need to take the opposite role! They can join you in the same scenario (i.e. trapped together). Players are also free to create a generic NPC for the other side to facilitate the thread.
After characters escape, they'll find one bottle of antibiotics in their pocket or car, whether they remember taking it or not.
After characters escape, they'll find one bottle of antibiotics in their pocket or car, whether they remember taking it or not.
A: Sealed In
As you peer through the windows, you see crates of medicine floating around. Antibiotics in the diadem are valuable. Hospitals and doctors are always buying. You can keep it for yourself or make a quick buck. Or maybe you're compelled to help somebody back in the city who's in need. Whatever the reason, you decide to take the risk and step inside.
Water splashes around your ankles. The lock buzzes behind you. If you try to break the windows, you discover they're unnaturally resistant to shattering. With the whole place locked tight, the water begins to churn. Then the computer lights up again.
Warning, it flashes in large, bold text. Quarantine in progress. Release code required for exit.
- To find the code, you'll have to search. Duck under the water, go through sopping envelopes and sticky notes or pick the locks on the filing cabinets and desk drawers. You can also try hacking the computers. Use your computer knowledge or fall back on the age-old trick of seeing who wrote down their password.
- The files, notepads, and emails start innocuous, but as you look through them, disturbing phrases jump out at you—a dark thought you've had or a cruel taunt from someone in your past. The longer you're fixed on the terrible words, the higher the water begins to rise. Only another can break you out of your trance.
- With the rising water comes fear. And the more you're afraid, the more the water also rises. You begin to see faces in the water, bobbing like balloon heads. Do you recognize them? If you move to take a closer look, they will sink back beneath the surface as if never there.
- If you manage to swallow your panic, you can eventually find a triple-laminated binder with the release code and instructions. Bad news: you need someone on the outside to punch in the 6 strange symbols in order. The instructions explain that the code panel is located at the back of the building.
B: Set Free
As you peer through the windows, you see not just the crates of medicine but someone trapped inside. They look like they might be in trouble, and from your vantage point, you notice that the water is bubbling strangely. It's definitely not normal rainwater. As you watch, the water rises unnaturally, stopping and starting. It's as if the water level is responding to an external stimulus.
- The glass is soundproof. You can't hear what the person inside is saying, so you'll have to communicate with each other another way. Try charades, typing on your phone, or whatever you think of. Eventually, you determine that they're stuck and that you need to enter some sort of code onto a pad located—according to your trapped partner—at the back of the building.
- Around the back, shadows swallow your surroundings. The panel must be pried open, but a slippery substance makes it hard to get a good grip. Each time the substance touches you, you grow uneasy. You swear you see eyes watching you, though when you turn around, nothing's there.
- You can't seem to keep the instructions in your mind. And those symbols...they burn into your retinas. Through them, you glimpse an incomprehensibly massive figure unfurling in the darkness, pulsing as if in a deep sleep. When you snap back to reality, you realize you've injured yourself, slicing your hand on a sharp edge or a bruise you can't remember getting.
- Once you manage to release the doors, the water inside the office drains upward into the sky as though sucked out by a giant hose. The darkness spreads. Get out of there fast before the shadows drag you or your partner into the void.
Main Navigation ::: ⇅
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cassian andor | star wars
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— fluxdrift 💫 arrival
fluxdrift, the i chose violence option
case in point: whoever had let one of their tires blow out, whoever had started to allow themselves to spin out in the middle of traffic. that is an idiot.
and one she has neither the dwindling time, nor the steadily fraying patience, to deal with.
hands gripping the controls (the wheel) until her knuckles turn white, she swerves the truck, until it collides with the spinning vehicle and forces it out of the road.
there. how does this idiot like that?]
he deserves it tbh
(Though if he's being honest, he probably would have reacted in a similar fashion had their positions been reversed. But that's neither here nor there.)
Already in the throes of trying to keep his car upright he now has to overcompensate his turning to stay upright the other way. Whether this person knows it though, they had inadvertently prevented him from toppling over completely into the ditch. When they come to a screeching halt he all but throws himself out of the car, annoyance written across his face as he storms over to the driver's side of the truck. ]
What were you thinking? My tire blew out - you could have made things worse!
🫶
a familiar voice. the last one that had ever spoken to her, moments before the brine and burn of scarif had overtaken everything to know.
the anger, frustration, everything else on her face and in the way she holds herself, it all vanishes in an instant, as her eyes go wide and her jaw goes slack. she stills, locked, frozen, hand falling limply by her side; a breath is held on the inhale for maybe an entire minute before she remembers she's supposed to exhale it.
is it relief that she feels? guilt? dread? there are a thousand things circling in her mind at once, coalescing into a mass that she can't even begin to parse.
she should —
get out of this stupid truck. do something, anything, but just sit here. as it stands, though, she can't even move. all she manages is barely forming one word.]
Cassian?
[it's her that's the idiot now for even asking that question, when the unmistakable confirmation is in front of her.]
🫶🙄
But there's no need to read too deeply into what the young woman who had just tried to play galatic bumper cars with him because she's so visibly surprised at his arrival that it's clear she isn't guarding any of emotions in this moment. The anger, the very obvious expression of someone about to rip his head off with her own hands may as well have been a figment of his imagination.
And it successfully manages to diffuse the situation. Though it does also manage to leave him staring her a little less dumbfounded as he wracks his memory trying to recall if they've met before. Coming up short there's really only one thing to ask - ]
...Do I know you?
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the blocks (no baby yoda tho)
But tuning the radio and trying to get a feel for the different stations--listening for any signs--was his main to-do. So, it isn't long before he groans and checks the circuit breaker that's poorly hidden behind some old picture in the motel room. Nadda. Flipping the switches does nothing and looking out the window shows the whole block is out. Probably more than just the hotel.
Still...he can take a look, if to give him something to do. Without many tools on him, he figures he'll figure it out as he goes. Only as he opens the door he hears something rolling down the hallway.
The surprise and slight distrust is written all over his face as Joel's gaze flickers between the man and his robot. Or whatever the hell that's supposed to be.
He doesn't answer the question at first, his eyes finally settling on the "droid". ]
...No clue.
[ Why is it a cat? He stands halfway out his doorway, on guard. ]
In a place like this, probably in the main office or a power room on site.
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I wouldn't mind a hand if you have any experience. [ He casts a glance over his shoulder down the darkened hallway, missing the glance down at his little robot friend who is casting some light thanks to its one LED eye. Apparently the hallway doesn't even have emergency lights that kick in when the power goes out. Go figure. ] Or just an extra pair of eyes to keep watch.
[ If this guy had any kind of survival sense it could probably go without saying that this place wasn't exactly safe. ]
the blocks! lfg
[ One moment Cassian's being overwhelmed by a stranger, and the next two strong hands are pulling the stranger up and off of him. This is followed by a grunt of protest, a 'Who the fuck are you??' and the sound of a fist meeting flesh and bone as a guy in dark sunglasses punches Cassian's assailant, the force of it sending the man off-course and towards the opposite wall. He crumples over, struggling to get back to his feet and meet his new opponent head-on, but Matt knows better. This is far from his first fight, after all, and he follows the man down, towering over him to pound another fist forward.
The stranger goes out like a light, unconscious but not dead.
A little winded, Matt now pushes himself to his feet to check on the other guy, gesturing back to the stranger. ]
Making friends, huh? [ A joke. ] You okay?
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By the time he manages to stagger into the door jamb and his vision returns, his mysterious assailant is out for the count. A pained laugh answers Matt's initial question. ]
Apparently I have friends everywhere. [ His hand comes to his face in a very poor attempt at staunching the blood flowing from his nose. Somewhere from behind his calf, the air purifier cheerful puffs out more dust. ] I've had worse. Thanks.
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[ He gestures towards the emergency exit stairs, and points upwards: the roof. ]
We can hide out up top.
[ After a beat, just after the feline-shaped air purifier huffs another audible cloud of dust: ]
What the hell is that thing?
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fluxdrift (i'm sorry)
she shrieks as she's jerked forward, her head smacking against the steering wheel as her seatbelt constricts against her ribcage. there's a ringing in her ears as she reflexively throws the car into park, taking a slow, deep breath as she tries to catalog her injuries - bruises, maybe a concussion. it's not long before the man whose car just smacked into hers comes running out and to her door, looking about as freaked out as she does.
(well, of course he does, his tire just blew out.) ]
Are you hurt? [ obviously not too severely if he was able to leave his car to check on her, but there's still the chance that he is. ]
i am wiggling my little raccoon hands
He's more concerned about the driver. And if there are lingering injuries (a mild concussion, probably. And maybe, possibly some bruising from how hard his seatbelt had bit into his chest), he'll deal with them later. This is his fault and the guilt that radiates off his face indicates that loud and clear.
But concern turns to confusion when he sees her face. Confusion mixed with relief. Whatever apology he'd had on the tip of his tongue evaporates as he utters a name that carries with so much familiarity and concern as if his body doesn't know what to do with it. ]
...Bix? When did you get here? Wil, Brasso - are they here too?
i'm giggling behind mine!
[ whatever she's expecting to hear from the person who's just run into her, it's not that. it makes her mildly concerned that he's hit his head harder than either of them had realized, which makes her want to get out to check him over more thoroughly.
she's able to get her belt unbuckled and is feeling along her legs to make sure she's not potentially missing any injuries; aside from more bruising at her hips from where she'd been jerked into the lap belt she's not feeling anything. dorothy breathes out in relief, opening the door and stepping out, wincing at the ache that throbs where she'd been thrown against the wheel and seatbelt.
she's able to piece together that he thinks she's someone else; somebody he knows. which is odd, but not really either of their biggest problems right now. ]
I don't think I'm who you think I am. I'm gonna check you for injuries, okay?
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the pavilion
though she wasn't interested in the contents of this aisle the man currently getting dust blown into his face was enough to make her stop, not wanting to get involved in that mess )
Wrong button, perhaps?
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Shifting the weight of the droid he wipes his face with what can only be described as a world weary sigh. ]
I don't think so. [ He motions towards the cheerful looking sign. ] It's supposed to purify air.
[ Which it clearly...did not. ]
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( the "remove gross things" button? rowena has no idea how the machine works or why you'd even want one to purify air. she could think of far easier ways to purify things )
Were you wanting it?
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the pavilion —
Despite having visited this particular market a handful of times already, she hasn't really ventured beyond the food aisles, so when she passes one of those unknown aisles and sees the puff of dust hit the man, she gives into curiosity and moves closer, tossing back the last of the chocolate-covered bites and doing her best not to think too much about what they might actually be. By the time the robot has finished its song and made its little pronouncement, she can see how cute it is and how... Well. ]
I think that one might need a little TLC before it can purify anything.
[ The comment is offered around the stranger's coughing, her tone observational rather than unkind. She has nothing against robots when they aren't trying to take over the world while pretending to be her friends. ]
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Why hadn't he just looked a different one? Why had this particular pathetic looking droid drawn him in like a siren's call? We will never know.
He's slowly recovering from the shock of the assault of dust to his face when he hears her approach and has enough sense to wipe whatever remains on his face. ]
A little? Try a lot. [ When he finally turns to look at her he looks so world weary. ] Any advice on how to fix it?
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Frowning at the little thing, she leans closer and then to the side, remembering the dust cloud and not wanting to share his fate, before shrugging of her shoulders. ]
Honestly? I'm a computer person, but robots are beyond me. I could take a look at its programming if I had the right equipment, but my kidnappers didn't bring any of my gear.
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arrival
he stops the car with little complication (thankfully) a little ahead of cassian.
stepping out and closing the door behind him after turning off his car, he heads over to the bright red car and its owner. )
Bonjour, are you in trouble?
( gustave, a man of action, always willing and open to helping others. he also figures it'll be a way to help him understand car issues and learn from them. something else to add to his repertoire of skills. he glances at the car, at the flat tire.
he leans in a little. )
Oh. It exploded on you.
( worrisome )
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By the time Gustav catches up, he's rooting around in his trunk in search of a toolkit or anything remotely close to one. Sort of hard to do however when there's a surprising amount of clothing left in here from the previous owner. He glances up from the trunk to the newcomer letting out a sigh before going back to root in the trunk. ]
Not in trouble. Just annoyed. [ And as for the very obvious observation. ] It feels a little like a metaphor for my life lately.
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gustave approaches even more, to look into the trunk. )
I think all cars have a spare.
( he surmised as much from looking his new car over, and was confirmed that this much would be the case from others more familiar with this type of vehicle.
his voice lilts with earnest honesty as he says, )
Can I help?
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the blocks with a twist
what she's not expecting, is to be in the way at the wrong place and the wrong time of getting a door opened right on her face— )
Ow, ugh...
( —and slamming right into her nose.
she stumbles back a few steps, holding onto her face, trying her best to keep the whining sounds of pain quiet. )
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Kriff - sorry. Are you -
[ But of course it is naturally at that moment that his little droid sees fit to come barreling out of the room hot on his heels insistent that it needs to purify his air. Which naturally then means it has him walking right into Wanda. ]
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her feet tangle unto one another, so without hesitation she grabs onto his shirt to avoid falling backwards.
the poor shirt really going through it. )
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