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The Diadem ([personal profile] thediadem) wrote in [community profile] diademooc2025-05-15 08:42 am
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TEST DRIVE ∞ May 2025

Test Drive ∞ May 2025
The First Collision
©
Jump ⇅ :: ArrivalPanoramaFringesInvite Request
The Diadem is an invite-only panfandom game set in a retro-futuristic world where uprooted souls find themselves deep within an eerie wasteland of roads and highways frequently assailed by cosmic storms. Three united strongholds keep the population. Its capital is Panorama, a large metropolis at the planet's center.

Soon, you realize you aren't alone. Calling themselves fluxdrifts, the "locals" have similar stories to you, either for themselves or their ancestry. You speak to an old woman who claims she hailed from another star. You meet a young man who says his great-great-grandfather knew a strange language everybody spoke "back home." As you explore, you stumble across a coin you recognize or your sister's locket. How did it get here? What does this mean? That's for you to discover.

But first, you need to find a ride.

No invites needed to play on the TDM. Everyone's welcome! Use the Invite Request thread below to request an invite from another player.

∞ Summary ∞
IC-wise, arrivals are scattered throughout the month. Events described on the TDM are also ongoing throughout the month. If you'd rather jump right into the action, you're free to begin in media res with your character having already been on the planet for several days.

Post-impact, characters will wake up in a med tent by the Scrapyard. From there, they must accept a vehicle on loan and make the 2-hour drive to the nearest city, Panorama. If they refuse the car because they don't want the loan, they'll be in debt for medical bills instead...so just take the car. It'll come in handy.

Some things to keep in mind when bringing in your character:

  • Pick an injury. At minimum, they got knocked out; at most, whatever they can recover from. Medicine is decently advanced so they'll heal faster if not painlessly.
  • Decide items kept. Reasonable items on their person only: photos, keys, clothes, costumes. No pets or animal companions. Wildly out-of-place tech and personal cell phones will be damaged beyond repair.
  • Select a weapon. Do this only if eligible. Guidelines about weapons and powers are on the FAQ.
  • Choose a vehicle. Decide whether your character gets 2-3 options or if they're stuck with something they hate. Players can pick directly from our collection or source their own images. Anything under a similar aesthetic will work. If your character needs accommodations for driving, they can have them. Ask us for details.
  • Get a phone. Characters have to obtain a phone (and a SIM card) themselves. If they've got one from home, it's damaged beyond repair. Phones are cheap. It'll only take a couple of weeks to afford one. You need to know the number before you text or call anyone. Read about phones and the Forum before you hop on it.

TDM threads can be canon if characters are accepted. Top-levels made to the TDM should be open to all.
TDM Questions? Here — Game Questions? FAQ
SettingTakenReservesApplications ::: ⇅ Top
Fluxdrift
Arrival & Introduction
Date: Throughout May
You've tumbled over a cliff. You were fighting for your life. You're on the cusp of death. You slipped in the shower. Whatever the catalyst, you struggle to cling to consciousness. As darkness overtakes you, a swirling vortex warps light and shadow in a way that defies all physics. A dark wail etches into your very bones. You couldn't describe it if you tried. You can barely comprehend what it is.

Then you open your eyes.


Through the figure's mask ©, you swear the face is grinning down at you. The tent you're in smells of antiseptic, and scratchy blankets line your cot. Injuries you've sustained have been bandaged. In the corner, you spot a MedBot that's fixed you up. Depending on the extent of your injuries, the doctor on duty might give you some painkillers before you go. Thankfully, your belongings are by the exit. Sorry if anything's damaged. Your landing was pretty rough.

You follow the figure outside. They are Yom Crook, here to lend a hand to fellow fluxdrifts like yourself. Their car's parked beside them. Actually, there are lots of cars around, but Yom Crook's stands out with its painted shark mouth. They explain they found you, unconscious, in a diffusion zone and brought you here. The nearest city is a 2-hour drive northeast. Forget about walking. You'll never make it. Also, you owe the doctor a lot of money for patching you up. But you're in luck: they've got some wheels for you and if you accept the vehicle on loan, Yom Crook will cover your medical bills. That's a good deal, right? It's not the shiniest car or motorcycle, but it'll do. If fortune favors, you'll get to choose between two or three options. Plus, if you need accommodations to drive—like adjustments to your seat height or modified controls—you'll receive all that for free.

Take the vehicle. (And the loan.) Yom Crook assures you that you'll have six months before collectors come around. Any time you're ready to pay a part of it down, return here to the Scrapyard. You'll get a receipt and everything. Paying off the loan in six months isn't impossible, but it will take a lot of work. Just don't get too lax. There's a good chance you'll be juggling multiple loans as you try to get by.

You either know how to drive, or you'll have a bare-bones manual to get you started. Road rules are more a suggestion than enforced, so just hit the pedal and go. The car has some basic features. The built-in compass will help you navigate.

OPTIONAL PROMPTS: a flat tire; a body on the road (is it a trap?); a fender bender

Panorama
Explore & Settle In
Conditions: Warm spring temperatures, light showers
After 2 hours on the road, you find civilization. The largest of the strongholds, Panorama is where the economy thrives. Massive power plants glowing red make it visible from a distance. The city is divided into three districts. For now, you can access the Pavilion and the Blocks. Don't worry about the Sanctum; they're not letting you in.

You only need to know two things about Panorama: 1) it's big, the size of a modern metropolis, and you'll need your car to get around; 2) anything goes as long as you don't pick a fight with the wrong person. Street smarts will get you far. Despite its geographical size, the population isn't huge. With roughly a million people in a city designed for over twice that number, Panorama is far from deserted, but nor is it overcrowded. It's a good thing. Resources are limited as it is.
The Pavilion: Free Samples
©
Like any large city, Panorama features a couple of supermarkets. The stock's not as consistent as a proper supermarket. On occasion, shelves can remain cleaned out for a week or two. Regardless, the long tradition of free samples remains. If you're not already shopping, you'll notice the crowded parking lot and clusters of lines inside.

Try samples, push through the crowds as you shop, or give yourself a five-finger discount. If you're cautious, you can pocket a few small items without consequences. The Pavillion doesn't have the infrastructure for surveillance; unless someone sees you, you won't be caught. Steal from the store or pilfer someone's wallet. Maybe you even make a new friend if you bump into another fluxdrift. Or, start a fight with somebody who cut you off in the cheese line. Don't make too much of a ruckus, or you'll be thrown out.

As you look around, you'll see posters advertising temporary positions for the cash register or graveyard shifts in the warehouse. Seems they might've lost several employees recently (how'd that happen?), which is good for you! It's just a 6-week position, but it'll get you on your feet. The city has temporary positions like this all over. Permanent ones are harder to come by when you're new.
Samples include: steamed cabbage dumplings, synthetic cherry juice, cheddar cheese, and chocolate-covered alien eggs (it's crunchy and weirdly tasty). They're served in the usual throwaway paper cups with little toothpicks.
The Blocks: Power Outage
©
Power's finicky in Panorama, especially in the Blocks. Saint Margery's Hospital, located in the same area, has priority for power so the first to go are the motels. Maybe you've been in your room for a couple of weeks, maybe you just got here—and by the way, every motel desk is happy to put the fee on your tab if you don't have the money upfront—but all the motels on the east side are in a blackout, leaving only the west side motels up and running.

What do you do? You have three choices:

  • Risk leaving your room and head to the other side where there's power. Knock on some doors and negotiate with another to share the room. They might shut the door in your face, ask for a favor in return, or be nice enough to help you with no strings attached. There's no guarantee your unattended room will be untouched, though, and you'll be on the hook for any damages an intruder causes.
  • Sit in the dark and deal. It's not the worst idea, but the TV's down, the vending machines are powered down, and with the entire place plunged into darkness, you risk getting robbed. If you struggle with defending yourself, you might want to find some trustworthy company. You can also sneak out of there and let them take your leftover pizza. It's not like you've got a ton of valuables, right? Plus, clobbering someone in the face with a frying pan sounds great until you realize you've gotta do something with the body. And what if this person's got a friend waiting?
  • Get in your car and drive (or grab a friend for a road trip). If you scroll the Forum, you might notice reports on diffusion zones southward. Besides, these motels are hardly your forever home. The city can only provide so much. Why not go for a ride and see what you can find out there?

OPTIONAL PROMPTS: clean up on aisle 3 (what is that goo?); a knock at your door but no one's there; you hear screaming or a commotion down the hall


The Fringes
Quad 3: Lockdown
Conditions: Stormy, with flooding roads
Felix Bjurstrom
> Date: 125-05-17
> Time: 02:15:57

> Emergency road lights have been reported in Quadrant 3! Please, can someone go see what's there? When last we chasers investigated emergency lights, a whole truck filled with sour candy had tipped over. Our stores were stocked for weeks! Oh, be careful - reception looks bad in that zone.
Whether you end up here on your own or you were following a tip on the Forum, the outcome is the same: you come to a stop in front of a 2-story office building that's flooded several inches deep. Emergency lights from a roadblock flicker through the stormy night. Stepping out of your car, you're soaked within seconds. When you check your phone, you don't have any bars. No calls in or out.

Through the open windows, a computer awakens and displays a cheerful smile. The lights inside switch on.

Pick your scenario role below. Your thread partner doesn't need to take the opposite role! They can join you in the same scenario (i.e. trapped together). Players are also free to create a generic NPC for the other side to facilitate the thread.

After characters escape, they'll find one bottle of antibiotics in their pocket or car, whether they remember taking it or not.


A: Sealed In
As you peer through the windows, you see crates of medicine floating around. Antibiotics in the diadem are valuable. Hospitals and doctors are always buying. You can keep it for yourself or make a quick buck. Or maybe you're compelled to help somebody back in the city who's in need. Whatever the reason, you decide to take the risk and step inside.

Water splashes around your ankles. The lock buzzes behind you. If you try to break the windows, you discover they're unnaturally resistant to shattering. With the whole place locked tight, the water begins to churn. Then the computer lights up again.

Warning, it flashes in large, bold text. Quarantine in progress. Release code required for exit.
  • To find the code, you'll have to search. Duck under the water, go through sopping envelopes and sticky notes or pick the locks on the filing cabinets and desk drawers. You can also try hacking the computers. Use your computer knowledge or fall back on the age-old trick of seeing who wrote down their password.
  • The files, notepads, and emails start innocuous, but as you look through them, disturbing phrases jump out at you—a dark thought you've had or a cruel taunt from someone in your past. The longer you're fixed on the terrible words, the higher the water begins to rise. Only another can break you out of your trance.
  • With the rising water comes fear. And the more you're afraid, the more the water also rises. You begin to see faces in the water, bobbing like balloon heads. Do you recognize them? If you move to take a closer look, they will sink back beneath the surface as if never there.
  • If you manage to swallow your panic, you can eventually find a triple-laminated binder with the release code and instructions. Bad news: you need someone on the outside to punch in the 6 strange symbols in order. The instructions explain that the code panel is located at the back of the building.
Let's hope a friendly face comes along.

B: Set Free
As you peer through the windows, you see not just the crates of medicine but someone trapped inside. They look like they might be in trouble, and from your vantage point, you notice that the water is bubbling strangely. It's definitely not normal rainwater. As you watch, the water rises unnaturally, stopping and starting. It's as if the water level is responding to an external stimulus.
  • The glass is soundproof. You can't hear what the person inside is saying, so you'll have to communicate with each other another way. Try charades, typing on your phone, or whatever you think of. Eventually, you determine that they're stuck and that you need to enter some sort of code onto a pad located—according to your trapped partner—at the back of the building.
  • Around the back, shadows swallow your surroundings. The panel must be pried open, but a slippery substance makes it hard to get a good grip. Each time the substance touches you, you grow uneasy. You swear you see eyes watching you, though when you turn around, nothing's there.
  • You can't seem to keep the instructions in your mind. And those symbols...they burn into your retinas. Through them, you glimpse an incomprehensibly massive figure unfurling in the darkness, pulsing as if in a deep sleep. When you snap back to reality, you realize you've injured yourself, slicing your hand on a sharp edge or a bruise you can't remember getting.
  • Once you manage to release the doors, the water inside the office drains upward into the sky as though sucked out by a giant hose. The darkness spreads. Get out of there fast before the shadows drag you or your partner into the void.
Of course, you don't have to help anyone. You can leave the individual there, make a deal, or outright extort them. But remember, you're not the only person on these roads. You might want to play your cards carefully, even if altruism isn't your first instinct.
chromiums: who has no place in facebook hack video comments. (you seem like a very sensible person)

fringes

[personal profile] chromiums 2025-05-16 01:36 am (UTC)(link)
[ lorna doesn't hesitate when volunteers are asked to investigate, wanting to see what she can figure out about this place and if there's something beyond what they've been granted access to. it doesn't take her long to find the building, and it seems likely that deliveries or valuables would be inside, so she decides to take a look around.

it appears she's not the only one who's had the idea. one of the rooms has somebody inside; a room that looks a little too reminiscent of the cells she's seen in her worst nightmares, and her stomach twists as she tries to push aside the thoughts of what the room might have been used for. something moves through her like a jolt, a sensation so strong she can practically taste it, and then something crashes down from the ceiling, splashing into the rising water.

that would be enough for her to realize who's trapped inside, even before the face she catches sight of, one she's only seen in photos and then news reports as he became more and more notorious.

she's tempted to leave him where he is. it's only because she's spent her whole life trying not to be like him that she acts, instead, smacking her hands against the glass to try and get his attention. ]


Hey! Hey, it's gonna be all right, okay? Look at me, we're gonna get out of this.
heavymetals: (1973 « rescue)

[personal profile] heavymetals 2025-05-16 10:55 am (UTC)(link)
[ He doesn't hear her. He doesn't hear much of anything aside from the ringing in his ears and the whispers of ghosts, to be fair, but there's definitely something keeping her voice from cutting through the glass. So for a few good seconds, Erik's just stuck in a loop of chasing faces, though no others surface, as much as he looks around frantically, almost as if expecting worse and worse to come up. Not that many would be worse for him than Shaw.

The panicked moving and turning will eventually have him facing the doors, at least, and she'll have a full view of his face just as he too will notice the movement just on the edge of his vision. His head snaps towards it, and the fact that she's a stranger and not another memory pulled from his mind definitely helps him snap out of it. Or at least focus on the problem at hand, if nothing else.

He looks around; the rising water, pieces of metal and drywall now scattered in the water. Then back to the glass door, and the woman standing just outside.

He gestures to the side with a hand. ]
Move.

[ She won't hear him, but hopefully she'll get the hint, as he lifts the largest pieces of metal he can get access to, aiming them at the door. Once she's out of the way, he launches them as hard as he can manage, hoping for them to at least give for the water to pass through. ]
chromiums: (yeah bring your knife to my gunfight)

[personal profile] chromiums 2025-05-18 01:57 am (UTC)(link)
[ she'd be furious to know he thought of her as a stranger. but it's true, isn't it? he doesn't know her. she only knows what she's seen on the news and heard the stories about what a legend he'd been. every one of the latter had been another scar over her heart, because she'd kept being told how important she was because of who her father had been, but he could never even be bothered to meet her.

but can she really hold onto that anger when she'd just had to do the same thing with her own daughter?

he tells her to move from the door - she can't hear him, but the message is still pretty clear. she obliges, a green glow encircling her hands in wisps as she tries to reach through the barrier to pull the rod being used as a battering ram the rest of the way through, in case him launching it isn't enough to break the door on its own. ]
heavymetals: (1983 « unleash your anger)

[personal profile] heavymetals 2025-05-21 08:39 am (UTC)(link)
[ A little hard for a man to meet his children when no one informs him that they actually exist. To be fair, it's not as if Erik makes it easy for anyone to keep in touch with him— and he is far from what anyone would call a good influence. Hard to blame any of those women for the choices they've made.

Right now, a personal connection with this woman is the last thing on his mind. Getting himself out of this trap is his priority. He sees her hands glow green, and though he has no idea what she's doing, he feels it— a pull at the rod he's controlling, the sensation enough for surprise to flicker through his eyes. But he doesn't stop to ask for now, and swings his arms forward, sending the rod as hard and fast as he can manage towards the door. It comes into contact with a loud crash, making the ceiling and walls almost shake. But the door doesn't budge. the glass doesn't even crack. Instead, it's the metal itself that bends and crumbles against it, leaving Erik even more shocked. ]


What the fuck.

[ Well, if he needed any proof that there's something unnatural about this trap, he's got his proof now. ]
chromiums: until the real forklift operator shows up (everybody's a forklift operator)

apologies for the delay!

[personal profile] chromiums 2025-06-02 02:33 pm (UTC)(link)
[ he's younger, she realizes. he may not know about her yet, if he's even met her mother at that point. it's not fair, in that case, to hold the fact that he doesn't know her against him.

there's plenty of time for that once she gets him out of here.

it's clear from the total lack of evidence from the impact she knows was made against the door, aside from the metal scrunching up like an accordion and the walls shaking, that continuing to beat against it won't do anything. she tries once more in spite of it, in case it's a fluke. nothing.

letting the rod drop, she looks around at what she can see of the interior of the room he's trapped in. it's difficult to see given the dark and the water, but she spots something glinting on a table towards the back. she lets the glow encircle her hands again, trying to get his attention. ]


Back there! There's something on that table, maybe there's instructions.
heavymetals: (1973 « not doing that again)

don't worry about it ♥️

[personal profile] heavymetals 2025-06-04 06:38 pm (UTC)(link)
[ It probably would not be the best idea to keep trying, under normal circumstances, but the room itself seems as impervious as the glass doors, nothing budging despite the force of each hit. If the building collapsed, Erik is confident he could just lift it off and get out of here— but the whole point here is that he can't.

He glances back to the table she motions to, letting out a huff. The state of the room isn't exactly conducive to a decent search, but he's sorely lacking on options. He still wonders if he'll find anything, but maybe some kind of clue, instructions, a code— so Erik waddles over and starts going through the files, in a rather impatient rush as he feels the water rising higher on his legs. ]