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The Diadem ([personal profile] thediadem) wrote in [community profile] diademooc2025-05-15 08:42 am

TEST DRIVE ∞ May 2025

Test Drive ∞ May 2025
The First Collision
©
Jump ⇅ :: ArrivalPanoramaFringesInvite Request
The Diadem is an invite-only panfandom game set in a retro-futuristic world where uprooted souls find themselves deep within an eerie wasteland of roads and highways frequently assailed by cosmic storms. Three united strongholds keep the population. Its capital is Panorama, a large metropolis at the planet's center.

Soon, you realize you aren't alone. Calling themselves fluxdrifts, the "locals" have similar stories to you, either for themselves or their ancestry. You speak to an old woman who claims she hailed from another star. You meet a young man who says his great-great-grandfather knew a strange language everybody spoke "back home." As you explore, you stumble across a coin you recognize or your sister's locket. How did it get here? What does this mean? That's for you to discover.

But first, you need to find a ride.

No invites needed to play on the TDM. Everyone's welcome! Use the Invite Request thread below to request an invite from another player.

∞ Summary ∞
IC-wise, arrivals are scattered throughout the month. Events described on the TDM are also ongoing throughout the month. If you'd rather jump right into the action, you're free to begin in media res with your character having already been on the planet for several days.

Post-impact, characters will wake up in a med tent by the Scrapyard. From there, they must accept a vehicle on loan and make the 2-hour drive to the nearest city, Panorama. If they refuse the car because they don't want the loan, they'll be in debt for medical bills instead...so just take the car. It'll come in handy.

Some things to keep in mind when bringing in your character:

  • Pick an injury. At minimum, they got knocked out; at most, whatever they can recover from. Medicine is decently advanced so they'll heal faster if not painlessly.
  • Decide items kept. Reasonable items on their person only: photos, keys, clothes, costumes. No pets or animal companions. Wildly out-of-place tech and personal cell phones will be damaged beyond repair.
  • Select a weapon. Do this only if eligible. Guidelines about weapons and powers are on the FAQ.
  • Choose a vehicle. Decide whether your character gets 2-3 options or if they're stuck with something they hate. Players can pick directly from our collection or source their own images. Anything under a similar aesthetic will work. If your character needs accommodations for driving, they can have them. Ask us for details.
  • Get a phone. Characters have to obtain a phone (and a SIM card) themselves. If they've got one from home, it's damaged beyond repair. Phones are cheap. It'll only take a couple of weeks to afford one. You need to know the number before you text or call anyone. Read about phones and the Forum before you hop on it.

TDM threads can be canon if characters are accepted. Top-levels made to the TDM should be open to all.
TDM Questions? Here — Game Questions? FAQ
SettingTakenReservesApplications ::: ⇅ Top
Fluxdrift
Arrival & Introduction
Date: Throughout May
You've tumbled over a cliff. You were fighting for your life. You're on the cusp of death. You slipped in the shower. Whatever the catalyst, you struggle to cling to consciousness. As darkness overtakes you, a swirling vortex warps light and shadow in a way that defies all physics. A dark wail etches into your very bones. You couldn't describe it if you tried. You can barely comprehend what it is.

Then you open your eyes.


Through the figure's mask ©, you swear the face is grinning down at you. The tent you're in smells of antiseptic, and scratchy blankets line your cot. Injuries you've sustained have been bandaged. In the corner, you spot a MedBot that's fixed you up. Depending on the extent of your injuries, the doctor on duty might give you some painkillers before you go. Thankfully, your belongings are by the exit. Sorry if anything's damaged. Your landing was pretty rough.

You follow the figure outside. They are Yom Crook, here to lend a hand to fellow fluxdrifts like yourself. Their car's parked beside them. Actually, there are lots of cars around, but Yom Crook's stands out with its painted shark mouth. They explain they found you, unconscious, in a diffusion zone and brought you here. The nearest city is a 2-hour drive northeast. Forget about walking. You'll never make it. Also, you owe the doctor a lot of money for patching you up. But you're in luck: they've got some wheels for you and if you accept the vehicle on loan, Yom Crook will cover your medical bills. That's a good deal, right? It's not the shiniest car or motorcycle, but it'll do. If fortune favors, you'll get to choose between two or three options. Plus, if you need accommodations to drive—like adjustments to your seat height or modified controls—you'll receive all that for free.

Take the vehicle. (And the loan.) Yom Crook assures you that you'll have six months before collectors come around. Any time you're ready to pay a part of it down, return here to the Scrapyard. You'll get a receipt and everything. Paying off the loan in six months isn't impossible, but it will take a lot of work. Just don't get too lax. There's a good chance you'll be juggling multiple loans as you try to get by.

You either know how to drive, or you'll have a bare-bones manual to get you started. Road rules are more a suggestion than enforced, so just hit the pedal and go. The car has some basic features. The built-in compass will help you navigate.

OPTIONAL PROMPTS: a flat tire; a body on the road (is it a trap?); a fender bender

Panorama
Explore & Settle In
Conditions: Warm spring temperatures, light showers
After 2 hours on the road, you find civilization. The largest of the strongholds, Panorama is where the economy thrives. Massive power plants glowing red make it visible from a distance. The city is divided into three districts. For now, you can access the Pavilion and the Blocks. Don't worry about the Sanctum; they're not letting you in.

You only need to know two things about Panorama: 1) it's big, the size of a modern metropolis, and you'll need your car to get around; 2) anything goes as long as you don't pick a fight with the wrong person. Street smarts will get you far. Despite its geographical size, the population isn't huge. With roughly a million people in a city designed for over twice that number, Panorama is far from deserted, but nor is it overcrowded. It's a good thing. Resources are limited as it is.
The Pavilion: Free Samples
©
Like any large city, Panorama features a couple of supermarkets. The stock's not as consistent as a proper supermarket. On occasion, shelves can remain cleaned out for a week or two. Regardless, the long tradition of free samples remains. If you're not already shopping, you'll notice the crowded parking lot and clusters of lines inside.

Try samples, push through the crowds as you shop, or give yourself a five-finger discount. If you're cautious, you can pocket a few small items without consequences. The Pavillion doesn't have the infrastructure for surveillance; unless someone sees you, you won't be caught. Steal from the store or pilfer someone's wallet. Maybe you even make a new friend if you bump into another fluxdrift. Or, start a fight with somebody who cut you off in the cheese line. Don't make too much of a ruckus, or you'll be thrown out.

As you look around, you'll see posters advertising temporary positions for the cash register or graveyard shifts in the warehouse. Seems they might've lost several employees recently (how'd that happen?), which is good for you! It's just a 6-week position, but it'll get you on your feet. The city has temporary positions like this all over. Permanent ones are harder to come by when you're new.
Samples include: steamed cabbage dumplings, synthetic cherry juice, cheddar cheese, and chocolate-covered alien eggs (it's crunchy and weirdly tasty). They're served in the usual throwaway paper cups with little toothpicks.
The Blocks: Power Outage
©
Power's finicky in Panorama, especially in the Blocks. Saint Margery's Hospital, located in the same area, has priority for power so the first to go are the motels. Maybe you've been in your room for a couple of weeks, maybe you just got here—and by the way, every motel desk is happy to put the fee on your tab if you don't have the money upfront—but all the motels on the east side are in a blackout, leaving only the west side motels up and running.

What do you do? You have three choices:

  • Risk leaving your room and head to the other side where there's power. Knock on some doors and negotiate with another to share the room. They might shut the door in your face, ask for a favor in return, or be nice enough to help you with no strings attached. There's no guarantee your unattended room will be untouched, though, and you'll be on the hook for any damages an intruder causes.
  • Sit in the dark and deal. It's not the worst idea, but the TV's down, the vending machines are powered down, and with the entire place plunged into darkness, you risk getting robbed. If you struggle with defending yourself, you might want to find some trustworthy company. You can also sneak out of there and let them take your leftover pizza. It's not like you've got a ton of valuables, right? Plus, clobbering someone in the face with a frying pan sounds great until you realize you've gotta do something with the body. And what if this person's got a friend waiting?
  • Get in your car and drive (or grab a friend for a road trip). If you scroll the Forum, you might notice reports on diffusion zones southward. Besides, these motels are hardly your forever home. The city can only provide so much. Why not go for a ride and see what you can find out there?

OPTIONAL PROMPTS: clean up on aisle 3 (what is that goo?); a knock at your door but no one's there; you hear screaming or a commotion down the hall


The Fringes
Quad 3: Lockdown
Conditions: Stormy, with flooding roads
Felix Bjurstrom
> Date: 125-05-17
> Time: 02:15:57

> Emergency road lights have been reported in Quadrant 3! Please, can someone go see what's there? When last we chasers investigated emergency lights, a whole truck filled with sour candy had tipped over. Our stores were stocked for weeks! Oh, be careful - reception looks bad in that zone.
Whether you end up here on your own or you were following a tip on the Forum, the outcome is the same: you come to a stop in front of a 2-story office building that's flooded several inches deep. Emergency lights from a roadblock flicker through the stormy night. Stepping out of your car, you're soaked within seconds. When you check your phone, you don't have any bars. No calls in or out.

Through the open windows, a computer awakens and displays a cheerful smile. The lights inside switch on.

Pick your scenario role below. Your thread partner doesn't need to take the opposite role! They can join you in the same scenario (i.e. trapped together). Players are also free to create a generic NPC for the other side to facilitate the thread.

After characters escape, they'll find one bottle of antibiotics in their pocket or car, whether they remember taking it or not.


A: Sealed In
As you peer through the windows, you see crates of medicine floating around. Antibiotics in the diadem are valuable. Hospitals and doctors are always buying. You can keep it for yourself or make a quick buck. Or maybe you're compelled to help somebody back in the city who's in need. Whatever the reason, you decide to take the risk and step inside.

Water splashes around your ankles. The lock buzzes behind you. If you try to break the windows, you discover they're unnaturally resistant to shattering. With the whole place locked tight, the water begins to churn. Then the computer lights up again.

Warning, it flashes in large, bold text. Quarantine in progress. Release code required for exit.
  • To find the code, you'll have to search. Duck under the water, go through sopping envelopes and sticky notes or pick the locks on the filing cabinets and desk drawers. You can also try hacking the computers. Use your computer knowledge or fall back on the age-old trick of seeing who wrote down their password.
  • The files, notepads, and emails start innocuous, but as you look through them, disturbing phrases jump out at you—a dark thought you've had or a cruel taunt from someone in your past. The longer you're fixed on the terrible words, the higher the water begins to rise. Only another can break you out of your trance.
  • With the rising water comes fear. And the more you're afraid, the more the water also rises. You begin to see faces in the water, bobbing like balloon heads. Do you recognize them? If you move to take a closer look, they will sink back beneath the surface as if never there.
  • If you manage to swallow your panic, you can eventually find a triple-laminated binder with the release code and instructions. Bad news: you need someone on the outside to punch in the 6 strange symbols in order. The instructions explain that the code panel is located at the back of the building.
Let's hope a friendly face comes along.

B: Set Free
As you peer through the windows, you see not just the crates of medicine but someone trapped inside. They look like they might be in trouble, and from your vantage point, you notice that the water is bubbling strangely. It's definitely not normal rainwater. As you watch, the water rises unnaturally, stopping and starting. It's as if the water level is responding to an external stimulus.
  • The glass is soundproof. You can't hear what the person inside is saying, so you'll have to communicate with each other another way. Try charades, typing on your phone, or whatever you think of. Eventually, you determine that they're stuck and that you need to enter some sort of code onto a pad located—according to your trapped partner—at the back of the building.
  • Around the back, shadows swallow your surroundings. The panel must be pried open, but a slippery substance makes it hard to get a good grip. Each time the substance touches you, you grow uneasy. You swear you see eyes watching you, though when you turn around, nothing's there.
  • You can't seem to keep the instructions in your mind. And those symbols...they burn into your retinas. Through them, you glimpse an incomprehensibly massive figure unfurling in the darkness, pulsing as if in a deep sleep. When you snap back to reality, you realize you've injured yourself, slicing your hand on a sharp edge or a bruise you can't remember getting.
  • Once you manage to release the doors, the water inside the office drains upward into the sky as though sucked out by a giant hose. The darkness spreads. Get out of there fast before the shadows drag you or your partner into the void.
Of course, you don't have to help anyone. You can leave the individual there, make a deal, or outright extort them. But remember, you're not the only person on these roads. You might want to play your cards carefully, even if altruism isn't your first instinct.
chromas: (♢ 𝟎𝟐𝟕)

lune | clair obscur: expedition 33

[personal profile] chromas 2025-05-15 08:35 pm (UTC)(link)
threads open to all ♢ spoiler-free for expedition 33 unless with canonmates or discussed ♢ emp comment for further plotting
chromas: (♢ 𝟎𝟑𝟕)

arrival — flat tire

[personal profile] chromas 2025-05-15 08:39 pm (UTC)(link)
ARRIVAL — flat tire
[ despite knowing nothing about the concept of driving a car, it had only taken a bit of focused meditative study for lune to comprehend the mechanics behind it, fidgeting in the seat for far too long if only to memorize every required piece to get it moving. she's not a perfect study by any means — no, this would probably be more suited for gustave to be more equipped towards learning the mastery of it — but she's attentive enough to grasp what gets it moving, as well as motivated enough to simply keep moving and see more of this peculiar world she's stepped into.

not that she gets nearly quite as far as she hopes to.

the colorful van certainly hadn't been her top choice, but once she'd realized she couldn't quite so easily store items away with pictos and chroma, it became fairly evident she'd need the space. except it's about an hour along the drive that she feels the sudden jagged motions of the vehicle, the way one corner seems to bounce uncomfortably, forcing her to pull to a stop.

a flat tire, she realizes, hands on her hips once she's standing on the roadside, bare feet flat on gravel that's far too warm on her skin. she'd seen another tire stored in the back, but it still raised another question, crouching down to study her new obstacle as she taps her fingers on the metal rim. ]


Now, how do I get you off? [ she asks of her new friend, the tire with a deep nail puncture torn into its side, pulling the manual out from her back pocket to start swiftly gazing over its pages. ]
pse: (pic#17652801)

[personal profile] pse 2025-05-15 09:10 pm (UTC)(link)
[ With no subtlety or any particular amount of quiet, a beat up black SUV with considerable rust in the wheel well drives up and screeches noisily to a stop a few feet away from where Lune is parked and, ostensibly, in need of aid.

Pardon Kimiko if she doesn't open her car door and get out right away, though. Instead, she rolls down her window and, uh, hucks a folded piece of paper out into the wider world. It flutters anticlimactically to the ground a few feet away from Kimiko's vehicle. The handwriting is in somewhat sloppy English, rather reminiscent of a middle schooler's.

On one side: Do you need help?
On the other side: You might have left your keys in the ignition. Did you check?

And, yeah, Kimiko did have to cycle through a smile pile of notes she's pre-written and stuffed into her glove compartment before she found the right one. ]
chromas: (♢ 𝟏𝟏𝟗)

fringes — set free

[personal profile] chromas 2025-05-15 11:59 pm (UTC)(link)
FRINGES — set free
[ lune was never going to deny someone help, but she also likes to approach a situation as rationally as possible, and right now, the circumstances in front of her were certainly posing some obstacles to that approach.

the rainfall is a downpour from overhead, heavy drops pelting at her scalp as it drenches her hair, that she needs to squint to try to peer inside, where she finds someone seemingly trapped on the other side, or at the very least unreachable as she tries to wriggle the handle of the door. she tries the immediate optimal options first — checking for a possible keyhole, of course, and then testing out the durability of the windows with some scattered loose pipe tossed aside out on the wet grass. it's in looking for an alternate entrance, darting around the corner towards the back that she notices a panel there.

running towards it, there's almost an envelopment of darkness, a tingle in her skin that has her hesitating in her steps. an overhead cloud, no doubt, common enough in a storm like this. ignoring the unsettling sensation and lighting a small ball of light from her hand, she catches a grip on the panel, feeling the slippery difficulty for catching a grip — and allowing a quick small burst of earthen rock from her palm instead to give a jolting impact to the panel's door, breaking it open.

finding a collection of buttons to press with various symbols, it doesn't take much to imagine what it requires, as she rushes her way back around the building towards the windows of that flooding room.

she bangs on the glass, trying to get the trapped person's attention. ]


Password! I need some kind of — [ she knows they can't hear her, not when she similarly can't hear them, as she tries to sound it out slowly with an exaggerated shaping of her mouth. ] Pass. Word.
chromas: (♢ 𝟏𝟐𝟖)

panorama — power outage

[personal profile] chromas 2025-05-16 01:13 am (UTC)(link)
PANORAMA — power outage
[ when the power goes out, the main annoyance that lune finds as a result of it is the sudden lack of light, having spent the past week collecting a varied collection of books from various corner shops (all stemming from a variety of those rumored other worlds, some claiming history about lands that don't match the description of the one they're currently in, some spewing gossip on apparent celebrities, and many declaring itself as fiction with made up characters and creatures — all worth the insight for lune to simply learn more of these places outside her own) and has been in the midst of catching up on her reading when the flicker of the room's overhead light simply cuts out to darkness. ]

Damn it. [ she breathes out a sign, shutting her current intriguing read on quantum theory shut, as she stands on her feet and tries to flick the light switch of the room a few times to no avail.

really, she should have known this would've been pointless staying here. it's not like she isn't used to sleeping without a proper bed and that van she'd ended up with has plenty of room in the back to spread a few blankets anyway. and it's thoughts of that tacky vehicle that sparks an idea.

when she ends up back outside, out into the parking lot, she slides the back door of the van open, climbing in to sit on the floor just inside, legs folded as she faces the open air. with a wave of her fingers and a gentle golden spark, a guitar is summoned onto her lap and she holds her comfortably against her, positioning her hand in a proper placement at the neck before she begins to strum the strings, testing the sound. after a moment, she finally begins to strum a song.

and as she plays, she lets the note carry through the quiet of the dark night, allowing an invitation for any to come listen or even approach her once it's done. ]
stonethrow: <user name=megascopes> (pic#17823174)

[personal profile] stonethrow 2025-05-16 01:35 am (UTC)(link)
( it sounds like home.

as this block of the city quiets down with its hum and buzz of electricity and machinery, it makes such a sound easier to catch amidst the shuffles of people. gustave, weary of his past few hours spent trying to find familiar faces without allowing himself much of a break, lets his most anxious thoughts quiet as the familiar chords on a guitar guide his way towards a slightly filled up parking lot (so many of these vehicles around, in a standstill, in this tight space), squeezes between cars to get through, as the music gets louder—

he slows down, stops, watching lune (thank god, lune) expertly traipse her fingers over the strings of her guitar, practiced and tempered movements, a passion forged beneath everything else that drives her forward.

his face hurts from the smile on his face, feeling suddenly tired, yet relieved. she's so focused, and this is a side of her that he's fond to see, especially at a time like this. and in this time, gustave waits, until her song lulls into silence, the final chord strummed. )


Belle.

( he says, gently, teasingly, knowing he'll catch her attention. )

Comme toujours, Lune.
reverso: (🎼 074)

[personal profile] reverso 2025-05-16 08:35 pm (UTC)(link)
[Music will always draw in Verso, each bar of the melody tugging him nearer as though he were attached to invisible strings. And a piece such as this one, carried down the darkened streets, weaving through the crowd of those trying to escape the power outages in the buildings nearby? One that wefts familiar?

What a funny feeling — allure and curiosity and dread, pressurized into a heavy ball-bearing in his chest. But he can’t avoid investigating, he needs to confirm with his own two eyes that the musician is precisely who he thinks it is.

By the time he arrives, she’s likely already pulled in a crowd. The strings of her guitar have equally enchanted the people here, calmed by it, maybe, in the sea of disarray that Panorama seems to inhabit. Smiles on their faces, murmurs of approval between them. Verso halts at the edges of the crowd, refusing to nudge past the diameter of it. Yet he’s tall enough to see who’s playing.

It is Lune.

Verso gives no indication of emotion; no one has the privilege of seeing what he feels. He merely stands, quietly, and watches.]
chromas: (♢ 𝟎𝟓𝟖)

wild card — the world's an oyster

[personal profile] chromas 2025-05-16 01:17 am (UTC)(link)
WILDCARD — the world's an oyster
( open to doing prompts not listed above! feel free to pm or here's her emp comment to discuss more. please let me know if you're open to any spoilers for expedition 33, but by default, i'll be avoiding them unless agreed upon. for assumed canonpoint, she is vaguely mid-act ii. )