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The Diadem ([personal profile] thediadem) wrote in [community profile] diademooc2025-05-15 08:42 am
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TEST DRIVE ∞ May 2025

Test Drive ∞ May 2025
The First Collision
©
Jump ⇅ :: ArrivalPanoramaFringesInvite Request
The Diadem is an invite-only panfandom game set in a retro-futuristic world where uprooted souls find themselves deep within an eerie wasteland of roads and highways frequently assailed by cosmic storms. Three united strongholds keep the population. Its capital is Panorama, a large metropolis at the planet's center.

Soon, you realize you aren't alone. Calling themselves fluxdrifts, the "locals" have similar stories to you, either for themselves or their ancestry. You speak to an old woman who claims she hailed from another star. You meet a young man who says his great-great-grandfather knew a strange language everybody spoke "back home." As you explore, you stumble across a coin you recognize or your sister's locket. How did it get here? What does this mean? That's for you to discover.

But first, you need to find a ride.

No invites needed to play on the TDM. Everyone's welcome! Use the Invite Request thread below to request an invite from another player.

∞ Summary ∞
IC-wise, arrivals are scattered throughout the month. Events described on the TDM are also ongoing throughout the month. If you'd rather jump right into the action, you're free to begin in media res with your character having already been on the planet for several days.

Post-impact, characters will wake up in a med tent by the Scrapyard. From there, they must accept a vehicle on loan and make the 2-hour drive to the nearest city, Panorama. If they refuse the car because they don't want the loan, they'll be in debt for medical bills instead...so just take the car. It'll come in handy.

Some things to keep in mind when bringing in your character:

  • Pick an injury. At minimum, they got knocked out; at most, whatever they can recover from. Medicine is decently advanced so they'll heal faster if not painlessly.
  • Decide items kept. Reasonable items on their person only: photos, keys, clothes, costumes. No pets or animal companions. Wildly out-of-place tech and personal cell phones will be damaged beyond repair.
  • Select a weapon. Do this only if eligible. Guidelines about weapons and powers are on the FAQ.
  • Choose a vehicle. Decide whether your character gets 2-3 options or if they're stuck with something they hate. Players can pick directly from our collection or source their own images. Anything under a similar aesthetic will work. If your character needs accommodations for driving, they can have them. Ask us for details.
  • Get a phone. Characters have to obtain a phone (and a SIM card) themselves. If they've got one from home, it's damaged beyond repair. Phones are cheap. It'll only take a couple of weeks to afford one. You need to know the number before you text or call anyone. Read about phones and the Forum before you hop on it.

TDM threads can be canon if characters are accepted. Top-levels made to the TDM should be open to all.
TDM Questions? Here — Game Questions? FAQ
SettingTakenReservesApplications ::: ⇅ Top
Fluxdrift
Arrival & Introduction
Date: Throughout May
You've tumbled over a cliff. You were fighting for your life. You're on the cusp of death. You slipped in the shower. Whatever the catalyst, you struggle to cling to consciousness. As darkness overtakes you, a swirling vortex warps light and shadow in a way that defies all physics. A dark wail etches into your very bones. You couldn't describe it if you tried. You can barely comprehend what it is.

Then you open your eyes.


Through the figure's mask ©, you swear the face is grinning down at you. The tent you're in smells of antiseptic, and scratchy blankets line your cot. Injuries you've sustained have been bandaged. In the corner, you spot a MedBot that's fixed you up. Depending on the extent of your injuries, the doctor on duty might give you some painkillers before you go. Thankfully, your belongings are by the exit. Sorry if anything's damaged. Your landing was pretty rough.

You follow the figure outside. They are Yom Crook, here to lend a hand to fellow fluxdrifts like yourself. Their car's parked beside them. Actually, there are lots of cars around, but Yom Crook's stands out with its painted shark mouth. They explain they found you, unconscious, in a diffusion zone and brought you here. The nearest city is a 2-hour drive northeast. Forget about walking. You'll never make it. Also, you owe the doctor a lot of money for patching you up. But you're in luck: they've got some wheels for you and if you accept the vehicle on loan, Yom Crook will cover your medical bills. That's a good deal, right? It's not the shiniest car or motorcycle, but it'll do. If fortune favors, you'll get to choose between two or three options. Plus, if you need accommodations to drive—like adjustments to your seat height or modified controls—you'll receive all that for free.

Take the vehicle. (And the loan.) Yom Crook assures you that you'll have six months before collectors come around. Any time you're ready to pay a part of it down, return here to the Scrapyard. You'll get a receipt and everything. Paying off the loan in six months isn't impossible, but it will take a lot of work. Just don't get too lax. There's a good chance you'll be juggling multiple loans as you try to get by.

You either know how to drive, or you'll have a bare-bones manual to get you started. Road rules are more a suggestion than enforced, so just hit the pedal and go. The car has some basic features. The built-in compass will help you navigate.

OPTIONAL PROMPTS: a flat tire; a body on the road (is it a trap?); a fender bender

Panorama
Explore & Settle In
Conditions: Warm spring temperatures, light showers
After 2 hours on the road, you find civilization. The largest of the strongholds, Panorama is where the economy thrives. Massive power plants glowing red make it visible from a distance. The city is divided into three districts. For now, you can access the Pavilion and the Blocks. Don't worry about the Sanctum; they're not letting you in.

You only need to know two things about Panorama: 1) it's big, the size of a modern metropolis, and you'll need your car to get around; 2) anything goes as long as you don't pick a fight with the wrong person. Street smarts will get you far. Despite its geographical size, the population isn't huge. With roughly a million people in a city designed for over twice that number, Panorama is far from deserted, but nor is it overcrowded. It's a good thing. Resources are limited as it is.
The Pavilion: Free Samples
©
Like any large city, Panorama features a couple of supermarkets. The stock's not as consistent as a proper supermarket. On occasion, shelves can remain cleaned out for a week or two. Regardless, the long tradition of free samples remains. If you're not already shopping, you'll notice the crowded parking lot and clusters of lines inside.

Try samples, push through the crowds as you shop, or give yourself a five-finger discount. If you're cautious, you can pocket a few small items without consequences. The Pavillion doesn't have the infrastructure for surveillance; unless someone sees you, you won't be caught. Steal from the store or pilfer someone's wallet. Maybe you even make a new friend if you bump into another fluxdrift. Or, start a fight with somebody who cut you off in the cheese line. Don't make too much of a ruckus, or you'll be thrown out.

As you look around, you'll see posters advertising temporary positions for the cash register or graveyard shifts in the warehouse. Seems they might've lost several employees recently (how'd that happen?), which is good for you! It's just a 6-week position, but it'll get you on your feet. The city has temporary positions like this all over. Permanent ones are harder to come by when you're new.
Samples include: steamed cabbage dumplings, synthetic cherry juice, cheddar cheese, and chocolate-covered alien eggs (it's crunchy and weirdly tasty). They're served in the usual throwaway paper cups with little toothpicks.
The Blocks: Power Outage
©
Power's finicky in Panorama, especially in the Blocks. Saint Margery's Hospital, located in the same area, has priority for power so the first to go are the motels. Maybe you've been in your room for a couple of weeks, maybe you just got here—and by the way, every motel desk is happy to put the fee on your tab if you don't have the money upfront—but all the motels on the east side are in a blackout, leaving only the west side motels up and running.

What do you do? You have three choices:

  • Risk leaving your room and head to the other side where there's power. Knock on some doors and negotiate with another to share the room. They might shut the door in your face, ask for a favor in return, or be nice enough to help you with no strings attached. There's no guarantee your unattended room will be untouched, though, and you'll be on the hook for any damages an intruder causes.
  • Sit in the dark and deal. It's not the worst idea, but the TV's down, the vending machines are powered down, and with the entire place plunged into darkness, you risk getting robbed. If you struggle with defending yourself, you might want to find some trustworthy company. You can also sneak out of there and let them take your leftover pizza. It's not like you've got a ton of valuables, right? Plus, clobbering someone in the face with a frying pan sounds great until you realize you've gotta do something with the body. And what if this person's got a friend waiting?
  • Get in your car and drive (or grab a friend for a road trip). If you scroll the Forum, you might notice reports on diffusion zones southward. Besides, these motels are hardly your forever home. The city can only provide so much. Why not go for a ride and see what you can find out there?

OPTIONAL PROMPTS: clean up on aisle 3 (what is that goo?); a knock at your door but no one's there; you hear screaming or a commotion down the hall


The Fringes
Quad 3: Lockdown
Conditions: Stormy, with flooding roads
Felix Bjurstrom
> Date: 125-05-17
> Time: 02:15:57

> Emergency road lights have been reported in Quadrant 3! Please, can someone go see what's there? When last we chasers investigated emergency lights, a whole truck filled with sour candy had tipped over. Our stores were stocked for weeks! Oh, be careful - reception looks bad in that zone.
Whether you end up here on your own or you were following a tip on the Forum, the outcome is the same: you come to a stop in front of a 2-story office building that's flooded several inches deep. Emergency lights from a roadblock flicker through the stormy night. Stepping out of your car, you're soaked within seconds. When you check your phone, you don't have any bars. No calls in or out.

Through the open windows, a computer awakens and displays a cheerful smile. The lights inside switch on.

Pick your scenario role below. Your thread partner doesn't need to take the opposite role! They can join you in the same scenario (i.e. trapped together). Players are also free to create a generic NPC for the other side to facilitate the thread.

After characters escape, they'll find one bottle of antibiotics in their pocket or car, whether they remember taking it or not.


A: Sealed In
As you peer through the windows, you see crates of medicine floating around. Antibiotics in the diadem are valuable. Hospitals and doctors are always buying. You can keep it for yourself or make a quick buck. Or maybe you're compelled to help somebody back in the city who's in need. Whatever the reason, you decide to take the risk and step inside.

Water splashes around your ankles. The lock buzzes behind you. If you try to break the windows, you discover they're unnaturally resistant to shattering. With the whole place locked tight, the water begins to churn. Then the computer lights up again.

Warning, it flashes in large, bold text. Quarantine in progress. Release code required for exit.
  • To find the code, you'll have to search. Duck under the water, go through sopping envelopes and sticky notes or pick the locks on the filing cabinets and desk drawers. You can also try hacking the computers. Use your computer knowledge or fall back on the age-old trick of seeing who wrote down their password.
  • The files, notepads, and emails start innocuous, but as you look through them, disturbing phrases jump out at you—a dark thought you've had or a cruel taunt from someone in your past. The longer you're fixed on the terrible words, the higher the water begins to rise. Only another can break you out of your trance.
  • With the rising water comes fear. And the more you're afraid, the more the water also rises. You begin to see faces in the water, bobbing like balloon heads. Do you recognize them? If you move to take a closer look, they will sink back beneath the surface as if never there.
  • If you manage to swallow your panic, you can eventually find a triple-laminated binder with the release code and instructions. Bad news: you need someone on the outside to punch in the 6 strange symbols in order. The instructions explain that the code panel is located at the back of the building.
Let's hope a friendly face comes along.

B: Set Free
As you peer through the windows, you see not just the crates of medicine but someone trapped inside. They look like they might be in trouble, and from your vantage point, you notice that the water is bubbling strangely. It's definitely not normal rainwater. As you watch, the water rises unnaturally, stopping and starting. It's as if the water level is responding to an external stimulus.
  • The glass is soundproof. You can't hear what the person inside is saying, so you'll have to communicate with each other another way. Try charades, typing on your phone, or whatever you think of. Eventually, you determine that they're stuck and that you need to enter some sort of code onto a pad located—according to your trapped partner—at the back of the building.
  • Around the back, shadows swallow your surroundings. The panel must be pried open, but a slippery substance makes it hard to get a good grip. Each time the substance touches you, you grow uneasy. You swear you see eyes watching you, though when you turn around, nothing's there.
  • You can't seem to keep the instructions in your mind. And those symbols...they burn into your retinas. Through them, you glimpse an incomprehensibly massive figure unfurling in the darkness, pulsing as if in a deep sleep. When you snap back to reality, you realize you've injured yourself, slicing your hand on a sharp edge or a bruise you can't remember getting.
  • Once you manage to release the doors, the water inside the office drains upward into the sky as though sucked out by a giant hose. The darkness spreads. Get out of there fast before the shadows drag you or your partner into the void.
Of course, you don't have to help anyone. You can leave the individual there, make a deal, or outright extort them. But remember, you're not the only person on these roads. You might want to play your cards carefully, even if altruism isn't your first instinct.
joyfuljulie: (012)

Julie Joyful | Welcome Home

[personal profile] joyfuljulie 2025-05-16 12:17 am (UTC)(link)
LEARNING TO DRIVE;
[So Julie is doing sort of okay. She had been descending into an overall meltdown over a flower back home, the weight of Frank's stupified gaze boring into her and making her feel even worse. Any minute now he would see that goddamn flower, the mockery it was making of her and her inability to do anything about it.

One minute she was sick to her stomach and the next ... well, she was here.

And now? She's expected to pilot this big beast of a Volkswagen microbus.

Right now she's standing just near the front of the microbus, all 3'3" of her mostly reaching the headlights if that. She's a whole lot of hair and horns and frankly she looks like some wildly colorful flower. Julie's got that bare-bones manual grasped between her hands with her tongue poking out the side of her mouth as she squints at it.

She probably looks more haggard than usual given everything going on before she got here and the cut across her cheek that has a bandage slapped over it.]


One pedal for the gas ... and one for the brake ...

[A beat then she somewhat cheerfully says with a tired little laugh.]

Easy peasy, right?


FREE SAMPLES;
[Julie is 100% absolutely and utterly too impatient to stand in line. She's also tiny but somehow she's managing to just bully her way through the lines with an attitude way bigger than she is.]

Excuse me!

[She bumps into a set of legs, looking up at whomever it is with the brightest of smiles.]

Sorry about that!

[Another set of legs. She sing-songs as she dodges them, waving her hands in the air like it makes her somehow more noticeable.]

Coming throoo-ooough!

[She's almost to the front now and very likely will either bump into you as well or just sidle up beside you like you know who the hell she is. Either way she waves enthusiastically up to the sample giver.]

One chocolate-covered egg please~!


THE BLOCKS;
[Despite her moments of bravado and cheerfulness Julie really is at a loss. This is all so far away from Home and so far away from the mountainside and den her brother and sisters called home. Loneliness was one thing Rainbow Monsters didn't quite deal well with and she's definitely feeling the struggle given the emotional turmoil she's been through lately.

So if she's going to be stuck here for now obviously the best way to deal with it is to make friends! Given the power is out in on the east side she makes her way to the west side to negotiate with others for a room. So there's a good chance you'll get a knock at your door or run into Julie in some random hotel hallway but either way she'll be carrying a pair of pizza boxes over her head like trophies and direct a brilliant smile up your way.]


Hellooooo there! I'm Julie Joyful and I was hoping you might want to share some pizza and a room for tonight!


WILDCARD;
[See a prompt you want to try? I'd love to do The Fringes with someone if any of you are interested. Feel free to hit me up here or via PP @ [plurk.com profile] goodluckstarfighter.]
flyoctofly: ([06])

The Blocks

[personal profile] flyoctofly 2025-05-16 12:50 am (UTC)(link)
[The noises that come from the other rooms and outside are...concerning. Eight can't help but take it upon himself to do a little patrol, just in case someone out here means harm. He was a soldier once, after all, and he might as well use what little he can remember of the training.

So when he hears Julie's footsteps, he wheels around and points his weapon at her.

...His weapon is a giant paintbrush.

...But if she was from where he was from, it'd be very intimidating! No, really! Anyway, she doesn't seem at all like a threat. And also she's the first person he's seen who's shorter than he is.]


Oh! Sorry, I thought you might be...Um, what about pizza?
joyfuljulie: (009)

[personal profile] joyfuljulie 2025-05-16 03:07 am (UTC)(link)
[Oh! Well it wasn't every day she got confronted by a big paintbrush! It's enough to make her start and take a half-step back but not enough to run her off completely.

After a blink or two she instantly cheers up again, hefting the boxes she carries above her head.]


Oh well I've got some aaaaaand I definitely would rather share it than eat it all by myself!

[Where did she get it? How? Who knows! It certainly smells real enough though.

That said now she loses all hesitation and begins moving forward, curious about that brush.]


Are you an artist? A painter? I have a friend who loves to paint but I've never seen him use as big of a brush before!
flyoctofly: ([01])

[personal profile] flyoctofly 2025-05-17 04:57 am (UTC)(link)
I guess I could eat. Should never let food go to waste, after all.

[He's had too much on his mind the last few days to feel that hungry, but his stomach is probably about to catch up with him.]

Oh, uh, the brush is my weapon. Though before I arrived here I was mostly using it for sports.

[Something about her tells him he should probably make the clarification for safety purposes. Like a fencer's foil, it's sporting equipment until he really needs it not to be.]

As for art...well, I prefer poetry, actually.
joyfuljulie: (Default)

[personal profile] joyfuljulie 2025-05-17 10:11 pm (UTC)(link)
[Gasp! Her eyes literally glitter in the dark at him.]

What sort of sports? Does it involve hitting balls? Oh gosh, I just love sports games!

[Oh, wait. Yes, the pizzas!]

Here, let's find a room and you can tell me all about this sport!
flyoctofly: ([07])

[personal profile] flyoctofly 2025-05-18 04:16 am (UTC)(link)
[Whoa, her eyes actually sparkled! That was...pretty cool. Fresh even.]

How did you do that with your eyes?

[The best he can guess is some kind of special contacts. And if so, he wants the brand. He has some outfits that kind of thing would go great with.]

[Anyway, he follows close, keeping alert until they're safely in a room. After Julie goes in, he follows, waking backwards. He takes one more look down the hall, left, than right. All clear. He shuts the door firmly, checking that it's all the way shut before moving to sit on the bed and clears his throat.]


It's called Turf War. The sport, I mean. Two teams of four Inkfish start on opposite sides of an arena and see how much turf they can cover with their team's color of ink in three minutes. The team that covers the most turf wins.

[He taps his finger on his knee. Oh, right, he's had to explain this before, just...]

I'm an Inkfish. Um, in case that wasn't clear.
Edited 2025-05-18 04:17 (UTC)
smilefornow: (censoring the truth)

Learning to Drive

[personal profile] smilefornow 2025-05-17 12:36 am (UTC)(link)
That's what they say, but I have a feeling it's not nearly as easy as that.

[Arthur offers a commiserating grimace to the...er...interesting young lady who seems to have been given the deluxe version of his little microbus. He can't say he envies her, he's having enough trouble with the little yellow and wood paneled automobile - something that big would be a disaster with him behind the wheel.

He hopes she can handle it. If nothing else, she seems terribly optimistic.]


Never driven before, either, eh?

[It makes him feel a bit better. He's seen people driving off as though they'd been doing it their whole lives. His closest experience to driving involved crashing a glorified scooter that was on a track.]
Edited 2025-05-17 00:36 (UTC)
joyfuljulie: (014)

[personal profile] joyfuljulie 2025-05-17 10:06 pm (UTC)(link)
[Julie wears an optimistic mask quite well! Canting her head to look up at Arthur as he speaks to her she breaks gives her head a quick but firm shake.]

Oh no, never ever! We don't have a single car in the Neighborhood.

[That said she huffs a little.]

You've got to be more optimistic than that. It might not be easy but you can do it!

[Or not. Maybe he could fail. Maybe we could both fail. Just like before.]
smilefornow: (feeling that numb)

[personal profile] smilefornow 2025-05-17 11:33 pm (UTC)(link)
None at all? We had cars, they just...didn't work. Well, I suppose it's more accurate to say we had parts of cars.

[Husks, really, stripped of anything useful long ago. Not all helpful to Arthur's current predicament. Maybe he should have paid more attention to them, he'd always had a knack with machines, but it had never occurred to him. They were...well...skeletons, in a way. It seemed wrong to disturb them.

Granted, his little bus is in roughly the same aesthetic condition. But with a bit of fixing up, it could be a bloody groovy little automobile.]


Ah, well, I'm certainly game to give it a go!

[There isn't much of a choice. And thinking ahead, the automobiles they've both ended up with are terribly useful for a nomadic sort of life. The big one's practically a flat on wheels, or could be. The odd young lady could live very comfortably in a thing like that.

Besides, it's nice to get a bit of encouragement. It's been a while since anyone gave him that.]