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The Diadem ([personal profile] thediadem) wrote in [community profile] diademooc2025-05-15 08:42 am
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TEST DRIVE ∞ May 2025

Test Drive ∞ May 2025
The First Collision
©
Jump ⇅ :: ArrivalPanoramaFringesInvite Request
The Diadem is an invite-only panfandom game set in a retro-futuristic world where uprooted souls find themselves deep within an eerie wasteland of roads and highways frequently assailed by cosmic storms. Three united strongholds keep the population. Its capital is Panorama, a large metropolis at the planet's center.

Soon, you realize you aren't alone. Calling themselves fluxdrifts, the "locals" have similar stories to you, either for themselves or their ancestry. You speak to an old woman who claims she hailed from another star. You meet a young man who says his great-great-grandfather knew a strange language everybody spoke "back home." As you explore, you stumble across a coin you recognize or your sister's locket. How did it get here? What does this mean? That's for you to discover.

But first, you need to find a ride.

No invites needed to play on the TDM. Everyone's welcome! Use the Invite Request thread below to request an invite from another player.

∞ Summary ∞
IC-wise, arrivals are scattered throughout the month. Events described on the TDM are also ongoing throughout the month. If you'd rather jump right into the action, you're free to begin in media res with your character having already been on the planet for several days.

Post-impact, characters will wake up in a med tent by the Scrapyard. From there, they must accept a vehicle on loan and make the 2-hour drive to the nearest city, Panorama. If they refuse the car because they don't want the loan, they'll be in debt for medical bills instead...so just take the car. It'll come in handy.

Some things to keep in mind when bringing in your character:

  • Pick an injury. At minimum, they got knocked out; at most, whatever they can recover from. Medicine is decently advanced so they'll heal faster if not painlessly.
  • Decide items kept. Reasonable items on their person only: photos, keys, clothes, costumes. No pets or animal companions. Wildly out-of-place tech and personal cell phones will be damaged beyond repair.
  • Select a weapon. Do this only if eligible. Guidelines about weapons and powers are on the FAQ.
  • Choose a vehicle. Decide whether your character gets 2-3 options or if they're stuck with something they hate. Players can pick directly from our collection or source their own images. Anything under a similar aesthetic will work. If your character needs accommodations for driving, they can have them. Ask us for details.
  • Get a phone. Characters have to obtain a phone (and a SIM card) themselves. If they've got one from home, it's damaged beyond repair. Phones are cheap. It'll only take a couple of weeks to afford one. You need to know the number before you text or call anyone. Read about phones and the Forum before you hop on it.

TDM threads can be canon if characters are accepted. Top-levels made to the TDM should be open to all.
TDM Questions? Here — Game Questions? FAQ
SettingTakenReservesApplications ::: ⇅ Top
Fluxdrift
Arrival & Introduction
Date: Throughout May
You've tumbled over a cliff. You were fighting for your life. You're on the cusp of death. You slipped in the shower. Whatever the catalyst, you struggle to cling to consciousness. As darkness overtakes you, a swirling vortex warps light and shadow in a way that defies all physics. A dark wail etches into your very bones. You couldn't describe it if you tried. You can barely comprehend what it is.

Then you open your eyes.


Through the figure's mask ©, you swear the face is grinning down at you. The tent you're in smells of antiseptic, and scratchy blankets line your cot. Injuries you've sustained have been bandaged. In the corner, you spot a MedBot that's fixed you up. Depending on the extent of your injuries, the doctor on duty might give you some painkillers before you go. Thankfully, your belongings are by the exit. Sorry if anything's damaged. Your landing was pretty rough.

You follow the figure outside. They are Yom Crook, here to lend a hand to fellow fluxdrifts like yourself. Their car's parked beside them. Actually, there are lots of cars around, but Yom Crook's stands out with its painted shark mouth. They explain they found you, unconscious, in a diffusion zone and brought you here. The nearest city is a 2-hour drive northeast. Forget about walking. You'll never make it. Also, you owe the doctor a lot of money for patching you up. But you're in luck: they've got some wheels for you and if you accept the vehicle on loan, Yom Crook will cover your medical bills. That's a good deal, right? It's not the shiniest car or motorcycle, but it'll do. If fortune favors, you'll get to choose between two or three options. Plus, if you need accommodations to drive—like adjustments to your seat height or modified controls—you'll receive all that for free.

Take the vehicle. (And the loan.) Yom Crook assures you that you'll have six months before collectors come around. Any time you're ready to pay a part of it down, return here to the Scrapyard. You'll get a receipt and everything. Paying off the loan in six months isn't impossible, but it will take a lot of work. Just don't get too lax. There's a good chance you'll be juggling multiple loans as you try to get by.

You either know how to drive, or you'll have a bare-bones manual to get you started. Road rules are more a suggestion than enforced, so just hit the pedal and go. The car has some basic features. The built-in compass will help you navigate.

OPTIONAL PROMPTS: a flat tire; a body on the road (is it a trap?); a fender bender

Panorama
Explore & Settle In
Conditions: Warm spring temperatures, light showers
After 2 hours on the road, you find civilization. The largest of the strongholds, Panorama is where the economy thrives. Massive power plants glowing red make it visible from a distance. The city is divided into three districts. For now, you can access the Pavilion and the Blocks. Don't worry about the Sanctum; they're not letting you in.

You only need to know two things about Panorama: 1) it's big, the size of a modern metropolis, and you'll need your car to get around; 2) anything goes as long as you don't pick a fight with the wrong person. Street smarts will get you far. Despite its geographical size, the population isn't huge. With roughly a million people in a city designed for over twice that number, Panorama is far from deserted, but nor is it overcrowded. It's a good thing. Resources are limited as it is.
The Pavilion: Free Samples
©
Like any large city, Panorama features a couple of supermarkets. The stock's not as consistent as a proper supermarket. On occasion, shelves can remain cleaned out for a week or two. Regardless, the long tradition of free samples remains. If you're not already shopping, you'll notice the crowded parking lot and clusters of lines inside.

Try samples, push through the crowds as you shop, or give yourself a five-finger discount. If you're cautious, you can pocket a few small items without consequences. The Pavillion doesn't have the infrastructure for surveillance; unless someone sees you, you won't be caught. Steal from the store or pilfer someone's wallet. Maybe you even make a new friend if you bump into another fluxdrift. Or, start a fight with somebody who cut you off in the cheese line. Don't make too much of a ruckus, or you'll be thrown out.

As you look around, you'll see posters advertising temporary positions for the cash register or graveyard shifts in the warehouse. Seems they might've lost several employees recently (how'd that happen?), which is good for you! It's just a 6-week position, but it'll get you on your feet. The city has temporary positions like this all over. Permanent ones are harder to come by when you're new.
Samples include: steamed cabbage dumplings, synthetic cherry juice, cheddar cheese, and chocolate-covered alien eggs (it's crunchy and weirdly tasty). They're served in the usual throwaway paper cups with little toothpicks.
The Blocks: Power Outage
©
Power's finicky in Panorama, especially in the Blocks. Saint Margery's Hospital, located in the same area, has priority for power so the first to go are the motels. Maybe you've been in your room for a couple of weeks, maybe you just got here—and by the way, every motel desk is happy to put the fee on your tab if you don't have the money upfront—but all the motels on the east side are in a blackout, leaving only the west side motels up and running.

What do you do? You have three choices:

  • Risk leaving your room and head to the other side where there's power. Knock on some doors and negotiate with another to share the room. They might shut the door in your face, ask for a favor in return, or be nice enough to help you with no strings attached. There's no guarantee your unattended room will be untouched, though, and you'll be on the hook for any damages an intruder causes.
  • Sit in the dark and deal. It's not the worst idea, but the TV's down, the vending machines are powered down, and with the entire place plunged into darkness, you risk getting robbed. If you struggle with defending yourself, you might want to find some trustworthy company. You can also sneak out of there and let them take your leftover pizza. It's not like you've got a ton of valuables, right? Plus, clobbering someone in the face with a frying pan sounds great until you realize you've gotta do something with the body. And what if this person's got a friend waiting?
  • Get in your car and drive (or grab a friend for a road trip). If you scroll the Forum, you might notice reports on diffusion zones southward. Besides, these motels are hardly your forever home. The city can only provide so much. Why not go for a ride and see what you can find out there?

OPTIONAL PROMPTS: clean up on aisle 3 (what is that goo?); a knock at your door but no one's there; you hear screaming or a commotion down the hall


The Fringes
Quad 3: Lockdown
Conditions: Stormy, with flooding roads
Felix Bjurstrom
> Date: 125-05-17
> Time: 02:15:57

> Emergency road lights have been reported in Quadrant 3! Please, can someone go see what's there? When last we chasers investigated emergency lights, a whole truck filled with sour candy had tipped over. Our stores were stocked for weeks! Oh, be careful - reception looks bad in that zone.
Whether you end up here on your own or you were following a tip on the Forum, the outcome is the same: you come to a stop in front of a 2-story office building that's flooded several inches deep. Emergency lights from a roadblock flicker through the stormy night. Stepping out of your car, you're soaked within seconds. When you check your phone, you don't have any bars. No calls in or out.

Through the open windows, a computer awakens and displays a cheerful smile. The lights inside switch on.

Pick your scenario role below. Your thread partner doesn't need to take the opposite role! They can join you in the same scenario (i.e. trapped together). Players are also free to create a generic NPC for the other side to facilitate the thread.

After characters escape, they'll find one bottle of antibiotics in their pocket or car, whether they remember taking it or not.


A: Sealed In
As you peer through the windows, you see crates of medicine floating around. Antibiotics in the diadem are valuable. Hospitals and doctors are always buying. You can keep it for yourself or make a quick buck. Or maybe you're compelled to help somebody back in the city who's in need. Whatever the reason, you decide to take the risk and step inside.

Water splashes around your ankles. The lock buzzes behind you. If you try to break the windows, you discover they're unnaturally resistant to shattering. With the whole place locked tight, the water begins to churn. Then the computer lights up again.

Warning, it flashes in large, bold text. Quarantine in progress. Release code required for exit.
  • To find the code, you'll have to search. Duck under the water, go through sopping envelopes and sticky notes or pick the locks on the filing cabinets and desk drawers. You can also try hacking the computers. Use your computer knowledge or fall back on the age-old trick of seeing who wrote down their password.
  • The files, notepads, and emails start innocuous, but as you look through them, disturbing phrases jump out at you—a dark thought you've had or a cruel taunt from someone in your past. The longer you're fixed on the terrible words, the higher the water begins to rise. Only another can break you out of your trance.
  • With the rising water comes fear. And the more you're afraid, the more the water also rises. You begin to see faces in the water, bobbing like balloon heads. Do you recognize them? If you move to take a closer look, they will sink back beneath the surface as if never there.
  • If you manage to swallow your panic, you can eventually find a triple-laminated binder with the release code and instructions. Bad news: you need someone on the outside to punch in the 6 strange symbols in order. The instructions explain that the code panel is located at the back of the building.
Let's hope a friendly face comes along.

B: Set Free
As you peer through the windows, you see not just the crates of medicine but someone trapped inside. They look like they might be in trouble, and from your vantage point, you notice that the water is bubbling strangely. It's definitely not normal rainwater. As you watch, the water rises unnaturally, stopping and starting. It's as if the water level is responding to an external stimulus.
  • The glass is soundproof. You can't hear what the person inside is saying, so you'll have to communicate with each other another way. Try charades, typing on your phone, or whatever you think of. Eventually, you determine that they're stuck and that you need to enter some sort of code onto a pad located—according to your trapped partner—at the back of the building.
  • Around the back, shadows swallow your surroundings. The panel must be pried open, but a slippery substance makes it hard to get a good grip. Each time the substance touches you, you grow uneasy. You swear you see eyes watching you, though when you turn around, nothing's there.
  • You can't seem to keep the instructions in your mind. And those symbols...they burn into your retinas. Through them, you glimpse an incomprehensibly massive figure unfurling in the darkness, pulsing as if in a deep sleep. When you snap back to reality, you realize you've injured yourself, slicing your hand on a sharp edge or a bruise you can't remember getting.
  • Once you manage to release the doors, the water inside the office drains upward into the sky as though sucked out by a giant hose. The darkness spreads. Get out of there fast before the shadows drag you or your partner into the void.
Of course, you don't have to help anyone. You can leave the individual there, make a deal, or outright extort them. But remember, you're not the only person on these roads. You might want to play your cards carefully, even if altruism isn't your first instinct.
kingsroads: (maybe don't DO that?!)

[personal profile] kingsroads 2025-05-16 02:30 am (UTC)(link)
Then I shall not practice via a rainstorm, [ said as if it is the most obvious thing ever. ] My magic can do more than conjure the elements, you know. Maybe I should try to look into the dreams of the others here. Someone must be sleeping by now.
cryptsleeper: (N: Elaborate sword nonsense)

[personal profile] cryptsleeper 2025-05-16 11:10 am (UTC)(link)
Were any of your past spells meant for a rainstorm, or did they just end up being a rain storm?

[Be honest, you little shit.

Wait no the other idea is worse.]


If things are still atuning, perhaps dragging others into the matter without their agreement would be unkind.
kingsroads: (huh what)

[personal profile] kingsroads 2025-05-16 01:26 pm (UTC)(link)
Of course they were meant to be a rainstorm, [ he grumbles. ] The problem is not the nature of the spell itself, but the intensity.

[ They were meant to be a smaller rainstorm. Something that didn't get both of them wet. ]

If their agreement is your main problem, that is easily fixed. May I have permission to enter your dreams?

[ asks the man who they both know is going to do it anyway. ]
cryptsleeper: (N: Deep sarcasm)

[personal profile] cryptsleeper 2025-05-16 09:45 pm (UTC)(link)
You absolutely do not have permission to do that, although I appreciate that you did ask.

[He doesn't trust you an inch, buddy.]

Perhaps a different genre of spellwork?
kingsroads: (fuck yeah dad's dead)

[personal profile] kingsroads 2025-05-17 01:35 am (UTC)(link)
A different genre could work...here, do you have anyone in particular you're looking for? Wring out some of that water in your coat on the floor and I can attempt to scry and see if they've been brought to this world with us.

[ After all, it's entirely possible that multiple people from the same place showed up here. It's not like either of them know how this place works, after all. Why not give it a chance? ]
cryptsleeper: (N: Elaborate sword nonsense)

[personal profile] cryptsleeper 2025-05-17 01:59 am (UTC)(link)
I could think of someone, but I don't know if there's a chance they would be here.

[Said as he's walking over to get his coat all the same.]

How do you imagine the attempt might backfire, given the components needed?
kingsroads: (maybe staring makes it work)

[personal profile] kingsroads 2025-05-18 08:14 pm (UTC)(link)
Oh, I doubt it will backfire. The only components needed are a puddle of liquid big enough to have a reflection. The spell is remarkably imprecise—it does not show location, only showing where the person is and what they are doing. But for something like this, where we know not if our friends are even in this world, imprecise is a marvelous first step.
cryptsleeper: <user name="malagraphic"> (N: Hair braiding)

[personal profile] cryptsleeper 2025-05-18 08:40 pm (UTC)(link)
Humor me about backfiring before we begin?

[Alucard frowns. Crosses his arms. This is him digging his heals in, apparently.]
kingsroads: (why is norrell like this)

[personal profile] kingsroads 2025-05-18 09:26 pm (UTC)(link)
[ Strange groans, annoyed as hell before, ]

I cannot think of any way it might backfire. It could not work, yes. We could see nothing. But that is hardly 'backfiring.'
cryptsleeper: (N: Bitch-pire v 2)

[personal profile] cryptsleeper 2025-05-18 10:09 pm (UTC)(link)
[Yeah. This sounds fake.

But now the dhampir is curious about how it might actually backfire, so he goes over to his very wet coat.]


Where would you like me to wring this out then?
kingsroads: (something something peninsula)

[personal profile] kingsroads 2025-05-19 12:30 am (UTC)(link)
The floor will suffice. I've cast this spell on spilled wine on a tablecloth. As long as there is enough for a reflection, the location of the liquid does not matter.
cryptsleeper: <user name="malagraphic"> (N: !!!)

[personal profile] cryptsleeper 2025-05-19 01:06 am (UTC)(link)
Very well.

[Alucard goes for a corner of the room, as it seems wise not to place an entire puddle in the dead center. Once he's managed that much, the dhampir clears his throat.]

Acceptable?
kingsroads: (GIVE IT UP FOR MAGIC)

[personal profile] kingsroads 2025-05-19 03:06 pm (UTC)(link)
Perfectly, [ said with a nod. ] Think about who you want me to scry for. I can manage it without a name, but I would at least need a general description. The more details the better, of course.

[ There's a pause before, ]

Ah, though I would like your name. Not for any nefarious purposes, of course, but to make sure the spell actually works—which it should, but better safe than sorry. If everything keeps turning up negative, I'll check the parameters of the spell by searching for you.

[ While he can creep on 'irritating grumpy vampire,' best to put a name with the face. ]
cryptsleeper: (Judgement by portrait)

[personal profile] cryptsleeper 2025-05-19 03:45 pm (UTC)(link)
[There's a lot of irritating grumpy vampires in the world.]

I am Alucard. [No Adrian. No elaboration. No last name. Alucard is enough for most.

But as for who. Alucard considers this for a very serious moment. He settles for the more recently known to him.]


Juste Belmont. White hair, abouts shoulder length. Beard. Wears a red coat, carries a combination of world weariness and deep sarcasm.
Edited 2025-05-19 15:45 (UTC)
kingsroads: (GIVE IT UP FOR MAGIC)

[personal profile] kingsroads 2025-05-19 08:58 pm (UTC)(link)
That should be enough, [ said with a nod. Strange kneels down, a little bit slowly as he's a man in his thirties who doesn't really exercise, before, ] I am Jonathan Strange, by the way.

[ He hovers his hand over the puddle and murmurs a few words under his breath. Something in the room shifts. There's a sense of electricity, like the weather before a storm. But the puddle remains just that. A puddle.

Frowning slightly, Strange mutters something else. That feeling of electricity remains in the room, but the image shifts. In the reflection shows Alucard himself, watching Strange as he casts the magic. The scene is such that it is as if they're looking through the eyes of someone else, an invisible person in the room with them.

Strange might not have been able to find Juste. But the magic is certainly working.
]
cryptsleeper: (N: Eclipse)

[personal profile] cryptsleeper 2025-05-19 09:11 pm (UTC)(link)
[Strange? That is far too on the nose, and Alucard is willing to assume that the man has heard enough comments about his surname for a lifetime. He'll save that remark for an opportune moment.

Alucard stands on the opposite side of the puddle, his own curiosity focused on Mr. Strange and the work of the magic itself. The dhampir knows magic well enough, so he can tell when there's a charge in the air of raw will tranmuting into magic.

And...

...well that's quite an image.

The dhampir tilts his head to one side.]


Is this a typical null result?
kingsroads: (well phooey)

[personal profile] kingsroads 2025-05-20 01:57 am (UTC)(link)
This? Oh no, this is working perfectly. The spell is focusing on you. But when I focus on your Belmont...

[ Strange murmurs something under his breath. The feeling of power lingers in the air while the image quickly blinks out, reflecting the darkness of the room. ]

That happens. Wherever Juste Belmont is, he isn't in this realm.
cryptsleeper: <user name="malagraphic"> (N: Hair braiding)

[personal profile] cryptsleeper 2025-05-20 02:00 am (UTC)(link)
--Well, better for him that he's not involved in this nonsense.

[But now they have a puddle of water in the middle of the room. Alucard frowns down at it.]

Can you convert it into mist so it can disperse, or did you want to try the spell again for one of your own?
kingsroads: (maybe staring makes it work)

[personal profile] kingsroads 2025-05-20 02:09 am (UTC)(link)
I already know that the person I was previously with can't be here. He'd have found me by now.

[ Plus, Strange and Norrell are kind of cursed and forced to spend time right next to each other. He has no idea why the curse hasn't followed him—perhaps it is more firmly tied to Norrell now? Or perhaps this realm simply cannot handle that curse? But deep in his heart, Strange knows that if Norrell was here, the man would have found him instantly.

He then would have had to reassure him about cars and probably end up driving them, but that's to be expected.

There are other people he should look for, though. So as he gazes down at the puddle, Strange murmurs a few more words under his breath. Absolutely nothing happens.

With a deep sigh, he idly waves a hand and the puddle disperses, turning into mist that fades into the air.
]

I suppose it was idealistic thinking that someone from home would be here as well. Still, a man's allowed his idealism.
cryptsleeper: <user name="malagraphic"> (N: Hair braiding)

[personal profile] cryptsleeper 2025-05-20 02:27 am (UTC)(link)
Ooooh, cryptic.

[The tone is dry and light, not wanting to actually prod. Alucard knows better than to go poking at anyone's deep dark secrets. His goal is really just to get a reaction.

He welcomes the mist. It makes the room feel less damp.]


I'm not sure if it is better or worse to have that be the case. Suppose they're from far ahead in the future or the past.
kingsroads: (what a creepyass house)

[personal profile] kingsroads 2025-05-20 02:58 am (UTC)(link)
It would still be them, [ Strange says, with a little shrug. That's what matters most. Even if Norrell or Arabella were younger or older or changed somehow, it would still be them.

Strange knows what it is like to be reunited with someone who you thought was lost. It is one of the most precious feelings in the world.
]

Anyway, I am a magician. It is my right to be cryptic. Give me enough time and I'm sure there will be plenty of rumors swirling about me—all baseless, of course, but the profession tends to attract them.
cryptsleeper: (N: Smug)

[personal profile] cryptsleeper 2025-05-20 11:24 am (UTC)(link)
It's still no easy thing to be an oracle to those you care for.

[Alucard will let the matter go. He can only say that it is an unfair thing to ask anyone to speak of the future as if it is written in stone, especially if it is dire. Especially to a loved one.

Easier to deal with the question of magic, because frankly, that gets a noise that on anyone else would be a short and sharp bark of laugher. On Alucard, it is only a little huff.]


I've met plenty of magic users in my time. You'll have to hope your reputation isn't skills backfire 50% of the time.
kingsroads: (why is norrell like this)

[personal profile] kingsroads 2025-05-20 06:24 pm (UTC)(link)
Fortunately, my skills and my reputation are higher than that, [ Strange responds. And, knowing full well that Alucard will point this out, ]

At least, my reputation was high back home. I plan on rebuilding it here, though obviously that shall not be done overnight.
cryptsleeper: <user name="malagraphic"> (thinkin for a sec here)

[personal profile] cryptsleeper 2025-05-20 10:39 pm (UTC)(link)
And where is home?

[Alucard's spilled enough of his personal details. Turnabout is fair play here.]
kingsroads: (terrible proposal time)

[personal profile] kingsroads 2025-05-21 01:59 pm (UTC)(link)
[ Strange doesn't exactly know how to answer this. Where he currently exists back in his world is...difficult to explain. But then again, where he currently exists isn't exactly 'home', is it.

As much as he enjoys travel, as much as he enjoys seeing these strange new worlds and casting magic he can only dream of, 'home' is with Arabella.
]

Shropshire, England. Around 1817 or so, but that might not mean much to you. I've lived in London for the past ten or so years, but have only recently returned to my estate.

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/end here?

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