Entry tags:
TEST DRIVE ∞ May 2025
Test Drive ∞ May 2025
The First Collision
The Diadem is an invite-only panfandom game set in a retro-futuristic world where uprooted souls find themselves deep within an eerie wasteland of roads and highways frequently assailed by cosmic storms. Three united strongholds keep the population. Its capital is Panorama, a large metropolis at the planet's center.
Soon, you realize you aren't alone. Calling themselves fluxdrifts, the "locals" have similar stories to you, either for themselves or their ancestry. You speak to an old woman who claims she hailed from another star. You meet a young man who says his great-great-grandfather knew a strange language everybody spoke "back home." As you explore, you stumble across a coin you recognize or your sister's locket. How did it get here? What does this mean? That's for you to discover.
But first, you need to find a ride.
Soon, you realize you aren't alone. Calling themselves fluxdrifts, the "locals" have similar stories to you, either for themselves or their ancestry. You speak to an old woman who claims she hailed from another star. You meet a young man who says his great-great-grandfather knew a strange language everybody spoke "back home." As you explore, you stumble across a coin you recognize or your sister's locket. How did it get here? What does this mean? That's for you to discover.
But first, you need to find a ride.
No invites needed to play on the TDM. Everyone's welcome! Use the Invite Request thread below to request an invite from another player.
∞ Summary ∞
IC-wise, arrivals are scattered throughout the month. Events described on the TDM are also ongoing throughout the month. If you'd rather jump right into the action, you're free to begin in media res with your character having already been on the planet for several days.
Post-impact, characters will wake up in a med tent by the Scrapyard. From there, they must accept a vehicle on loan and make the 2-hour drive to the nearest city, Panorama. If they refuse the car because they don't want the loan, they'll be in debt for medical bills instead...so just take the car. It'll come in handy.
Some things to keep in mind when bringing in your character:
TDM threads can be canon if characters are accepted. Top-levels made to the TDM should be open to all.
Post-impact, characters will wake up in a med tent by the Scrapyard. From there, they must accept a vehicle on loan and make the 2-hour drive to the nearest city, Panorama. If they refuse the car because they don't want the loan, they'll be in debt for medical bills instead...so just take the car. It'll come in handy.
Some things to keep in mind when bringing in your character:
- Pick an injury. At minimum, they got knocked out; at most, whatever they can recover from. Medicine is decently advanced so they'll heal faster if not painlessly.
- Decide items kept. Reasonable items on their person only: photos, keys, clothes, costumes. No pets or animal companions. Wildly out-of-place tech and personal cell phones will be damaged beyond repair.
- Select a weapon. Do this only if eligible. Guidelines about weapons and powers are on the FAQ.
- Choose a vehicle. Decide whether your character gets 2-3 options or if they're stuck with something they hate. Players can pick directly from our collection or source their own images. Anything under a similar aesthetic will work. If your character needs accommodations for driving, they can have them. Ask us for details.
- Get a phone. Characters have to obtain a phone (and a SIM card) themselves. If they've got one from home, it's damaged beyond repair. Phones are cheap. It'll only take a couple of weeks to afford one. You need to know the number before you text or call anyone. Read about phones and the Forum before you hop on it.
TDM threads can be canon if characters are accepted. Top-levels made to the TDM should be open to all.
Fluxdrift
Arrival & Introduction
Date: Throughout May
You've tumbled over a cliff. You were fighting for your life. You're on the cusp of death. You slipped in the shower. Whatever the catalyst, you struggle to cling to consciousness. As darkness overtakes you, a swirling vortex warps light and shadow in a way that defies all physics. A dark wail etches into your very bones. You couldn't describe it if you tried. You can barely comprehend what it is.
Then you open your eyes.
Through the figure's mask ©, you swear the face is grinning down at you. The tent you're in smells of antiseptic, and scratchy blankets line your cot. Injuries you've sustained have been bandaged. In the corner, you spot a MedBot that's fixed you up. Depending on the extent of your injuries, the doctor on duty might give you some painkillers before you go. Thankfully, your belongings are by the exit. Sorry if anything's damaged. Your landing was pretty rough.
You follow the figure outside. They are Yom Crook, here to lend a hand to fellow fluxdrifts like yourself. Their car's parked beside them. Actually, there are lots of cars around, but Yom Crook's stands out with its painted shark mouth. They explain they found you, unconscious, in a diffusion zone and brought you here. The nearest city is a 2-hour drive northeast. Forget about walking. You'll never make it. Also, you owe the doctor a lot of money for patching you up. But you're in luck: they've got some wheels for you and if you accept the vehicle on loan, Yom Crook will cover your medical bills. That's a good deal, right? It's not the shiniest car or motorcycle, but it'll do. If fortune favors, you'll get to choose between two or three options. Plus, if you need accommodations to drive—like adjustments to your seat height or modified controls—you'll receive all that for free.
Take the vehicle. (And the loan.) Yom Crook assures you that you'll have six months before collectors come around. Any time you're ready to pay a part of it down, return here to the Scrapyard. You'll get a receipt and everything. Paying off the loan in six months isn't impossible, but it will take a lot of work. Just don't get too lax. There's a good chance you'll be juggling multiple loans as you try to get by.
You either know how to drive, or you'll have a bare-bones manual to get you started. Road rules are more a suggestion than enforced, so just hit the pedal and go. The car has some basic features. The built-in compass will help you navigate.
Through the figure's mask ©, you swear the face is grinning down at you. The tent you're in smells of antiseptic, and scratchy blankets line your cot. Injuries you've sustained have been bandaged. In the corner, you spot a MedBot that's fixed you up. Depending on the extent of your injuries, the doctor on duty might give you some painkillers before you go. Thankfully, your belongings are by the exit. Sorry if anything's damaged. Your landing was pretty rough.
You follow the figure outside. They are Yom Crook, here to lend a hand to fellow fluxdrifts like yourself. Their car's parked beside them. Actually, there are lots of cars around, but Yom Crook's stands out with its painted shark mouth. They explain they found you, unconscious, in a diffusion zone and brought you here. The nearest city is a 2-hour drive northeast. Forget about walking. You'll never make it. Also, you owe the doctor a lot of money for patching you up. But you're in luck: they've got some wheels for you and if you accept the vehicle on loan, Yom Crook will cover your medical bills. That's a good deal, right? It's not the shiniest car or motorcycle, but it'll do. If fortune favors, you'll get to choose between two or three options. Plus, if you need accommodations to drive—like adjustments to your seat height or modified controls—you'll receive all that for free.
Take the vehicle. (And the loan.) Yom Crook assures you that you'll have six months before collectors come around. Any time you're ready to pay a part of it down, return here to the Scrapyard. You'll get a receipt and everything. Paying off the loan in six months isn't impossible, but it will take a lot of work. Just don't get too lax. There's a good chance you'll be juggling multiple loans as you try to get by.
You either know how to drive, or you'll have a bare-bones manual to get you started. Road rules are more a suggestion than enforced, so just hit the pedal and go. The car has some basic features. The built-in compass will help you navigate.
OPTIONAL PROMPTS: a flat tire; a body on the road (is it a trap?); a fender bender
Panorama
Explore & Settle In
Conditions: Warm spring temperatures, light showers
After 2 hours on the road, you find civilization. The largest of the strongholds, Panorama is where the economy thrives. Massive power plants glowing red make it visible from a distance. The city is divided into three districts. For now, you can access the Pavilion and the Blocks. Don't worry about the Sanctum; they're not letting you in.
You only need to know two things about Panorama: 1) it's big, the size of a modern metropolis, and you'll need your car to get around; 2) anything goes as long as you don't pick a fight with the wrong person. Street smarts will get you far. Despite its geographical size, the population isn't huge. With roughly a million people in a city designed for over twice that number, Panorama is far from deserted, but nor is it overcrowded. It's a good thing. Resources are limited as it is.
You only need to know two things about Panorama: 1) it's big, the size of a modern metropolis, and you'll need your car to get around; 2) anything goes as long as you don't pick a fight with the wrong person. Street smarts will get you far. Despite its geographical size, the population isn't huge. With roughly a million people in a city designed for over twice that number, Panorama is far from deserted, but nor is it overcrowded. It's a good thing. Resources are limited as it is.
The Pavilion: Free Samples
Like any large city, Panorama features a couple of supermarkets. The stock's not as consistent as a proper supermarket. On occasion, shelves can remain cleaned out for a week or two. Regardless, the long tradition of free samples remains. If you're not already shopping, you'll notice the crowded parking lot and clusters of lines inside.
Try samples, push through the crowds as you shop, or give yourself a five-finger discount. If you're cautious, you can pocket a few small items without consequences. The Pavillion doesn't have the infrastructure for surveillance; unless someone sees you, you won't be caught. Steal from the store or pilfer someone's wallet. Maybe you even make a new friend if you bump into another fluxdrift. Or, start a fight with somebody who cut you off in the cheese line. Don't make too much of a ruckus, or you'll be thrown out.
As you look around, you'll see posters advertising temporary positions for the cash register or graveyard shifts in the warehouse. Seems they might've lost several employees recently (how'd that happen?), which is good for you! It's just a 6-week position, but it'll get you on your feet. The city has temporary positions like this all over. Permanent ones are harder to come by when you're new.
Try samples, push through the crowds as you shop, or give yourself a five-finger discount. If you're cautious, you can pocket a few small items without consequences. The Pavillion doesn't have the infrastructure for surveillance; unless someone sees you, you won't be caught. Steal from the store or pilfer someone's wallet. Maybe you even make a new friend if you bump into another fluxdrift. Or, start a fight with somebody who cut you off in the cheese line. Don't make too much of a ruckus, or you'll be thrown out.
As you look around, you'll see posters advertising temporary positions for the cash register or graveyard shifts in the warehouse. Seems they might've lost several employees recently (how'd that happen?), which is good for you! It's just a 6-week position, but it'll get you on your feet. The city has temporary positions like this all over. Permanent ones are harder to come by when you're new.
Samples include: steamed cabbage dumplings, synthetic cherry juice, cheddar cheese, and chocolate-covered alien eggs (it's crunchy and weirdly tasty). They're served in the usual throwaway paper cups with little toothpicks.
The Blocks: Power Outage
Power's finicky in Panorama, especially in the Blocks. Saint Margery's Hospital, located in the same area, has priority for power so the first to go are the motels. Maybe you've been in your room for a couple of weeks, maybe you just got here—and by the way, every motel desk is happy to put the fee on your tab if you don't have the money upfront—but all the motels on the east side are in a blackout, leaving only the west side motels up and running.
What do you do? You have three choices:
What do you do? You have three choices:
- Risk leaving your room and head to the other side where there's power. Knock on some doors and negotiate with another to share the room. They might shut the door in your face, ask for a favor in return, or be nice enough to help you with no strings attached. There's no guarantee your unattended room will be untouched, though, and you'll be on the hook for any damages an intruder causes.
- Sit in the dark and deal. It's not the worst idea, but the TV's down, the vending machines are powered down, and with the entire place plunged into darkness, you risk getting robbed. If you struggle with defending yourself, you might want to find some trustworthy company. You can also sneak out of there and let them take your leftover pizza. It's not like you've got a ton of valuables, right? Plus, clobbering someone in the face with a frying pan sounds great until you realize you've gotta do something with the body. And what if this person's got a friend waiting?
- Get in your car and drive (or grab a friend for a road trip). If you scroll the Forum, you might notice reports on diffusion zones southward. Besides, these motels are hardly your forever home. The city can only provide so much. Why not go for a ride and see what you can find out there?
OPTIONAL PROMPTS: clean up on aisle 3 (what is that goo?); a knock at your door but no one's there; you hear screaming or a commotion down the hall
The Fringes
Quad 3: Lockdown
Conditions: Stormy, with flooding roads
Felix Bjurstrom
> Date: 125-05-17
> Time: 02:15:57
> Emergency road lights have been reported in Quadrant 3! Please, can someone go see what's there? When last we chasers investigated emergency lights, a whole truck filled with sour candy had tipped over. Our stores were stocked for weeks! Oh, be careful - reception looks bad in that zone.
> Date: 125-05-17
> Time: 02:15:57
> Emergency road lights have been reported in Quadrant 3! Please, can someone go see what's there? When last we chasers investigated emergency lights, a whole truck filled with sour candy had tipped over. Our stores were stocked for weeks! Oh, be careful - reception looks bad in that zone.
Through the open windows, a computer awakens and displays a cheerful smile. The lights inside switch on.
Pick your scenario role below. Your thread partner doesn't need to take the opposite role! They can join you in the same scenario (i.e. trapped together). Players are also free to create a generic NPC for the other side to facilitate the thread.
After characters escape, they'll find one bottle of antibiotics in their pocket or car, whether they remember taking it or not.
After characters escape, they'll find one bottle of antibiotics in their pocket or car, whether they remember taking it or not.
A: Sealed In
As you peer through the windows, you see crates of medicine floating around. Antibiotics in the diadem are valuable. Hospitals and doctors are always buying. You can keep it for yourself or make a quick buck. Or maybe you're compelled to help somebody back in the city who's in need. Whatever the reason, you decide to take the risk and step inside.
Water splashes around your ankles. The lock buzzes behind you. If you try to break the windows, you discover they're unnaturally resistant to shattering. With the whole place locked tight, the water begins to churn. Then the computer lights up again.
Warning, it flashes in large, bold text. Quarantine in progress. Release code required for exit.
- To find the code, you'll have to search. Duck under the water, go through sopping envelopes and sticky notes or pick the locks on the filing cabinets and desk drawers. You can also try hacking the computers. Use your computer knowledge or fall back on the age-old trick of seeing who wrote down their password.
- The files, notepads, and emails start innocuous, but as you look through them, disturbing phrases jump out at you—a dark thought you've had or a cruel taunt from someone in your past. The longer you're fixed on the terrible words, the higher the water begins to rise. Only another can break you out of your trance.
- With the rising water comes fear. And the more you're afraid, the more the water also rises. You begin to see faces in the water, bobbing like balloon heads. Do you recognize them? If you move to take a closer look, they will sink back beneath the surface as if never there.
- If you manage to swallow your panic, you can eventually find a triple-laminated binder with the release code and instructions. Bad news: you need someone on the outside to punch in the 6 strange symbols in order. The instructions explain that the code panel is located at the back of the building.
B: Set Free
As you peer through the windows, you see not just the crates of medicine but someone trapped inside. They look like they might be in trouble, and from your vantage point, you notice that the water is bubbling strangely. It's definitely not normal rainwater. As you watch, the water rises unnaturally, stopping and starting. It's as if the water level is responding to an external stimulus.
- The glass is soundproof. You can't hear what the person inside is saying, so you'll have to communicate with each other another way. Try charades, typing on your phone, or whatever you think of. Eventually, you determine that they're stuck and that you need to enter some sort of code onto a pad located—according to your trapped partner—at the back of the building.
- Around the back, shadows swallow your surroundings. The panel must be pried open, but a slippery substance makes it hard to get a good grip. Each time the substance touches you, you grow uneasy. You swear you see eyes watching you, though when you turn around, nothing's there.
- You can't seem to keep the instructions in your mind. And those symbols...they burn into your retinas. Through them, you glimpse an incomprehensibly massive figure unfurling in the darkness, pulsing as if in a deep sleep. When you snap back to reality, you realize you've injured yourself, slicing your hand on a sharp edge or a bruise you can't remember getting.
- Once you manage to release the doors, the water inside the office drains upward into the sky as though sucked out by a giant hose. The darkness spreads. Get out of there fast before the shadows drag you or your partner into the void.
Main Navigation ::: ⇅
Top
lucina | fire emblem: awakening
→ PANORAMA
→ FRINGES (QUAD 3)
→ WILDCARD
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Right?
Wrong. Wherever Lucina might be in the Scrapyard, checking out her options or simply getting a feel for things, there's the unpleasant scent of exhaust filling the air and the unholy screech of tires against ground, along with a rather frantic voice. ]
Watch out—
[ He goes zipping past, only to collide with a nearby wall. Turns out the brakes don't work on this one. At least he hadn't been going too fast. ]
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Oh. Wait. What— ] Oh, Gods. [ That was a man. A man crashed into a wall. Exhaust still hangs in the air, but it's quickly becoming a part of the background; she rushes over, the tension in her shoulders now for a completely different reason. ] Are you alright?!
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Been better.
[ Said someone picks himself up from the ground, rolling his shoulders and neck as he feels out the scattered new bruises gained from his impromptu traffic accident. Nothing major, as far as he can tell. Good. He won't have to worry about adding to his debt any time soon.
Well. Actually. He glances down at the motorbike, decidedly more dinged up than it had been before he'd gotten his hands on it. Looks back up at the poor stranger who'd witnessed his tumble. ]
You think I'll have to pay for that?
[ If it wasn't working to begin with, then maybe.....? ]
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fringes
--have to what, exactly? Breaking the windows was the first thing he tried. The only trick he's got left isn't exactly a good one.
But waiting around isn't exactly a good plan, either. Damned if you do, damned if you don't? He takes a deep breath. ]
Furube, yurayu--
[ The door opens.
Oh. Never mind. ]
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But, eventually, the door flies open. They're both soaked from head to toe when they meet eyes. There's a brief flash of triumph that crosses her face, because the man looks alright despite the odds — before the rest of the water in the building starts being sucked out of the building. Lucina just barely manages to clutch at the door frame to steady herself before she's swept away in the current.
She reaches for his hand. ] Quickly! [ Please do not get swept away Megumi, it would suck so bad if she did all this and got him sucked up into the sky. ]
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...what the hell?
[ Consciously, he realizes that the rules here aren't necessarily the ones he's used to, but some part of him just immediately thinks that level of fuckery to the laws of physics can only mean this is an innate domain.
Bad fucking news.
But this is definitely not the time to stop and ponder it. ]
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sorry for falling off the planet...moving weekend is a beast
you're completely fine!! moving's so stressful... i hope everything went well!
I SURVIVED and my new roomie's dog likes me, that's good enough for me
absolutely huge, congratulations!!!
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(ง⪧‸⪦)ง
The helpful foggy face in the window has vanished, hopefully to follow through on their makeshift pantomimed instructions. (Hopefully she’s a lot more there than the rest of his current company. The possibility of there being one last trick being played here isn't lost on him. Sitting sour in the back of his mind where the worst-case-scenarios are playing out.)
He’s perched himself on the top of a salvaged crate, balanced on the top of a heavy desk. Far enough out of reach of the water that he might even stand a chance if whatever is powering that desktop decides to try and fry the place for the next few minutes. He flips quickly through the laminated folder that had provided the eventual exit code (he thinks.) Like maybe there’s something here to decipher that the quarantine is all about.
Whatever is causing these hallucinations, probably, but he doesn’t remember being dosed with something. Gas? Something in the water? He's heard what everyone says about the badlands here, but beyond a certain amount of jaded Gothamite I'll-believe-it-when-I-see-it...the message on the computer seems like a pretty big red flag.
So: he takes the time for a little mid-escape sitrep. Symptoms? Visual hallucinations, oh yeah. Loss of time, a bit. Kind of cold—sure, he’s long past drenched. Pulse elevated, no fucking kidding. His nerves feel like they're sitting at the top of his skin. All high alert. But it's kind of been a while since he had a good sense of equilibrium there.
Floodwater laps up against his perch. The pale face of a blonde woman with his eyes and burns on her skin bobs up in the corner of his vision. His stomach turns, fury boiling low under his breath, but he very pointedly ignores it. (They always slip away before he can get a lock on them. And everything that’s bumped into him in the churning water has been decisively non organic. He’s checked.)
He's concentrating so intently on this that he almost doesn’t hear it when the door unlocks. But it's hard to miss the sudden rush of water that follows, sweeping past and lapping over the surface of the desk that's serving as the ground he's sitting on. He grabs for the binder before it can get swept up in the current, and hops to a precarious crouch on his crate.
Okay. Progress. Way to go, window-girl. One point in favor of her being, y'know. Real.]
so it begins
It's not a lot of time, is the thing. And while the gravity of the situation will not break her, and she has no intentions of losing a man she has never met before in her life — her chest tightens with anxiety anyway. ( Perhaps it would have been easier if there was something to slay. ) It's sheer grit and determination that has her visualizing the symbols in her head, again and again, not quite clocking when she doesn't need to anymore ( it obscures the peripherals, like spots in her vision. Except it's a star with six points and an arrow with a strange fletching and —).
She tries not to think about the fact that she doesn't remember pressing the buttons. But they're glowing green when she blinks the next time. There's a dull but constant ache high on her arm, another at her knee. A sharper one at her cheek. She presses her finger tips against the center point, instinctively, and grimaces when it stings. She pulls her hand back and realizes that she can't see anything except the dull glow of the symbols. They look bigger. Her mouth tastes coppery.
There's a man trapped in a building.
The good news, if she could call it that — the doors are wide open by the time she stumbles back to the main street. She's pushing past the last of the rushing waters as she gets to the door, hand clutching the door handle as she peers inside ( her right hand originally, until tightening her grip against the metal hurts, and swaps to her left without a single thought ). If she remembers last—
She looks up by happenstance, and jumps. ] Oh. [ Hi, she's back. Bloodier than before, technically, if either of them could really see it — but she's back. ]
what could possibly go wrong
Well, fuck it. He drops the codes into the current and dives for the door—pulling her roughly out of the way of the last straggling bits of furniture being swept out int he flood. (Some kind of cabinet. Metal, sharp edges. Heavy enough that he didn't try using it to break the window back when busting out seemed like an option.)
Thankfully, getting out of the current works about the same even when it's haunted. (Move like you're esacping a riptide—just up and to the side enough to break out the other end.) As soon as they're clear of the building he swings her without-warning to press her back against the wall. Pins her there with an arm across her chest.
Not the friendliest of first impressions. But pressing up against the side of the building on the outside gives them a good amount of cover. Once it's out into the open, the water only really seems to have interest in moving, impossibly, up.
He should, probably, be trying to figure out what the hell happened to her out there. They're both drenched. She's dazed, bleeding. He's got her pinned in place, hand clamped bruisingly-tight against her bicep to keep her feet from getting swept out from under her. But the creeping darkness has taken second fiddle, for a second. Let him catch up.
Quiet, kind of breathless, but emphatically—]
What the fuck.
[What the fuck is going on with the sky. But also what the fuck is wrong with you, Lucina. He picks up steam as he reorients around their new circumstances. Hi.]
You do know you're supposed to run away from the deathtrap.
[Just saying. (What he probably means is thanks.]
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panorama
It would be a lie to say she isn't earnestly partaking in shopping however, leaning over vendors and investigating wares; weapons, clothes, and food all get her interest. Samus is hungry.
She watches the samples, sees them move off trays and into other mouths before deeming them little risk. She looks down at Lucina, surprised someone other than the vendor wants to give her something. Why is that? Just to be kind? She slowly accepts the cup and looks at Lucina wryly. She knows that's an alien egg. It's probably delicious. ]
Can you only stomach one?
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Lucina smiles when the tiny paper tray leaves her hand, gently shaking her head. ] The opposite, I'm afraid. The shell's nothing like what I've had before — it practically melted in my mouth. And whatever was encased inside had quite the kick...!
[ She's no gourmet, but she tries to give a thorough review. She really does want Samus to partake in the joys of chocolate covered alien eggs!! ]
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Yolk. [ She huffs a sound that is almost a laugh. ] It's egg yolk.
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wildcard
And yet even though she makes every effort now to simply go about her business, head down and radiating an aura that she should not be bothered, some people don't take that hint.
A man calls out to her, addresses her as lady in an accent she does not know, and begins to point at a small black device in his hand. He calls it a "phone" and says that if she's new around here, she's "absolutely gotta have one."
She tries to ignore him, not wanting to be scammed in wasting money she doesn't have on a useless product. He circles around to cut off her path forward, insisting that he's got a great deal for her and she'll regret going without one of these... things.
Unamused, she shoots a glare down at the phone.
In the meantime, the salesman calls out to the next person who walks by — a blue-haired woman.
"Come on, you tell her! It's basically a requirement to have a phone here in Panorama, am I right?" ]
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Ultimately, all it means is that she spends more time walking than driving, letting her feet take her where they may as she slowly builds a mental map of the city. It's slow going, but there's something both familiar and productive about it all that has her stubbornly keep at it, bit by bit.
... It really is slow, though. Lucina's been stopping nearly every time someone calls out to her, regardless of the reason. Most of them try to make a sale, which she's smart enough to gently decline, but— well. That's how she's stopped this time around, too. A man trying to get her agreement about something. ]
I — what? [ Propriety is temporarily abandoned as she tries to get her head straight about what the merchant is talking about. Her eyes are wide — in direct contrast to Fern's glare — surprise comically evident on her face as she glances between the man's face and the little device in his hand. ] I apologize, I'm not sure— a phone, you said?
[ His eyes light up at the thought of suckering two people into making a purchase, and immediately launches into an explanation of what it can do. The basics to start, like the ability to make calls or send texts to just about anyone here in the Diadem, regardless of how far they are. How cool!! ]
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What makes Fern feel slightly better is the fact that the other woman is just as clueless. What makes her feel worse is how the merchant lights up, clearly eager for the chance to swindle both of them.
She shifts her weight, ears twitching back in mild annoyance as she crosses her arms. She's half-tempted to simply seize the woman's wrist and drag her away from this, but the more that the man talks, the more that she begrudgingly realizes that she should give this some proper attention.
A device that allows people to communicate over long distances? Both with written words and voice? It does sound helpful.
It also sounds too good to be true. Surely some strong magic would be involved, but then again, she felt the same about the vehicles — yet Adrian insisted there was no magic used in their propulsion.
(Which doesn't make sense to her, as that other woman told her they used a combustion engine—) ]
And how can we be certain these devices do as you say?
[ She's skeptical. He owes them a demonstration, at least. As she questions all of it, she shoots the other woman a warning glance. They shouldn't be drawn in too easily. ]
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you asked for yakety sax
i sure did and this is perfect
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panorama!
He means to contemplate the aisles this time around to see what he could purchase after remembering he's low on some supplies having had to figure out how to plan for their use over the last few days. As he pauses he catches sight of a woman contemplating her own cup and turns right as she speaks up. ]
I must confess this isn't my first time trying them so while your offer is quite generous, please enjoy them yourself.
[ Is he going to mention how many times he's tried these? Nope. Not even because they're free (though that helps, given his wallet is still rather empty) but more for the sweet aspect. Everything else here that's savory has been quite good, too, but there's no replacing a dessert. Or something close to one. ]
They don't resemble anything from my home, but it's always good to try something new. You've never had these before either, I take it?
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Nothing like this, no. [ The alien part or the chocolate part. Sweets in Ylisse are few and far between — maybe that'd change now. She certainly hopes so. ]
I admit, I didn't expect the hard exterior to just start melting the moment it was in my mouth ... [ It's novel. Exciting. There's a little bit of awe creeping into her voice for as much as she's trying to stay objective about her review of a chocolate covered egg ( alien or otherwise ). ]
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This particular dessert while mainly unexpected reminded him a bit of something a vendor might propose as one of the many options. Maybe not the egg portion since he's less used to that in how they're having it here than in the components of some of his favorite tarts, but his expression brights (just a little, and barely) a second later. ]
Oh, then you must try something else I found if you liked these. There's an aisle nearby of even more chocolate items, and most of them rather affordably priced.
[ He thinks, anyway, relative to figuring out money and how to budget it (poorly). That statement's accurate only in the sense he's been able to buy a few things to try over the past few days and possibly at the expense of other... well, expenses. But this was clearly important! ]
None of which are familiar to me either, though it reminds me of when my sister used to send me things to try. She always made sure to include a couple of chocolate items like these.
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fluxdrift
A single rider on a beat-up motorcycle approaches at a leisurely pace. The motorcycle is going slowly enough that it would be twice as insulting if it didn't stop to check on the stopped vehicle and its injured driver, but stop it does. ]
Greetings.
[ A smooth, needlessly serious tone of voice and bright red crosses for pupils. Still, there's no hostility in Arlecchino's posture as she eases upright and surveys the situation. ]
An issue with your tire, I see.
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But well, this stranger's stopped. The greeting's enough for her head to snap up, eyes widening for just a moment before— ]
... Hello. [ She's resisting the urge to sigh. It would be unbecoming. ] So it seems. I hadn't known it could ... do this. [ You know. Deflate. If it were a wooden wheel with spokes, she could maybe try and jury rig something, but...
( She does have a spare in the back of the trunk; Yom Crook, despite the name, isn't actually one to condemn fluxdrifts to their doom out in the Fringes — there's no money to be made by doing that. It's already part of her debt. She just doesn't... know about it. ) ]
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Arlecchino isn't usually one to hand out help, especially in a blatant manner, especially when there's no clear gain to be had, but she's nothing if not reasonable. She no longer has the vast resources once available to her, and so she must start anew with the most basic of diplomatic directives: a building of friendly relations.
She cuts her engine, kicks out the stand, and dismounts with elegance from her crappy motorbike. ]
Might I take a look? I'm no expert, but I can be very handy.
[ Perhaps a strange statement from a woman wielding impractically high heels and long nails, but the confidence is there. ]
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confession: i forgot i put her arm in a sling, thank you for the reminder...
damn... sorry lucina's arm, you could have been free
she's fine she deserves it
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fluxdrift.
But when he sees the a slim figure in the middle of the dusty highway, he stops short, engine idling as he pulls up beside her.
Car troubles, huh? Been a lot of that going around. His isn't exactly the smoothest ride, either—the kickstart's a pain in the ass, even for him—but at least it hasn't broken down yet. ]
You've got a flat. [ Is the helpful statement he throws out in place of Need help? ]
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... Then he stops. She turns around. ] A ... flat. [ Is that what they're called? Must be. It makes sense, she thinks as she turns her head to glance at the tire one more time, considering the bottom of the wheel seems to have gone literally flat. Can't get more accurate than that. ] I see.
[ And since he seems to know more about it than her ( not exactly the most monumental feat, but you know ), he also gets a: ] Can it be fixed?
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You got a spare or a pump?
[ He doesn't, 'cause, well. He's on a bike. The only thing he's got is a tube. And he figures most people oughta know to check what parts they've got before they take off down the road—but this lady barely seems to recognize she's got a flat tire.
Hell of a place to end up in if you've never touched a tire in your life. ]
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