Entry tags:
TEST DRIVE ∞ May 2025
Test Drive ∞ May 2025
The First Collision
The Diadem is an invite-only panfandom game set in a retro-futuristic world where uprooted souls find themselves deep within an eerie wasteland of roads and highways frequently assailed by cosmic storms. Three united strongholds keep the population. Its capital is Panorama, a large metropolis at the planet's center.
Soon, you realize you aren't alone. Calling themselves fluxdrifts, the "locals" have similar stories to you, either for themselves or their ancestry. You speak to an old woman who claims she hailed from another star. You meet a young man who says his great-great-grandfather knew a strange language everybody spoke "back home." As you explore, you stumble across a coin you recognize or your sister's locket. How did it get here? What does this mean? That's for you to discover.
But first, you need to find a ride.
Soon, you realize you aren't alone. Calling themselves fluxdrifts, the "locals" have similar stories to you, either for themselves or their ancestry. You speak to an old woman who claims she hailed from another star. You meet a young man who says his great-great-grandfather knew a strange language everybody spoke "back home." As you explore, you stumble across a coin you recognize or your sister's locket. How did it get here? What does this mean? That's for you to discover.
But first, you need to find a ride.
No invites needed to play on the TDM. Everyone's welcome! Use the Invite Request thread below to request an invite from another player.
∞ Summary ∞
IC-wise, arrivals are scattered throughout the month. Events described on the TDM are also ongoing throughout the month. If you'd rather jump right into the action, you're free to begin in media res with your character having already been on the planet for several days.
Post-impact, characters will wake up in a med tent by the Scrapyard. From there, they must accept a vehicle on loan and make the 2-hour drive to the nearest city, Panorama. If they refuse the car because they don't want the loan, they'll be in debt for medical bills instead...so just take the car. It'll come in handy.
Some things to keep in mind when bringing in your character:
TDM threads can be canon if characters are accepted. Top-levels made to the TDM should be open to all.
Post-impact, characters will wake up in a med tent by the Scrapyard. From there, they must accept a vehicle on loan and make the 2-hour drive to the nearest city, Panorama. If they refuse the car because they don't want the loan, they'll be in debt for medical bills instead...so just take the car. It'll come in handy.
Some things to keep in mind when bringing in your character:
- Pick an injury. At minimum, they got knocked out; at most, whatever they can recover from. Medicine is decently advanced so they'll heal faster if not painlessly.
- Decide items kept. Reasonable items on their person only: photos, keys, clothes, costumes. No pets or animal companions. Wildly out-of-place tech and personal cell phones will be damaged beyond repair.
- Select a weapon. Do this only if eligible. Guidelines about weapons and powers are on the FAQ.
- Choose a vehicle. Decide whether your character gets 2-3 options or if they're stuck with something they hate. Players can pick directly from our collection or source their own images. Anything under a similar aesthetic will work. If your character needs accommodations for driving, they can have them. Ask us for details.
- Get a phone. Characters have to obtain a phone (and a SIM card) themselves. If they've got one from home, it's damaged beyond repair. Phones are cheap. It'll only take a couple of weeks to afford one. You need to know the number before you text or call anyone. Read about phones and the Forum before you hop on it.
TDM threads can be canon if characters are accepted. Top-levels made to the TDM should be open to all.
Fluxdrift
Arrival & Introduction
Date: Throughout May
You've tumbled over a cliff. You were fighting for your life. You're on the cusp of death. You slipped in the shower. Whatever the catalyst, you struggle to cling to consciousness. As darkness overtakes you, a swirling vortex warps light and shadow in a way that defies all physics. A dark wail etches into your very bones. You couldn't describe it if you tried. You can barely comprehend what it is.
Then you open your eyes.
Through the figure's mask ©, you swear the face is grinning down at you. The tent you're in smells of antiseptic, and scratchy blankets line your cot. Injuries you've sustained have been bandaged. In the corner, you spot a MedBot that's fixed you up. Depending on the extent of your injuries, the doctor on duty might give you some painkillers before you go. Thankfully, your belongings are by the exit. Sorry if anything's damaged. Your landing was pretty rough.
You follow the figure outside. They are Yom Crook, here to lend a hand to fellow fluxdrifts like yourself. Their car's parked beside them. Actually, there are lots of cars around, but Yom Crook's stands out with its painted shark mouth. They explain they found you, unconscious, in a diffusion zone and brought you here. The nearest city is a 2-hour drive northeast. Forget about walking. You'll never make it. Also, you owe the doctor a lot of money for patching you up. But you're in luck: they've got some wheels for you and if you accept the vehicle on loan, Yom Crook will cover your medical bills. That's a good deal, right? It's not the shiniest car or motorcycle, but it'll do. If fortune favors, you'll get to choose between two or three options. Plus, if you need accommodations to drive—like adjustments to your seat height or modified controls—you'll receive all that for free.
Take the vehicle. (And the loan.) Yom Crook assures you that you'll have six months before collectors come around. Any time you're ready to pay a part of it down, return here to the Scrapyard. You'll get a receipt and everything. Paying off the loan in six months isn't impossible, but it will take a lot of work. Just don't get too lax. There's a good chance you'll be juggling multiple loans as you try to get by.
You either know how to drive, or you'll have a bare-bones manual to get you started. Road rules are more a suggestion than enforced, so just hit the pedal and go. The car has some basic features. The built-in compass will help you navigate.
Through the figure's mask ©, you swear the face is grinning down at you. The tent you're in smells of antiseptic, and scratchy blankets line your cot. Injuries you've sustained have been bandaged. In the corner, you spot a MedBot that's fixed you up. Depending on the extent of your injuries, the doctor on duty might give you some painkillers before you go. Thankfully, your belongings are by the exit. Sorry if anything's damaged. Your landing was pretty rough.
You follow the figure outside. They are Yom Crook, here to lend a hand to fellow fluxdrifts like yourself. Their car's parked beside them. Actually, there are lots of cars around, but Yom Crook's stands out with its painted shark mouth. They explain they found you, unconscious, in a diffusion zone and brought you here. The nearest city is a 2-hour drive northeast. Forget about walking. You'll never make it. Also, you owe the doctor a lot of money for patching you up. But you're in luck: they've got some wheels for you and if you accept the vehicle on loan, Yom Crook will cover your medical bills. That's a good deal, right? It's not the shiniest car or motorcycle, but it'll do. If fortune favors, you'll get to choose between two or three options. Plus, if you need accommodations to drive—like adjustments to your seat height or modified controls—you'll receive all that for free.
Take the vehicle. (And the loan.) Yom Crook assures you that you'll have six months before collectors come around. Any time you're ready to pay a part of it down, return here to the Scrapyard. You'll get a receipt and everything. Paying off the loan in six months isn't impossible, but it will take a lot of work. Just don't get too lax. There's a good chance you'll be juggling multiple loans as you try to get by.
You either know how to drive, or you'll have a bare-bones manual to get you started. Road rules are more a suggestion than enforced, so just hit the pedal and go. The car has some basic features. The built-in compass will help you navigate.
OPTIONAL PROMPTS: a flat tire; a body on the road (is it a trap?); a fender bender
Panorama
Explore & Settle In
Conditions: Warm spring temperatures, light showers
After 2 hours on the road, you find civilization. The largest of the strongholds, Panorama is where the economy thrives. Massive power plants glowing red make it visible from a distance. The city is divided into three districts. For now, you can access the Pavilion and the Blocks. Don't worry about the Sanctum; they're not letting you in.
You only need to know two things about Panorama: 1) it's big, the size of a modern metropolis, and you'll need your car to get around; 2) anything goes as long as you don't pick a fight with the wrong person. Street smarts will get you far. Despite its geographical size, the population isn't huge. With roughly a million people in a city designed for over twice that number, Panorama is far from deserted, but nor is it overcrowded. It's a good thing. Resources are limited as it is.
You only need to know two things about Panorama: 1) it's big, the size of a modern metropolis, and you'll need your car to get around; 2) anything goes as long as you don't pick a fight with the wrong person. Street smarts will get you far. Despite its geographical size, the population isn't huge. With roughly a million people in a city designed for over twice that number, Panorama is far from deserted, but nor is it overcrowded. It's a good thing. Resources are limited as it is.
The Pavilion: Free Samples
Like any large city, Panorama features a couple of supermarkets. The stock's not as consistent as a proper supermarket. On occasion, shelves can remain cleaned out for a week or two. Regardless, the long tradition of free samples remains. If you're not already shopping, you'll notice the crowded parking lot and clusters of lines inside.
Try samples, push through the crowds as you shop, or give yourself a five-finger discount. If you're cautious, you can pocket a few small items without consequences. The Pavillion doesn't have the infrastructure for surveillance; unless someone sees you, you won't be caught. Steal from the store or pilfer someone's wallet. Maybe you even make a new friend if you bump into another fluxdrift. Or, start a fight with somebody who cut you off in the cheese line. Don't make too much of a ruckus, or you'll be thrown out.
As you look around, you'll see posters advertising temporary positions for the cash register or graveyard shifts in the warehouse. Seems they might've lost several employees recently (how'd that happen?), which is good for you! It's just a 6-week position, but it'll get you on your feet. The city has temporary positions like this all over. Permanent ones are harder to come by when you're new.
Try samples, push through the crowds as you shop, or give yourself a five-finger discount. If you're cautious, you can pocket a few small items without consequences. The Pavillion doesn't have the infrastructure for surveillance; unless someone sees you, you won't be caught. Steal from the store or pilfer someone's wallet. Maybe you even make a new friend if you bump into another fluxdrift. Or, start a fight with somebody who cut you off in the cheese line. Don't make too much of a ruckus, or you'll be thrown out.
As you look around, you'll see posters advertising temporary positions for the cash register or graveyard shifts in the warehouse. Seems they might've lost several employees recently (how'd that happen?), which is good for you! It's just a 6-week position, but it'll get you on your feet. The city has temporary positions like this all over. Permanent ones are harder to come by when you're new.
Samples include: steamed cabbage dumplings, synthetic cherry juice, cheddar cheese, and chocolate-covered alien eggs (it's crunchy and weirdly tasty). They're served in the usual throwaway paper cups with little toothpicks.
The Blocks: Power Outage
Power's finicky in Panorama, especially in the Blocks. Saint Margery's Hospital, located in the same area, has priority for power so the first to go are the motels. Maybe you've been in your room for a couple of weeks, maybe you just got here—and by the way, every motel desk is happy to put the fee on your tab if you don't have the money upfront—but all the motels on the east side are in a blackout, leaving only the west side motels up and running.
What do you do? You have three choices:
What do you do? You have three choices:
- Risk leaving your room and head to the other side where there's power. Knock on some doors and negotiate with another to share the room. They might shut the door in your face, ask for a favor in return, or be nice enough to help you with no strings attached. There's no guarantee your unattended room will be untouched, though, and you'll be on the hook for any damages an intruder causes.
- Sit in the dark and deal. It's not the worst idea, but the TV's down, the vending machines are powered down, and with the entire place plunged into darkness, you risk getting robbed. If you struggle with defending yourself, you might want to find some trustworthy company. You can also sneak out of there and let them take your leftover pizza. It's not like you've got a ton of valuables, right? Plus, clobbering someone in the face with a frying pan sounds great until you realize you've gotta do something with the body. And what if this person's got a friend waiting?
- Get in your car and drive (or grab a friend for a road trip). If you scroll the Forum, you might notice reports on diffusion zones southward. Besides, these motels are hardly your forever home. The city can only provide so much. Why not go for a ride and see what you can find out there?
OPTIONAL PROMPTS: clean up on aisle 3 (what is that goo?); a knock at your door but no one's there; you hear screaming or a commotion down the hall
The Fringes
Quad 3: Lockdown
Conditions: Stormy, with flooding roads
Felix Bjurstrom
> Date: 125-05-17
> Time: 02:15:57
> Emergency road lights have been reported in Quadrant 3! Please, can someone go see what's there? When last we chasers investigated emergency lights, a whole truck filled with sour candy had tipped over. Our stores were stocked for weeks! Oh, be careful - reception looks bad in that zone.
> Date: 125-05-17
> Time: 02:15:57
> Emergency road lights have been reported in Quadrant 3! Please, can someone go see what's there? When last we chasers investigated emergency lights, a whole truck filled with sour candy had tipped over. Our stores were stocked for weeks! Oh, be careful - reception looks bad in that zone.
Through the open windows, a computer awakens and displays a cheerful smile. The lights inside switch on.
Pick your scenario role below. Your thread partner doesn't need to take the opposite role! They can join you in the same scenario (i.e. trapped together). Players are also free to create a generic NPC for the other side to facilitate the thread.
After characters escape, they'll find one bottle of antibiotics in their pocket or car, whether they remember taking it or not.
After characters escape, they'll find one bottle of antibiotics in their pocket or car, whether they remember taking it or not.
A: Sealed In
As you peer through the windows, you see crates of medicine floating around. Antibiotics in the diadem are valuable. Hospitals and doctors are always buying. You can keep it for yourself or make a quick buck. Or maybe you're compelled to help somebody back in the city who's in need. Whatever the reason, you decide to take the risk and step inside.
Water splashes around your ankles. The lock buzzes behind you. If you try to break the windows, you discover they're unnaturally resistant to shattering. With the whole place locked tight, the water begins to churn. Then the computer lights up again.
Warning, it flashes in large, bold text. Quarantine in progress. Release code required for exit.
- To find the code, you'll have to search. Duck under the water, go through sopping envelopes and sticky notes or pick the locks on the filing cabinets and desk drawers. You can also try hacking the computers. Use your computer knowledge or fall back on the age-old trick of seeing who wrote down their password.
- The files, notepads, and emails start innocuous, but as you look through them, disturbing phrases jump out at you—a dark thought you've had or a cruel taunt from someone in your past. The longer you're fixed on the terrible words, the higher the water begins to rise. Only another can break you out of your trance.
- With the rising water comes fear. And the more you're afraid, the more the water also rises. You begin to see faces in the water, bobbing like balloon heads. Do you recognize them? If you move to take a closer look, they will sink back beneath the surface as if never there.
- If you manage to swallow your panic, you can eventually find a triple-laminated binder with the release code and instructions. Bad news: you need someone on the outside to punch in the 6 strange symbols in order. The instructions explain that the code panel is located at the back of the building.
B: Set Free
As you peer through the windows, you see not just the crates of medicine but someone trapped inside. They look like they might be in trouble, and from your vantage point, you notice that the water is bubbling strangely. It's definitely not normal rainwater. As you watch, the water rises unnaturally, stopping and starting. It's as if the water level is responding to an external stimulus.
- The glass is soundproof. You can't hear what the person inside is saying, so you'll have to communicate with each other another way. Try charades, typing on your phone, or whatever you think of. Eventually, you determine that they're stuck and that you need to enter some sort of code onto a pad located—according to your trapped partner—at the back of the building.
- Around the back, shadows swallow your surroundings. The panel must be pried open, but a slippery substance makes it hard to get a good grip. Each time the substance touches you, you grow uneasy. You swear you see eyes watching you, though when you turn around, nothing's there.
- You can't seem to keep the instructions in your mind. And those symbols...they burn into your retinas. Through them, you glimpse an incomprehensibly massive figure unfurling in the darkness, pulsing as if in a deep sleep. When you snap back to reality, you realize you've injured yourself, slicing your hand on a sharp edge or a bruise you can't remember getting.
- Once you manage to release the doors, the water inside the office drains upward into the sky as though sucked out by a giant hose. The darkness spreads. Get out of there fast before the shadows drag you or your partner into the void.
Main Navigation ::: ⇅
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river kwan | original character
🩺 a road yet taken
🩺 glitter in our eyes
🩺 no sleep block
no sleep block!
[ Sunday's only just stepped out of his room intending to go and find a job since that tab is on his mind, too. What he didn't expect is what he's greeted with instead of continuing on down the hallway even though he'd noted the alarming goo on his way in.
His reflexes are just slightly too slow as the rag absolutely hits him in the face and he grabs it a second later. Then stands with it in his hand because his barely started and now unfinished question is answered, though... he's still just going to stand there for a moment. Very helpfully, and absolutely watching the work happening rather than assisting. ]
Are there other cleaning supplies we could use? It might be faster with... some sort of brush.
[ Not that he knows where to find one! Maybe a supply closet will have some somewhere around here. Sunday's finally crouching down to tentatively dab at the goo instead of doing nothing, at least. ]
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Oh, yeah. You're right.
[River crouches down to make an experimental swipe at the goo, grabbing a fistful. He makes a face.]
Well, if you don't mind hunting for mops and multipurpose cleaner, then let's look around bro. Otherwise, if we go to sleep, I feel like the goo will goo us up in our sleep.
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[ Vividly so, and an accurate concern. To the point where it does make Sunday pause to look down at the goo with even more concern than before, as if the presence of it wasn't worrying enough before it was pointed out it could spread further. Of which goo he's removed exactly none - more like just sort of smeared it slightly to the left of where he'd made a terrible attempt at cleaning it.
That's about all the reason he needs to give up on cleaning round #1 to stand up again after carefully folding the rag in on itself to not transfer whatever's on it elsewhere. ]
I should rather not take that chance if you're available to help look around. Have you seen any closets on this floor where we might look?
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[A very nice way to say, "talks too much."]
I'm not sure if our floor has it, but we can start at the lobby and raid the janitor's closet. You in?
[River doesn't even wait for him to answer, he's already stepping forward, only deeming it necessary to pause and look over his shoulder to see if Sunday will follow.]
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[ That proclamation got a wing twitch of amusement from him even if his expression doesn't exactly change. Sunday might not be doing the best job of demonstrating said talkativeness but it's in there somewhere. Just waiting.
Sort of like the second he waited too long before the other man is on the move and he has to take a hurried step or two to catch up. ]
I'll help wherever I can, assuming they have enough supplies here. [ Hopefully for something else and not the goo since that'd be mean it's a regular occurrence Sunday doesn't particularly want to think about. Which, speaking of - and with one last glance back at the goo - ] Have you ever encountered anything like this before?
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glitter in our eyes
I hadn't thought about it.
[In fact, she's never really considered alien eggs at all until today.]
It's— probably about the same? Wouldn't it depend on how big they are?
[That's not really how nutrition works, Raven.]
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[River, always grateful for small talk and company, continues, making a sweeping motion with his arm towards the vendors handing out samples.]
Like, if I had to choose, I'd just be eating cheese and the cabbage dumplings because of the basic proteins, fibers, and vitamins it offers, even in small doses. If I ate a bunch of these eggs to feel full, it wouldn't give me the same benefits as those alternatives. You understand what I'm saying?
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She wrinkles her nose a little.]
Sounds like eating would get pretty tiresome if you decided all your meals that way. Not surprising that something else would win out over the eggs, though. Chocolate isn't usually considered nutritious.
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[Don't mind him, he's munching on some more cheese before continuing.]
But I always think everyone should pause and think about what they eat and how it makes them feel; does it give more energy or does it make you feel like crap even if the initial high is good afterward?
[So he says as he... Eats another alien egg.]
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[There's a faint note of amusement in her voice as she watches him, a smile quirking to one side before she looks back down at her plate and prods one of her eggs with the fork she'd been given before she finally spears a piece to try.]
It seems like we're going to have to work with whatever we can get our hands on here. As offerings go, it could be worse.
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a road yet taken
"Yo! You need a lift, bro?” Jesse finally lifts his head, squinting into the light. There’s a guy hanging out the driver’s side of a dusty Hummer H3, window rolled down, hair moving with the breeze like it belongs on a shampoo commercial. The dude looks too friendly to be real. Some kind of golden retriever energy crammed into a human body. Jesse stares for a second, skeptical. It’s not that he doesn’t appreciate the offer. It’s just...people like that? They don’t usually stop for people like him.
But he glances back at the dying silhouette of the van, then down at his dust-caked jeans and the reddened knuckles on his right hand from punching the dash earlier. Pride’s a hell of a thing, but so is needing to not spend the night in a ditch. So, after a moment, Jesse raises a hand and calls back. His voice is gruff, but not ungrateful. ]
Yeah, uh...yeah, man. That’d be cool, actually.
[ He jogs the few paces around to the passenger side, grabbing the door handle and popping it open. There's a pause before he gets in, his fingers tapping the edge of the door frame. ]
You’re not gonna, like, start monologuing about crypto or some pyramid scheme, right?
[ There’s a ghost of a grin as he climbs in anyway, settling into the seat and pulling the door shut. He exhales like he’s been holding his breath for hours. Blue eyes flick sideways towards the driver. ]
Thank you, by the way. I'm Jesse.
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Glad to hear it. Welcome aboard! And it looks like I arrived in the nick of time.
[Jesse's question makes him blink and then guffaw in disbelief shaking his head.]
Crypto? That convoluted bull-crap of a currency? If I wanted to scam people, I'd just be a total quack and recommend Herbalife.
[See, he's good people. He revs up the engine again and the Hummer starts sailing down the road.]
And you're welcome. The name's River and I'm from California. Where'd you fall in from?
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Cali, huh? Makes sense. You got that whole, uh, sunshine-and-smoothies vibe.
[ He says it without malice, a little dry, maybe, but not mean. If anything, it’s his way of acknowledging the contrast. River's all bright energy and golden-hour charm, and Jesse, well, he's all bruises and shadows stuffed into an oversized, zipped-up hoodie. His fingers drum absently on the window ledge, then pause. The question takes him a second longer to answer. ]
I'm from New Mexico. The ABQ. I think I kinda...fell outta the sky? I dunno. One second, I was back there, the next I was waking up in some sketchy hospital tent, balls-deep in debt, being patched up by some robot-thing. Not entirely convinced this isn't just a super bad trip, honestly. [ He glances over, like he's checking to see if River’s still picking up what he's putting down. ] You crash land here, too, or just take a wrong exit off the 405?
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[So much protein you can fit in one! And though he says that, it's all in jest. He listens to Jesse's tale and then shakes his head at his question.]
I crash landed too. Hell of a migraine. Had to make sure I didn't get a concussion, but I trust my senses. Unfortunately, shit's real and it's gonna keep being real.
[River carefully passes a car to enter a free space to his left.]
And you're not tripping, trust me. I've seen trips and I can safely say you're sober. Now whether that's a good thing or not, that's up to you.
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Sober and stranded in another dimension. Dope.
[ He says it dryly, like he’s already filed that reality under “shit I can’t fix so I guess I’m living with it.” His gaze tracks the horizon. It all looks just enough like the desert he remembers to mess with his head, like this place is wearing the skin of something familiar just to make the knife twist deeper. ]
This probably ain't even the weirdest thing that’s ever happened to me if I'm honest.
[ He lets that sit there, unexplained. Another one of those half-truths that says more than it hides if you know where to look. He glances sideways, studying River again. He’s not used to people like this: open, unbothered, still making jokes even when the world’s tipped sideways. But he’s not hating it, either. He tips his chin towards the piece of paper pressed to the windshield. ]
So...you're a doctor?
[ Jesse’s eyes linger, sharp with interest, like he’s trying to place this guy properly now that the adrenaline’s gone and the dust is settling. He still doesn’t know what the rules of this place are: who to trust, what’s real, what the hell they’re all doing here. But it feels like River’s the first person in a while who’s asked him a question without wanting something in return. ]
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glitter in your eyes
Nah, they're kinda growing on me.
[ No sharing. ]
Can't say the protein matters much, though.
[ At least, in his mind. He grabs food when he can get it, most of it out in space tastes like shit and you gotta fancy it up with a lot of spices. But, food is food and he isn't picky. He knows the basics of needing nutrients of some kind, but it's all fuel in the end, just a way to get from point A to point B and keep going. ]
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Right? Loving the crunch.
[He'll settle for another paper cup of cheese cubes that he's saved.]
I'd say it matters. I think in a place like this, nutritional labels are optional so I'd like to know what I'm putting in my body. Body's a temple bro.
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[ They're completely on opposite sides on that, at least, because he's never once thought of his body as a temple (as evidenced by the copious amounts of alcohol he consumes), but different perspectives are just fine by him. ]
You think about that stuff a lot?
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[Which is apparent by his broad build with the height that accentuates it. But instead of being intimidating, the vibes he has is anything, but that.</small.] I'm also a general practitioner. Er, doctor. Basic doctor. So nutrition goes hand in hand with that. I tell you what buddy, some doctors I know eat like shit so it isn't always applicable.
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But he doesn't actively pay attention to nutrition labels or what he's taking in. They have what they can get, and any sort of meat is a luxury. ]
I'm out in space, so — we don't see a lot of this stuff. [ And he freely consumes alcohol when they're docked at a station so he doesn't think much about what he puts in his body. ] Basic doctor, like you a have a clinic?
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no sleep block
Actually? Guy makes a good point, and Megumi does hate this entire matter of being in debt. No jujutsu sorcerer worth his own pay makes a pact lightly. ]
You got anything to use on it or are you just cleaning with water? There was a janitor's closet near the stairs, if I remember right.
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[He snaps his fingers, an idea popping up in his head.]
Now hear me out. We're dealing with goo right?
...
...
Let's try some salt.
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But yeah, that could absolutely be some kind of rogue gastropod. It doesn't seem like it's anything worse than an overgrown ooze-shaped creature, at least. ]
Not sure they'll keep salt in there...but then again, maybe they've gotten these before.
[ He's gotten the impression that the folks around here are used to slightly weirder problems than the average citizen of Tokyo. ]
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[Does River sound excited? Maybe.]
But it sounds like you're catching onto my extremely enlightened and excellent idea. If that fails, let's try vinegar and baking soda.
[He almost sounds like a kid who just wants to mess with the weird goop in front of him.]
Let's go! [And without warning, he's moving down the hallway to look for the janitor's closet and just assuming Megumi will follow because why not? They're gonna play with goo!]
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