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The Diadem ([personal profile] thediadem) wrote in [community profile] diademooc2025-05-15 08:42 am
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TEST DRIVE ∞ May 2025

Test Drive ∞ May 2025
The First Collision
©
Jump ⇅ :: ArrivalPanoramaFringesInvite Request
The Diadem is an invite-only panfandom game set in a retro-futuristic world where uprooted souls find themselves deep within an eerie wasteland of roads and highways frequently assailed by cosmic storms. Three united strongholds keep the population. Its capital is Panorama, a large metropolis at the planet's center.

Soon, you realize you aren't alone. Calling themselves fluxdrifts, the "locals" have similar stories to you, either for themselves or their ancestry. You speak to an old woman who claims she hailed from another star. You meet a young man who says his great-great-grandfather knew a strange language everybody spoke "back home." As you explore, you stumble across a coin you recognize or your sister's locket. How did it get here? What does this mean? That's for you to discover.

But first, you need to find a ride.

No invites needed to play on the TDM. Everyone's welcome! Use the Invite Request thread below to request an invite from another player.

∞ Summary ∞
IC-wise, arrivals are scattered throughout the month. Events described on the TDM are also ongoing throughout the month. If you'd rather jump right into the action, you're free to begin in media res with your character having already been on the planet for several days.

Post-impact, characters will wake up in a med tent by the Scrapyard. From there, they must accept a vehicle on loan and make the 2-hour drive to the nearest city, Panorama. If they refuse the car because they don't want the loan, they'll be in debt for medical bills instead...so just take the car. It'll come in handy.

Some things to keep in mind when bringing in your character:

  • Pick an injury. At minimum, they got knocked out; at most, whatever they can recover from. Medicine is decently advanced so they'll heal faster if not painlessly.
  • Decide items kept. Reasonable items on their person only: photos, keys, clothes, costumes. No pets or animal companions. Wildly out-of-place tech and personal cell phones will be damaged beyond repair.
  • Select a weapon. Do this only if eligible. Guidelines about weapons and powers are on the FAQ.
  • Choose a vehicle. Decide whether your character gets 2-3 options or if they're stuck with something they hate. Players can pick directly from our collection or source their own images. Anything under a similar aesthetic will work. If your character needs accommodations for driving, they can have them. Ask us for details.
  • Get a phone. Characters have to obtain a phone (and a SIM card) themselves. If they've got one from home, it's damaged beyond repair. Phones are cheap. It'll only take a couple of weeks to afford one. You need to know the number before you text or call anyone. Read about phones and the Forum before you hop on it.

TDM threads can be canon if characters are accepted. Top-levels made to the TDM should be open to all.
TDM Questions? Here — Game Questions? FAQ
SettingTakenReservesApplications ::: ⇅ Top
Fluxdrift
Arrival & Introduction
Date: Throughout May
You've tumbled over a cliff. You were fighting for your life. You're on the cusp of death. You slipped in the shower. Whatever the catalyst, you struggle to cling to consciousness. As darkness overtakes you, a swirling vortex warps light and shadow in a way that defies all physics. A dark wail etches into your very bones. You couldn't describe it if you tried. You can barely comprehend what it is.

Then you open your eyes.


Through the figure's mask ©, you swear the face is grinning down at you. The tent you're in smells of antiseptic, and scratchy blankets line your cot. Injuries you've sustained have been bandaged. In the corner, you spot a MedBot that's fixed you up. Depending on the extent of your injuries, the doctor on duty might give you some painkillers before you go. Thankfully, your belongings are by the exit. Sorry if anything's damaged. Your landing was pretty rough.

You follow the figure outside. They are Yom Crook, here to lend a hand to fellow fluxdrifts like yourself. Their car's parked beside them. Actually, there are lots of cars around, but Yom Crook's stands out with its painted shark mouth. They explain they found you, unconscious, in a diffusion zone and brought you here. The nearest city is a 2-hour drive northeast. Forget about walking. You'll never make it. Also, you owe the doctor a lot of money for patching you up. But you're in luck: they've got some wheels for you and if you accept the vehicle on loan, Yom Crook will cover your medical bills. That's a good deal, right? It's not the shiniest car or motorcycle, but it'll do. If fortune favors, you'll get to choose between two or three options. Plus, if you need accommodations to drive—like adjustments to your seat height or modified controls—you'll receive all that for free.

Take the vehicle. (And the loan.) Yom Crook assures you that you'll have six months before collectors come around. Any time you're ready to pay a part of it down, return here to the Scrapyard. You'll get a receipt and everything. Paying off the loan in six months isn't impossible, but it will take a lot of work. Just don't get too lax. There's a good chance you'll be juggling multiple loans as you try to get by.

You either know how to drive, or you'll have a bare-bones manual to get you started. Road rules are more a suggestion than enforced, so just hit the pedal and go. The car has some basic features. The built-in compass will help you navigate.

OPTIONAL PROMPTS: a flat tire; a body on the road (is it a trap?); a fender bender

Panorama
Explore & Settle In
Conditions: Warm spring temperatures, light showers
After 2 hours on the road, you find civilization. The largest of the strongholds, Panorama is where the economy thrives. Massive power plants glowing red make it visible from a distance. The city is divided into three districts. For now, you can access the Pavilion and the Blocks. Don't worry about the Sanctum; they're not letting you in.

You only need to know two things about Panorama: 1) it's big, the size of a modern metropolis, and you'll need your car to get around; 2) anything goes as long as you don't pick a fight with the wrong person. Street smarts will get you far. Despite its geographical size, the population isn't huge. With roughly a million people in a city designed for over twice that number, Panorama is far from deserted, but nor is it overcrowded. It's a good thing. Resources are limited as it is.
The Pavilion: Free Samples
©
Like any large city, Panorama features a couple of supermarkets. The stock's not as consistent as a proper supermarket. On occasion, shelves can remain cleaned out for a week or two. Regardless, the long tradition of free samples remains. If you're not already shopping, you'll notice the crowded parking lot and clusters of lines inside.

Try samples, push through the crowds as you shop, or give yourself a five-finger discount. If you're cautious, you can pocket a few small items without consequences. The Pavillion doesn't have the infrastructure for surveillance; unless someone sees you, you won't be caught. Steal from the store or pilfer someone's wallet. Maybe you even make a new friend if you bump into another fluxdrift. Or, start a fight with somebody who cut you off in the cheese line. Don't make too much of a ruckus, or you'll be thrown out.

As you look around, you'll see posters advertising temporary positions for the cash register or graveyard shifts in the warehouse. Seems they might've lost several employees recently (how'd that happen?), which is good for you! It's just a 6-week position, but it'll get you on your feet. The city has temporary positions like this all over. Permanent ones are harder to come by when you're new.
Samples include: steamed cabbage dumplings, synthetic cherry juice, cheddar cheese, and chocolate-covered alien eggs (it's crunchy and weirdly tasty). They're served in the usual throwaway paper cups with little toothpicks.
The Blocks: Power Outage
©
Power's finicky in Panorama, especially in the Blocks. Saint Margery's Hospital, located in the same area, has priority for power so the first to go are the motels. Maybe you've been in your room for a couple of weeks, maybe you just got here—and by the way, every motel desk is happy to put the fee on your tab if you don't have the money upfront—but all the motels on the east side are in a blackout, leaving only the west side motels up and running.

What do you do? You have three choices:

  • Risk leaving your room and head to the other side where there's power. Knock on some doors and negotiate with another to share the room. They might shut the door in your face, ask for a favor in return, or be nice enough to help you with no strings attached. There's no guarantee your unattended room will be untouched, though, and you'll be on the hook for any damages an intruder causes.
  • Sit in the dark and deal. It's not the worst idea, but the TV's down, the vending machines are powered down, and with the entire place plunged into darkness, you risk getting robbed. If you struggle with defending yourself, you might want to find some trustworthy company. You can also sneak out of there and let them take your leftover pizza. It's not like you've got a ton of valuables, right? Plus, clobbering someone in the face with a frying pan sounds great until you realize you've gotta do something with the body. And what if this person's got a friend waiting?
  • Get in your car and drive (or grab a friend for a road trip). If you scroll the Forum, you might notice reports on diffusion zones southward. Besides, these motels are hardly your forever home. The city can only provide so much. Why not go for a ride and see what you can find out there?

OPTIONAL PROMPTS: clean up on aisle 3 (what is that goo?); a knock at your door but no one's there; you hear screaming or a commotion down the hall


The Fringes
Quad 3: Lockdown
Conditions: Stormy, with flooding roads
Felix Bjurstrom
> Date: 125-05-17
> Time: 02:15:57

> Emergency road lights have been reported in Quadrant 3! Please, can someone go see what's there? When last we chasers investigated emergency lights, a whole truck filled with sour candy had tipped over. Our stores were stocked for weeks! Oh, be careful - reception looks bad in that zone.
Whether you end up here on your own or you were following a tip on the Forum, the outcome is the same: you come to a stop in front of a 2-story office building that's flooded several inches deep. Emergency lights from a roadblock flicker through the stormy night. Stepping out of your car, you're soaked within seconds. When you check your phone, you don't have any bars. No calls in or out.

Through the open windows, a computer awakens and displays a cheerful smile. The lights inside switch on.

Pick your scenario role below. Your thread partner doesn't need to take the opposite role! They can join you in the same scenario (i.e. trapped together). Players are also free to create a generic NPC for the other side to facilitate the thread.

After characters escape, they'll find one bottle of antibiotics in their pocket or car, whether they remember taking it or not.


A: Sealed In
As you peer through the windows, you see crates of medicine floating around. Antibiotics in the diadem are valuable. Hospitals and doctors are always buying. You can keep it for yourself or make a quick buck. Or maybe you're compelled to help somebody back in the city who's in need. Whatever the reason, you decide to take the risk and step inside.

Water splashes around your ankles. The lock buzzes behind you. If you try to break the windows, you discover they're unnaturally resistant to shattering. With the whole place locked tight, the water begins to churn. Then the computer lights up again.

Warning, it flashes in large, bold text. Quarantine in progress. Release code required for exit.
  • To find the code, you'll have to search. Duck under the water, go through sopping envelopes and sticky notes or pick the locks on the filing cabinets and desk drawers. You can also try hacking the computers. Use your computer knowledge or fall back on the age-old trick of seeing who wrote down their password.
  • The files, notepads, and emails start innocuous, but as you look through them, disturbing phrases jump out at you—a dark thought you've had or a cruel taunt from someone in your past. The longer you're fixed on the terrible words, the higher the water begins to rise. Only another can break you out of your trance.
  • With the rising water comes fear. And the more you're afraid, the more the water also rises. You begin to see faces in the water, bobbing like balloon heads. Do you recognize them? If you move to take a closer look, they will sink back beneath the surface as if never there.
  • If you manage to swallow your panic, you can eventually find a triple-laminated binder with the release code and instructions. Bad news: you need someone on the outside to punch in the 6 strange symbols in order. The instructions explain that the code panel is located at the back of the building.
Let's hope a friendly face comes along.

B: Set Free
As you peer through the windows, you see not just the crates of medicine but someone trapped inside. They look like they might be in trouble, and from your vantage point, you notice that the water is bubbling strangely. It's definitely not normal rainwater. As you watch, the water rises unnaturally, stopping and starting. It's as if the water level is responding to an external stimulus.
  • The glass is soundproof. You can't hear what the person inside is saying, so you'll have to communicate with each other another way. Try charades, typing on your phone, or whatever you think of. Eventually, you determine that they're stuck and that you need to enter some sort of code onto a pad located—according to your trapped partner—at the back of the building.
  • Around the back, shadows swallow your surroundings. The panel must be pried open, but a slippery substance makes it hard to get a good grip. Each time the substance touches you, you grow uneasy. You swear you see eyes watching you, though when you turn around, nothing's there.
  • You can't seem to keep the instructions in your mind. And those symbols...they burn into your retinas. Through them, you glimpse an incomprehensibly massive figure unfurling in the darkness, pulsing as if in a deep sleep. When you snap back to reality, you realize you've injured yourself, slicing your hand on a sharp edge or a bruise you can't remember getting.
  • Once you manage to release the doors, the water inside the office drains upward into the sky as though sucked out by a giant hose. The darkness spreads. Get out of there fast before the shadows drag you or your partner into the void.
Of course, you don't have to help anyone. You can leave the individual there, make a deal, or outright extort them. But remember, you're not the only person on these roads. You might want to play your cards carefully, even if altruism isn't your first instinct.
alwaysarmed: (Not gonna listen to that)

Yelena Belova | MCU

[personal profile] alwaysarmed 2025-05-17 12:49 am (UTC)(link)
[ ooc: I plan on taking Yelena post Tbolts* so there can definitely be spoilers up here but by design my prompts are all spoiler-free. Please feel free to ask me to avoid spoilers, and I will! Also happily will match brackets or prose ]

FLUXDRIFT




[ Yelena had not been particularly cooperative at first with the strange helmeted person who was trying to force her into automobile debt, but ultimately she took the loan, took the truck she was offered, and decided to get the hell out of there. Would she pay it back? Well, it depends entirely on what exactly the collection looked like. She does not intend to pay it back right now, however.

Not even a half hour outside of the Scrapyard there's someone laying in the road. Their car looks like it ran off the side of the road into a ditch, and as she slows to a stop she can't tell if they're alive or not. Gauging the situation and trying to decide whether or not this was a trap and someone was about to jump out from behind the ditched vehicle to shoot at her, she flexes her fingers on the steering wheel, contemplating her choices. What led her here, to this moment? Who did she wrong to end up in such a situation?

Yes, that's not really a short list.

So, she rolls her window down and leans out, squinting at the body. ]


Hello? If you are alive and not going to try to kill me, make a noise. If you are dead or are going to kill me, just do nothing. I've had a long day and I don't want to have to kill you first. Unless of course you are already dead. In that case, I will loot your vehicle and possibly also your corpse.

[ Yeah she probably deserves to be here if this is hell. ]

PANORAMA



the free food menace
[ Yelena isn't shy about walking around the crowded store from stall to stall, a handful of samples in hand and still picking up more. Every now and then if she gets a dirty look from one of the attendants she smiles at them in a way that doesn't touch her eyes and picks up a box for sale, only to immediately put it down, while in full sight of the attendant. She gets it, it's a shit job, but for that reason alone she thinks taking it so seriously is worth a little antagonism.

The third time she visits one woman's sad little sample stall the lady actually plucks up the courage to say "you really shouldn't take more than one sample." Pausing, Yelena raises her eyebrows and looks at the woman, her hand arched over one of the little wax paper cups. She looks for a moment like she might let it go, before she clears her throat, shaking her head. ]


You know, you are so right. I should not take more than one sample. Unfortunately I have been kidnapped, with no information on how to get back to my home, and I am hungry. So

[ Picking up the sample, and then two more she clucks her tongue, and smiles thinly at the woman. ]

I will eat as many free samples as I can. If this bothers you so much, take it up with someone else.

[ She dips her sample laden hands and head in a mock bow, and turns to move away, on to the next sample stooge. ]

yelena peacekeeper of the just

[ A little power outage doesn't phase Yelena. She is used to sleeping through far worse conditions, and has already spent more than one night in the back of the vehicle she was given on credit. She has absolutely no intention of abandoning her little shitty hotel room with a real bed because of a little pesky thing like electricity.

She's comfortable laying on her bed, listening to the sounds of the people around her, when she hears what sounds like a scuffle in the hall. At first, she just tries to ignore it. But when it sounds like it's escalating she lets out a long sigh, pulling herself up off her bed and grabbing her gun and flashlight off the nightstand.

She swings the door open, bringing her gun up and snapping it in the direction of the noise at the same time as she clicks on the flashlight. ]


Whatever is happening out here needs to stop, it is so late there are people trying to sleep!
widows_kiss: serious, curious (BW 027)

are you sure you’re doing this peacekeeping thing right?

[personal profile] widows_kiss 2025-05-17 04:14 am (UTC)(link)
[ Natasha’s a little busy right now. Mostly because she’d gotten tired of the guy stalking her all the way back to the shitty hotel room she’d been using and had waited until the dark corridor gave her a better vantage point to take him out.

He actually had some moves, she was impressed. Not much, but a little. He still crumpled in on himself when she kneed him hard enough to take him down and then shoves him through an empty doorway, hoping that hadn’t just been someone’s room. Oops?

Which is right when she hears the familiar telltale click of a gun and a flashlight blinds her, forcing her to lift a hand to try and shade her eyes when she loses her nightvision. The voice doesn’t even sink in right away, because she’s annoyed and very definitely caught off guard, and hadn’t been expecting to find anyone familiar anywhere near here. ]


Really? [ Her voice is caught midway between sharp displeasure and exasperation as she squints into the beam of light, unable to see anything else. It’s been a really long day, okay. ] You couldn’t have brought that out like thirty seconds ago? Maybe then there wouldn’t have been so much noise.
alwaysarmed: (All that noise is toxic)

of course i am the best at peacekeeping provided it is specifically my peace

[personal profile] alwaysarmed 2025-05-18 03:43 am (UTC)(link)
[ Natasha may not be able to see anything, but Yelena is now looking in 4k at a woman that she was still struggling some days with grief over losing. She's maybe taken a step or two in the direction of healing, but they haven't been big steps.

She doesn't remember how to breathe for a moment and it's entirely muscle memory that keeps her from dropping both the flashlight and the gun as she stares at Natasha, blinking like she's trying to clear away what is obviously a hallucination so she can see where the threat actually is. ]


I- Я вижу галлюцинации моей сестры.

[ Taking a breath that is suddenly shaking and uneven she shifts from her defensive stance, lowering her flashlight so it is no longer pointing directly at possibly-hallucinated Natasha's face and holsters her gun. Then she pinches herself. ]

Ow.

[ Okay, not dreaming, and Natasha is still standing there. Earlier thoughts of this place being some kind of afterlife come flooding back but for a moment they don't matter so much. ]

Nat?
chuju: (153.)

free food

[personal profile] chuju 2025-05-18 05:38 pm (UTC)(link)
[ Though it's been many years since Daisy last had to worry about how she was going to pay for her next meal, she easily falls back into the old habits from her couch-surfing and van-living days. Every bit of free food offered is taken without hesitation, and she only questions the things that genuinely look like they might fight back against her digestive system. This is her third day coming to this particular supermarket, and she's fairly certain the staff are starting to recognize her, but given how many people in the line she recognizes in turn from previous days, she's fairly certain she's not the only one taking advantage of the free sample system.

That assumption is proven more than correct by the blonde woman in front of her, the little speech coaxing a hint of a smile out of Daisy as much as the accent she recognizes. It's nice to hear something a little familiar, even if there's still a very real possibility they're not from the same planet or even the same universe.

Grabbing her own sample and taking an extra for good measure since the 'stooge' is too distracted to notice, Daisy pushes past the growing crowd of people trying to get their own sets of multiple tiny food bites to catch up with the blonde. When she comes up beside her, she raises one of the little paper cups in a mock toast. ]


Cheers to being kidnapped? [ Her dark tone assures that it is not a cheers-worthy matter. ]


( I haven't been able to see tbolts yet, sob, so maybe no major spoilers pls? )
alwaysarmed: (burning down the world)

[personal profile] alwaysarmed 2025-05-19 02:00 am (UTC)(link)
[ Having already eaten one of her extra samples and tossed the little wax cup on the floor (which she absolutely would not usually do, but again she's mad and venting her anger in little petty ways makes her happy) Yelena is on to her second and has squirreled away the third in one of the pockets of her jacket already when she's approached.

A quick appriasal tells her this woman is likely not an employee of the store, and her little mock toast confirms that. Smirking Yelena raises her sample cup in return ]

За похищению!

[ The Russians will toast to anything, really. She pops the sample in her mouth, chewing thoughtfully for a moment. ]

At least, for kidnappers they make pretty tasty food. Have you tried the alien eggs? I always wanted to eat an alien. Now, I can say I have.
chuju: (181.)

[personal profile] chuju 2025-05-19 02:13 am (UTC)(link)
[ The toast sends a pang of longing through Daisy as she tosses back her own sample, chewing as she recalls the mission when Bobbi had given everyone shit for not knowing multiple languages. The other woman's Russian had been flawless, of course, as with everything else she'd put her mind to, and it'd been far too long since those days. If she ever makes it back to her world, she's finding Bobbi and Hunter and bringing them home, consequences be damned. After everything they've been through, SHIELD can handle it.

With a little tilt of her head, Daisy smiles slightly, genuine humor coloring the expression. ]


They're not like any aliens I ever tried, but they're not bad. 'Free' makes even the weirdest food taste better.
alwaysarmed: (You all need to stop)

[personal profile] alwaysarmed 2025-05-20 11:53 pm (UTC)(link)
Yes, free is definitely always better.

[ Not that she ever really worries about the cost of things, given that her line of work has always paid well. ]

So, you've had alien before? Are you... ehhh...

[ She gestures skywards, like that is any hint of what she's trying to say. It's more like she's trying to remember what words go in what order, which can sometimes be a problem for Yelena. ]

A space traveler? Are you from space, or just a visitor?
chuju: (004.)

[personal profile] chuju 2025-05-23 12:33 am (UTC)(link)
[ For anyone else, this might be an unusual conversation, and perhaps Daisy really should keep some details of her life to herself. But aside from a few things she is determined to take to her grave before she lets anyone here find out about, she doesn't really give a damn how much her fellow kidnappees know about her. Honestly, it's a bit of a relief to just be able to talk about her life, spy secrets be damned. ]

I lived in space for a year with my team. We were looking for a friend. We had to visit a lot of planets to find him [ she crumples the paper cup in her hand but holds onto it instead of dropping it on the floor or tucking it into a pocket (there unfortunately aren't any in this suit) ] and had to eat a lot of weird food in the process.
alwaysarmed: (when I'm just an apparatus?)

[personal profile] alwaysarmed 2025-05-26 06:15 pm (UTC)(link)
Oh, wow.

[ Sticking her hands in her pockets Yelena looks up, like she expects to see stars instead of the dingy supermarket ceiling. ]

A year seems like a long time to be in space. But to see different planets, that would be cool. Not so much your friend missing, sorry about that. My sister went missing in space too. Or well, she died. But it was in space.

[ The pain of that fact doesn't lessen, but she also doesn't try to keep that to herself. Natasha didn't deserve to be something hoarded and buried, she deserved to be spoken about, as often as possible. It's something Yelena is still trying to balance.

Her brow furrows a moment, before she looked back at the other woman. ]


So did you find your friend?
adrenalines: (pic#14892615)

fluxdrift. c: also hi in case its not obvious totally fine with spoilers!!!

[personal profile] adrenalines 2025-05-20 02:10 am (UTC)(link)
[ john had seen it too, though when he'd slowed to a stop it hadn't been a body, but instead just an empty car. it was obvious, annoyingly obvious, something he stated loudly and tiredly as he parked his bike off to the side, just within the brush, and just walked right on into the whole thing. it wasn't difficult to take down the little group that was waiting for whatever poor soul decided they wanted to come and be the hero, and while john knew he probably needed to interrogate the lot, figure out who they were working for (if anyone), one of them pulls out a gun and part of john is almost relieved.

he's down in the ditch, having been pulling the bodies off the side of the road for the sake of anyone else who might be driving by. he's down to the last one when he hears a car some distance away, and he pauses, waiting to see what the newcomer plans on doing before he makes his move.

the familiar voice is not expected though, and john almost wonders if he's imagined it. but then she's keeps talking, and there's no question about it. john grabs his shield, and steps out of the woods, hands raised just in case she's got the barrel of her gun aimed at the rustling in the trees. ]


Nothing worth taking, I already checked. [ it's a second or so later before he drops his hands, and gives her a small smile. ] His friends are in the ditch, though, if you don't believe me.

[ about damn time. ]
alwaysarmed: (to keep all of me confined)

scream johnny boy!!!

[personal profile] alwaysarmed 2025-05-21 12:39 am (UTC)(link)
[ A familiar face is dead last on the list of things Yelena expects from this little traffic stop, but it is a bizarrely welcome thing. She's halfway out of the cab of her truck when John steps from the woods, which does cause her to jerk her arm up and aim her widow's bite, but she's quick to disengage when she sees who emerges. ]

Walker?

[ She's somehow both aggravated and profoundly relieved to see him. Probably not the first time he's elicited that emotion from a woman. ]

I feel I should be less surprised to find you in a ditch on the side of the road. Yet here we are.
potentialman: (Free samples.)

peacekeeper

[personal profile] potentialman 2025-05-20 03:49 am (UTC)(link)
[ At about the same, another door opens, a couple rooms down on the opposite side of the hall. The head that pokes out of it, however, belongs to a Japanese kid of about fifteen years, and he most definitely does not have a gun.

So he eyes the situation, considering. Megumi was absolutely ready to throw hands (and shadows) to clear this up, but he's fine keeping his cards hidden if this is enough to shut people up. ]


Yeah. What she said.
alwaysarmed: (They won't ever get the best of me)

[personal profile] alwaysarmed 2025-05-21 01:10 am (UTC)(link)
[ The scene in the hall is two men beating the crap out of each other and yelling. They don't seem to pay Yelena any mind even with her light on them and gun pointed in their direction. This just annoys her and she steps out of her room fully with an aggravated groan. She hears some kid on the other side of the fight holler, which is a factor she suddenly has to take in account and she puts her gun away, engaging her widow's bite instead. ]

Hey take it outside or I'm putting you both in time-out!
potentialman: (Natural gas.)

[personal profile] potentialman 2025-05-21 01:57 am (UTC)(link)
[ The two men seem to have reached a mutual agreement that the only thing worse than each other is bystanders trying to get them to stop fighting each other, and when Yelena puts her gun away, one of them takes that as an invitation to turn on her, instead.

The other one lunges at Megumi, who twists to the side, deflecting the punch, and brings his knee up to slam into the man's gut. ]


You sure you want to do this the hard way?

[ Somewhere, across time and space, he owes Gojo-sensei a nice thank you for insisting that he train his close combat skills. You can't just rely on your shikigami. Any sorcerer with two brain cells to rub together will know they just need to rush you down to kick your ass.

Gojo truly is most annoying when he's absolutely right about things, isn't he? ]
alwaysarmed: (And all the kids cried out)

[personal profile] alwaysarmed 2025-05-26 05:31 pm (UTC)(link)
Oh that was a bad choice my friend.

[ The mistake is thinking she is somehow less lethal now that she no longer is holding her gun. Truthfully she doesn't like that gun much anyway. She got it from a shop here in town, because her own favored weapon had been missing upon arrival. But as a Widow, she is far more deadly armed just with the Bite.

As the man charges her she engages the taser discs and hits him in the neck, sending him immediately convulsing to the floor as the room lights up with the arcs of electricity between the probes. She moves past his body and kicks him hard in the head to make sure he's out before she moves on.

She sees the kid has the man winded and she pauses, tilting her head to the side. ]


Do you need my assistance or are you good, kid?
potentialman: (Seething with quiet resentment.)

[personal profile] potentialman 2025-05-26 08:02 pm (UTC)(link)
[ The flash of light in his peripheral vision gets a surprised glance up. Something she did, and not the power coming back, which is disappointing, but--

The guy takes the moment to recover and go for a tackle aimed at his legs. Megumi jumps back, but not quite fast enough to completely avoid it, and hits the ground with a thump as his feet get swept out from under him.

This is definitely not one of his prouder moments. ]
vestments: (Default)

peacekeeper.

[personal profile] vestments 2025-05-24 09:17 pm (UTC)(link)
( marc, too, is used to worse. while he hasn't been able to sleep in his vehicle — he'd opted for a motorbike, that makes it difficult, the upside is that marc is used to running on minimal, minimal sleep.

he doesn't quite allow himself to relax in the motel, but it's the closest he's come to it so far. in the early hours of the morning, a little after five, he'd slept. it hadn't been for long, maybe four hours, and now it's night, he's no closer to going back to sleep. he is, after all, quite used to this time of day being the time he works.

and so the something in the hallway catches his attention, a little before it draws yelena out of her room. he's not that precious, doesn't bother with a flashlight — the white of his suit isn't a light, but it's eye-catching. it stands out. it's seen. in his hand is not gun, there's a thin white pole — a truncheon, maybe, the furthest end coated in the thick, red slick of fresh blood, whilst a man, likely the one suffering from blood loss and at best a concussion, is on his knees in front of marc.

yelena opening her door, emerging in the dim light of the hallway and yelling, voice sudden and distracting, gives them both pause. the truncheon is held, suspended mid-arc, and marc — no mask, brown hair damp with sweat, curling across his forehead — turns toward her. eyes wide, he looks startled, just for a second. debating. measuring. weighing.

he doesn't quite hesitate, but awareness is there: the gun's a problem if she decides he's a problem.

he grunts. lifts a leg, slams a knee with sudden, abrupt force into the man's chest, pushing him down and backwards.

(she sounds russian, he thinks, but that's making a lot of assumptions—.) )


I'm encouraging quiet, ( is the response, tight, low. american. chicago-accented, primarily, with hints of new york, hard edges softened by travel elsewhere. )
alwaysarmed: (They won't ever get the best of me)

[personal profile] alwaysarmed 2025-05-26 05:49 pm (UTC)(link)
[ The sight of a man in a white suit taking down another man isn't exactly reassuring to her as to who is encouraging quiet and who started the fight. She hasn't exactly encountered a swath of superheroes, and the ones she currently knows are well. Kind of dicks.

So while her finger isn't on the trigger, the gun doesn't move, and she shifts her stance a little, in the event that the white suited wonder decides to come at her. ]


Interesting. How do I know that you are not the one preying on this person? Because right now this is what it looks like.
vestments: (mr knight: 25)

[personal profile] vestments 2025-05-26 06:03 pm (UTC)(link)
( marc, too, is kind of a dick, so it's fine. he'll fit right in with her tried-and-tested sample size of THIS IS WHAT SUPERHEROES ARE LIKE, even if vigilante would be the more accurate term for marc's specific brand of ...everything.

apparently satisfied that his new friend — the one he kneed, not yelena — won't be getting up to cause trouble with any immediacy, marc holds up his hands. it's not quite a gesture of surrender — he doesn't let go of the truncheon in his hand, and even in the dark, the sheen of something liquid is visible not just on the metal but across fingertips and the palms of his gloves.

what it is, is deliberate and measured. steady, the same as his voice when he answers, )
You don't. ( if she was going to shoot, she'd have done it, he thinks. it's intimidation. a deterrent. a threat she might make use of but probably prefers not to, so— ) Which means you're not going to shoot either of us.

( hopefully. )
alwaysarmed: (it wouldn't come out right)

[personal profile] alwaysarmed 2025-05-27 10:54 pm (UTC)(link)
[ He's right, of course. Old Yelena probably would have shot both of them and gone back to sleep without a second thought. But she is trying very hard not to be that person any longer. Some days it's easier than others.

She does relax her stance somewhat when he holds his hands up. She knows he's far from no longer a threat given his weapon is still in his hand, but she isn't particularly concerned with that. ]


Bullets here are expensive.

[ Considering him for another moment she lowers the gun, nodding in the direction of the downed body. ]

What was he doing to incur the wrath of... whoever you are.

[ She pairs the comment with a wave in a circle, gesticulating at all of his costume. She may now be a part of a team but she will likely never be big on fancy costumes. ]
vestments: (marc: 45)

[personal profile] vestments 2025-05-29 06:46 pm (UTC)(link)
( he's only so confident with what he says because, once upon a time, he'd been the same. had done the same. had been a man on edge who'd used that edge to intimidate and get what he wanted, and though it's difficult to say he's entirely different know, how he uses it is.

there's no killing of anyone that doesn't deserve it, even if it's by rules that marc's drawn up. there are second chances, for those that do deserve it, and there are no guns. marc knows who he is with a gun in his hand, and that man had died in a desert years ago. )


Yes, ( he agrees. bullets are expensive. hopefully that means he won't encounter too many people threatening to shoot him. it's a thought that occurs to him but doesn't sit plainly in his expression — that, instead, is watchful. he doesn't quite relax when she lowers her gun, but he does shift his weight — more open, slightly lowered hands, grip less tense around his truncheon — as his gaze tracks back down to the asshole at his feet.

he makes a vague, discontented noise of consideration. )
There was a woman in the stairwell. ( he jerks a thumb over his shoulder, skin obscured by the (mostly) white of his gloves.

it's slightly less of a costume than what he'd usually opt for in violent circumstances. those are typically moon knight's work, which means cape and armor and sap gloves; here and now, he's in the attire more suited to mr. knight, the sort of thing designed to leave an impression but not overtly threatening except for how out of place it is — tie, waistcoat, shirt, chelsea boots. it's a deliberate message, one marc enjoys, and while it very much is a costume — marc spector in and of himself had never gravitated towards three-piece suits — it's less of one than is typically found in his line of work. )


He thought his wants mattered more than hers.