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The Diadem ([personal profile] thediadem) wrote in [community profile] diademooc2025-05-15 08:42 am
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TEST DRIVE ∞ May 2025

Test Drive ∞ May 2025
The First Collision
©
Jump ⇅ :: ArrivalPanoramaFringesInvite Request
The Diadem is an invite-only panfandom game set in a retro-futuristic world where uprooted souls find themselves deep within an eerie wasteland of roads and highways frequently assailed by cosmic storms. Three united strongholds keep the population. Its capital is Panorama, a large metropolis at the planet's center.

Soon, you realize you aren't alone. Calling themselves fluxdrifts, the "locals" have similar stories to you, either for themselves or their ancestry. You speak to an old woman who claims she hailed from another star. You meet a young man who says his great-great-grandfather knew a strange language everybody spoke "back home." As you explore, you stumble across a coin you recognize or your sister's locket. How did it get here? What does this mean? That's for you to discover.

But first, you need to find a ride.

No invites needed to play on the TDM. Everyone's welcome! Use the Invite Request thread below to request an invite from another player.

∞ Summary ∞
IC-wise, arrivals are scattered throughout the month. Events described on the TDM are also ongoing throughout the month. If you'd rather jump right into the action, you're free to begin in media res with your character having already been on the planet for several days.

Post-impact, characters will wake up in a med tent by the Scrapyard. From there, they must accept a vehicle on loan and make the 2-hour drive to the nearest city, Panorama. If they refuse the car because they don't want the loan, they'll be in debt for medical bills instead...so just take the car. It'll come in handy.

Some things to keep in mind when bringing in your character:

  • Pick an injury. At minimum, they got knocked out; at most, whatever they can recover from. Medicine is decently advanced so they'll heal faster if not painlessly.
  • Decide items kept. Reasonable items on their person only: photos, keys, clothes, costumes. No pets or animal companions. Wildly out-of-place tech and personal cell phones will be damaged beyond repair.
  • Select a weapon. Do this only if eligible. Guidelines about weapons and powers are on the FAQ.
  • Choose a vehicle. Decide whether your character gets 2-3 options or if they're stuck with something they hate. Players can pick directly from our collection or source their own images. Anything under a similar aesthetic will work. If your character needs accommodations for driving, they can have them. Ask us for details.
  • Get a phone. Characters have to obtain a phone (and a SIM card) themselves. If they've got one from home, it's damaged beyond repair. Phones are cheap. It'll only take a couple of weeks to afford one. You need to know the number before you text or call anyone. Read about phones and the Forum before you hop on it.

TDM threads can be canon if characters are accepted. Top-levels made to the TDM should be open to all.
TDM Questions? Here — Game Questions? FAQ
SettingTakenReservesApplications ::: ⇅ Top
Fluxdrift
Arrival & Introduction
Date: Throughout May
You've tumbled over a cliff. You were fighting for your life. You're on the cusp of death. You slipped in the shower. Whatever the catalyst, you struggle to cling to consciousness. As darkness overtakes you, a swirling vortex warps light and shadow in a way that defies all physics. A dark wail etches into your very bones. You couldn't describe it if you tried. You can barely comprehend what it is.

Then you open your eyes.


Through the figure's mask ©, you swear the face is grinning down at you. The tent you're in smells of antiseptic, and scratchy blankets line your cot. Injuries you've sustained have been bandaged. In the corner, you spot a MedBot that's fixed you up. Depending on the extent of your injuries, the doctor on duty might give you some painkillers before you go. Thankfully, your belongings are by the exit. Sorry if anything's damaged. Your landing was pretty rough.

You follow the figure outside. They are Yom Crook, here to lend a hand to fellow fluxdrifts like yourself. Their car's parked beside them. Actually, there are lots of cars around, but Yom Crook's stands out with its painted shark mouth. They explain they found you, unconscious, in a diffusion zone and brought you here. The nearest city is a 2-hour drive northeast. Forget about walking. You'll never make it. Also, you owe the doctor a lot of money for patching you up. But you're in luck: they've got some wheels for you and if you accept the vehicle on loan, Yom Crook will cover your medical bills. That's a good deal, right? It's not the shiniest car or motorcycle, but it'll do. If fortune favors, you'll get to choose between two or three options. Plus, if you need accommodations to drive—like adjustments to your seat height or modified controls—you'll receive all that for free.

Take the vehicle. (And the loan.) Yom Crook assures you that you'll have six months before collectors come around. Any time you're ready to pay a part of it down, return here to the Scrapyard. You'll get a receipt and everything. Paying off the loan in six months isn't impossible, but it will take a lot of work. Just don't get too lax. There's a good chance you'll be juggling multiple loans as you try to get by.

You either know how to drive, or you'll have a bare-bones manual to get you started. Road rules are more a suggestion than enforced, so just hit the pedal and go. The car has some basic features. The built-in compass will help you navigate.

OPTIONAL PROMPTS: a flat tire; a body on the road (is it a trap?); a fender bender

Panorama
Explore & Settle In
Conditions: Warm spring temperatures, light showers
After 2 hours on the road, you find civilization. The largest of the strongholds, Panorama is where the economy thrives. Massive power plants glowing red make it visible from a distance. The city is divided into three districts. For now, you can access the Pavilion and the Blocks. Don't worry about the Sanctum; they're not letting you in.

You only need to know two things about Panorama: 1) it's big, the size of a modern metropolis, and you'll need your car to get around; 2) anything goes as long as you don't pick a fight with the wrong person. Street smarts will get you far. Despite its geographical size, the population isn't huge. With roughly a million people in a city designed for over twice that number, Panorama is far from deserted, but nor is it overcrowded. It's a good thing. Resources are limited as it is.
The Pavilion: Free Samples
©
Like any large city, Panorama features a couple of supermarkets. The stock's not as consistent as a proper supermarket. On occasion, shelves can remain cleaned out for a week or two. Regardless, the long tradition of free samples remains. If you're not already shopping, you'll notice the crowded parking lot and clusters of lines inside.

Try samples, push through the crowds as you shop, or give yourself a five-finger discount. If you're cautious, you can pocket a few small items without consequences. The Pavillion doesn't have the infrastructure for surveillance; unless someone sees you, you won't be caught. Steal from the store or pilfer someone's wallet. Maybe you even make a new friend if you bump into another fluxdrift. Or, start a fight with somebody who cut you off in the cheese line. Don't make too much of a ruckus, or you'll be thrown out.

As you look around, you'll see posters advertising temporary positions for the cash register or graveyard shifts in the warehouse. Seems they might've lost several employees recently (how'd that happen?), which is good for you! It's just a 6-week position, but it'll get you on your feet. The city has temporary positions like this all over. Permanent ones are harder to come by when you're new.
Samples include: steamed cabbage dumplings, synthetic cherry juice, cheddar cheese, and chocolate-covered alien eggs (it's crunchy and weirdly tasty). They're served in the usual throwaway paper cups with little toothpicks.
The Blocks: Power Outage
©
Power's finicky in Panorama, especially in the Blocks. Saint Margery's Hospital, located in the same area, has priority for power so the first to go are the motels. Maybe you've been in your room for a couple of weeks, maybe you just got here—and by the way, every motel desk is happy to put the fee on your tab if you don't have the money upfront—but all the motels on the east side are in a blackout, leaving only the west side motels up and running.

What do you do? You have three choices:

  • Risk leaving your room and head to the other side where there's power. Knock on some doors and negotiate with another to share the room. They might shut the door in your face, ask for a favor in return, or be nice enough to help you with no strings attached. There's no guarantee your unattended room will be untouched, though, and you'll be on the hook for any damages an intruder causes.
  • Sit in the dark and deal. It's not the worst idea, but the TV's down, the vending machines are powered down, and with the entire place plunged into darkness, you risk getting robbed. If you struggle with defending yourself, you might want to find some trustworthy company. You can also sneak out of there and let them take your leftover pizza. It's not like you've got a ton of valuables, right? Plus, clobbering someone in the face with a frying pan sounds great until you realize you've gotta do something with the body. And what if this person's got a friend waiting?
  • Get in your car and drive (or grab a friend for a road trip). If you scroll the Forum, you might notice reports on diffusion zones southward. Besides, these motels are hardly your forever home. The city can only provide so much. Why not go for a ride and see what you can find out there?

OPTIONAL PROMPTS: clean up on aisle 3 (what is that goo?); a knock at your door but no one's there; you hear screaming or a commotion down the hall


The Fringes
Quad 3: Lockdown
Conditions: Stormy, with flooding roads
Felix Bjurstrom
> Date: 125-05-17
> Time: 02:15:57

> Emergency road lights have been reported in Quadrant 3! Please, can someone go see what's there? When last we chasers investigated emergency lights, a whole truck filled with sour candy had tipped over. Our stores were stocked for weeks! Oh, be careful - reception looks bad in that zone.
Whether you end up here on your own or you were following a tip on the Forum, the outcome is the same: you come to a stop in front of a 2-story office building that's flooded several inches deep. Emergency lights from a roadblock flicker through the stormy night. Stepping out of your car, you're soaked within seconds. When you check your phone, you don't have any bars. No calls in or out.

Through the open windows, a computer awakens and displays a cheerful smile. The lights inside switch on.

Pick your scenario role below. Your thread partner doesn't need to take the opposite role! They can join you in the same scenario (i.e. trapped together). Players are also free to create a generic NPC for the other side to facilitate the thread.

After characters escape, they'll find one bottle of antibiotics in their pocket or car, whether they remember taking it or not.


A: Sealed In
As you peer through the windows, you see crates of medicine floating around. Antibiotics in the diadem are valuable. Hospitals and doctors are always buying. You can keep it for yourself or make a quick buck. Or maybe you're compelled to help somebody back in the city who's in need. Whatever the reason, you decide to take the risk and step inside.

Water splashes around your ankles. The lock buzzes behind you. If you try to break the windows, you discover they're unnaturally resistant to shattering. With the whole place locked tight, the water begins to churn. Then the computer lights up again.

Warning, it flashes in large, bold text. Quarantine in progress. Release code required for exit.
  • To find the code, you'll have to search. Duck under the water, go through sopping envelopes and sticky notes or pick the locks on the filing cabinets and desk drawers. You can also try hacking the computers. Use your computer knowledge or fall back on the age-old trick of seeing who wrote down their password.
  • The files, notepads, and emails start innocuous, but as you look through them, disturbing phrases jump out at you—a dark thought you've had or a cruel taunt from someone in your past. The longer you're fixed on the terrible words, the higher the water begins to rise. Only another can break you out of your trance.
  • With the rising water comes fear. And the more you're afraid, the more the water also rises. You begin to see faces in the water, bobbing like balloon heads. Do you recognize them? If you move to take a closer look, they will sink back beneath the surface as if never there.
  • If you manage to swallow your panic, you can eventually find a triple-laminated binder with the release code and instructions. Bad news: you need someone on the outside to punch in the 6 strange symbols in order. The instructions explain that the code panel is located at the back of the building.
Let's hope a friendly face comes along.

B: Set Free
As you peer through the windows, you see not just the crates of medicine but someone trapped inside. They look like they might be in trouble, and from your vantage point, you notice that the water is bubbling strangely. It's definitely not normal rainwater. As you watch, the water rises unnaturally, stopping and starting. It's as if the water level is responding to an external stimulus.
  • The glass is soundproof. You can't hear what the person inside is saying, so you'll have to communicate with each other another way. Try charades, typing on your phone, or whatever you think of. Eventually, you determine that they're stuck and that you need to enter some sort of code onto a pad located—according to your trapped partner—at the back of the building.
  • Around the back, shadows swallow your surroundings. The panel must be pried open, but a slippery substance makes it hard to get a good grip. Each time the substance touches you, you grow uneasy. You swear you see eyes watching you, though when you turn around, nothing's there.
  • You can't seem to keep the instructions in your mind. And those symbols...they burn into your retinas. Through them, you glimpse an incomprehensibly massive figure unfurling in the darkness, pulsing as if in a deep sleep. When you snap back to reality, you realize you've injured yourself, slicing your hand on a sharp edge or a bruise you can't remember getting.
  • Once you manage to release the doors, the water inside the office drains upward into the sky as though sucked out by a giant hose. The darkness spreads. Get out of there fast before the shadows drag you or your partner into the void.
Of course, you don't have to help anyone. You can leave the individual there, make a deal, or outright extort them. But remember, you're not the only person on these roads. You might want to play your cards carefully, even if altruism isn't your first instinct.
punctually: someone else (if you need anything just ask)

peter maximoff ── x-men cinematic universe

[personal profile] punctually 2025-05-16 05:12 am (UTC)(link)
▶ pavilion;
[ it's been touch and go ever since peter crash landed in this world. the less to be said about the drive to the city, the better, honestly — he got saddled with this sweet ride and, considering the last thing he drove was a sick convertible he's feeling the difference for sure. it can't go past 60mph without making concerning noises — it's so slow and he hates it. the fact that he couldn't simply super speed his way to the city without suddenly tripping over his feet after running a block only added insult to injury.

thankfully, panorama seems to be more his speed, even if it looks kind of... run down? not that peter's complaining. it doesn't take him very long to get settled in, now that he's able to run properly, and he'll be a common sight at the markets, the xiao xue dumpling house, luxfilms, and the nashville bowling center. he's taken up a variety of odd jobs at anywhere that would take him on, and if the staff look at him weirdly whenever he randomly shows up for his shifts or just to help in general, don't worry about it. didn't they just see him behind the register a second ago? how did he get to aisle 3 with the mop already?

is he going to also help himself to snacks while working? obviously. even without his super speed, it's clear he's done this before, and while a part of him didn't necessarily want to go back to his petty theft roots... well, he doesn't have that much of a choice here, does he?
]

▶ the blocks;
[ power outage? no problem.

maybe you're just coming back to your cozy motel room after a graveyard shift, or just finished up at the dome and want to take a shower. regardless of what it is, peter will be there, sitting on a chair with his feet kicked up on the table and going through what looks like ten string cheeses. he barely bats an eye when he's caught, a brief pause before he holds up a finger and then pats his pockets down, pulling out the following one by one to place on the table: a box of cigarettes, a packet of cheez-its, a few lollipops, and a... beat up box of condoms?
]

Trade you a night here for one of these.

▶ wildcard;
[ feel free to throw anything at me! for reference, peter is taken during apocalypse, right after defeating en sabah nur. PM me if you wanna hash anything out! ]
Edited 2025-05-16 05:16 (UTC)
carcajous: (207)

cheez-its.

[personal profile] carcajous 2025-05-16 05:39 am (UTC)(link)
[ Yeah, he can smell Peter in his room before he even gets within sight of it. And yeah, it's not a scent (or face) he's expecting, but that's been the theme for the past couple weeks. People he never would've thought he'd see showing up.

All things considered? Peter's the least surprising of them.

Logan pushes open the door, eyes landing on the table. His forehead wrinkles. Is that—? Why the hell does he have...never mind. Logan nudges an empty pizza box to the side with his foot. He's got his jacket slung over his shoulder and a carton of lukewarm noodles in his hand. ]


Make it a beer and we've got a deal.

[ Hey, kid. ]
punctually: (83.)

[personal profile] punctually 2025-05-16 06:52 am (UTC)(link)
[ now, that's a face he hasn't seen in a while.

honestly, he could've picked a worse room to hijack. there's surprise and recognition on peter's face the moment logan walks in, and yeah, logan could easily drive him out, but given the last time, peter doesn't really think he would. at the offer, though, peter's grin turns toothy.
]

Okay, bet.

[ and then he's gone from the room. it gives logan about five minutes of peace and quiet before peter breezes back in, plopping back into the seat he'd previously occupied as he takes a swig from a can of soda.

as promised: there's bottle of beer on the table. it's still a little cold, too. where did he get it from? don't worry about it.
]
carcajous: (147)

[personal profile] carcajous 2025-05-18 01:27 am (UTC)(link)
[ The air whips around him. Logan raises an eyebrow, then perches on the rickety table in the middle of the room. Waits.

There he is. Nah, he's not gonna ask. He already knows the answer. ]


Took you long enough. [ There's something there that could pass for affection—at least coming from Logan, it does—and the truth is, Peter's a nice, uncomplicated part of the X-Men. Young or old, Peter's always just been Peter. And he usually knows what to expect out of Peter. No second guessing.

He cracks open the beer. ]
Did you know I was here or you just get lucky?

[ Either might've been it. Peter's so fast, Logan can't always catch his scent. It doesn't linger like everybody else's—and that means it's a little easier for the kid to follow him without him knowing. ]
punctually: like you do a missing cell phone (i wish you could call a dildo)

[personal profile] punctually 2025-05-21 09:51 am (UTC)(link)
Took a detour to grab some pizza.

[ the empty box logan nudged aside earlier made him crave it. peter knows he doesn't need to explain himself, but it's been some time since he'd last seen logan and he's still kind of... feeling him out a little. figuring out what he can and can't get away with.

with peter, what people see is usually what people get. he can't always say the same for everyone else, least of all the people he's met here.
]

I knew. [ he scoped out the whole motel already. his mouth twists a little and he amends, ] I mean, I didn't know you were here specifically, but, you know.

[ anyway. ]

What about you?
carcajous: (071)

[personal profile] carcajous 2025-05-25 04:34 am (UTC)(link)
[ Apparently had time to eat it, too. Logan plants a foot on a chair and decides he's not gonna ask what Peter means by not here specifically. Instead, he sips his beer and gives a vague shrug. ]

Professor found me.

[ Reached out to him, more like, and then Logan tracked him down, but the details don't matter. Either way, looks like Peter's from the same decade, just about. Still young. Same as how Charles is still young.

As for the others? Well, that's more complicated. ]


You staying here, then?
opticular: (3)

pavilion

[personal profile] opticular 2025-05-16 03:03 pm (UTC)(link)
[ Scott came back to the supermarket after pocketing a flier that's advertising for a job. Ever since his arrival here, he had done deliveries and some manual labor, so he's definitely looking for something else. He's not picky on whatever job he ends up getting in this supermarket, but with an experience on manual labor, he'd probably just be carrying boxes and sorting stuff.

Upon arrival, he notices Peter behind one of the registers, gives him a passing glance, and when he turns straight ahead, he's already arranging the items in the aisle he's about to pass through.

Huh, how interesting. Could he be...?

Scott stops before him, hands on his hips. ]
How were you able to do that?
punctually: he needs a miracle (he doesn't need a wingman)

[personal profile] punctually 2025-05-16 10:37 pm (UTC)(link)
[ he looks up from the box of chips he's stocking on the shelf to scott, and then glances behind him as if there might be someone else that scott's addressing. there's obviously no one, and peter's head tilts, just a little bit before speaking up. ]

Do what?

[ see the thing is that no one asks, right; the people here seem to just take things in stride like all of this is just a daily occurrence. they see peter being in two places at once and they're mostly just confused by it, but don't question it. scott does, though, and until peter figures out where he's coming from, he falls back on his default: pretend nothing is out of the ordinary. ]
opticular: (UlssYD4)

[personal profile] opticular 2025-05-16 10:55 pm (UTC)(link)
[ Well, Scott hasn't seen anything like it, for starters. And this allows his gears to begin turning, trying to think of what this person's powers could be. And if they're a mutant, what the mutation is. Time travel? Teleportation? No, he had seen it on Kurt. ]

Be that fast. [ He nods to where Peter came from. ] Quickly get from point A - [ Then nods to where he is now. ] - to point B.

[ Arms now crossing over his chest, ] Super speed, huh?
eanqa: (pic#17743292)

the blocks

[personal profile] eanqa 2025-05-16 05:12 pm (UTC)(link)
( jean doesn't expect anyone to be in her room when she returns, though the closer she gets, she can sense the presence there. opening her door and finding peter there is certainly nicer than many of the options that it could have been. she'd heard some of the break-ins, though luckily none had tried her door. her telepathy might have been a nudging factor there.

she waits for peter to finish emptying his contents onto the table before shaking her head )


If you want to stay you could just ask.
thetruefocus: (pic#17806139)

The Blocks

[personal profile] thetruefocus 2025-05-16 06:04 pm (UTC)(link)
[ Charles is exhausted. There are more voices in one block space than he's had to deal with in years, and he only barely managed to beg his way into a reasonable room so he could lie still. If he used his powers to finagle it, he certainly isn't going to admit to it. He is a very persuasive speaker. He went to check on his van and lock it up and wheels back into his room, only to find a familiar face waiting there for him. Charles looks the way Peter might remember him from 1973, bearded and unkempt, about ready to have a mental breakdown with red-rimmed eyes.

He hasn't been able to selectively figure out minds yet so he didn't sense his fellow mutant here, but he also was never in Peter's mind before. He sighs and shuts the door behind him. He assumes whatever Peter has to trade was likely stolen, after seeing his room at home, but he can hardly criticize in this type of situation. Survival is far harder for him to do than most. ]


Yes, Peter, you can stay.

[ Charles is going to take those cheez-its though. He doesn't have much food to his name as he still figures out what to do next to get money flowing. He has been terribly privileged his whole life. It's quite a wakeup call. ]

How long have you been here?