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The Diadem ([personal profile] thediadem) wrote in [community profile] diademooc2025-05-15 08:42 am
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TEST DRIVE ∞ May 2025

Test Drive ∞ May 2025
The First Collision
©
Jump ⇅ :: ArrivalPanoramaFringesInvite Request
The Diadem is an invite-only panfandom game set in a retro-futuristic world where uprooted souls find themselves deep within an eerie wasteland of roads and highways frequently assailed by cosmic storms. Three united strongholds keep the population. Its capital is Panorama, a large metropolis at the planet's center.

Soon, you realize you aren't alone. Calling themselves fluxdrifts, the "locals" have similar stories to you, either for themselves or their ancestry. You speak to an old woman who claims she hailed from another star. You meet a young man who says his great-great-grandfather knew a strange language everybody spoke "back home." As you explore, you stumble across a coin you recognize or your sister's locket. How did it get here? What does this mean? That's for you to discover.

But first, you need to find a ride.

No invites needed to play on the TDM. Everyone's welcome! Use the Invite Request thread below to request an invite from another player.

∞ Summary ∞
IC-wise, arrivals are scattered throughout the month. Events described on the TDM are also ongoing throughout the month. If you'd rather jump right into the action, you're free to begin in media res with your character having already been on the planet for several days.

Post-impact, characters will wake up in a med tent by the Scrapyard. From there, they must accept a vehicle on loan and make the 2-hour drive to the nearest city, Panorama. If they refuse the car because they don't want the loan, they'll be in debt for medical bills instead...so just take the car. It'll come in handy.

Some things to keep in mind when bringing in your character:

  • Pick an injury. At minimum, they got knocked out; at most, whatever they can recover from. Medicine is decently advanced so they'll heal faster if not painlessly.
  • Decide items kept. Reasonable items on their person only: photos, keys, clothes, costumes. No pets or animal companions. Wildly out-of-place tech and personal cell phones will be damaged beyond repair.
  • Select a weapon. Do this only if eligible. Guidelines about weapons and powers are on the FAQ.
  • Choose a vehicle. Decide whether your character gets 2-3 options or if they're stuck with something they hate. Players can pick directly from our collection or source their own images. Anything under a similar aesthetic will work. If your character needs accommodations for driving, they can have them. Ask us for details.
  • Get a phone. Characters have to obtain a phone (and a SIM card) themselves. If they've got one from home, it's damaged beyond repair. Phones are cheap. It'll only take a couple of weeks to afford one. You need to know the number before you text or call anyone. Read about phones and the Forum before you hop on it.

TDM threads can be canon if characters are accepted. Top-levels made to the TDM should be open to all.
TDM Questions? Here — Game Questions? FAQ
SettingTakenReservesApplications ::: ⇅ Top
Fluxdrift
Arrival & Introduction
Date: Throughout May
You've tumbled over a cliff. You were fighting for your life. You're on the cusp of death. You slipped in the shower. Whatever the catalyst, you struggle to cling to consciousness. As darkness overtakes you, a swirling vortex warps light and shadow in a way that defies all physics. A dark wail etches into your very bones. You couldn't describe it if you tried. You can barely comprehend what it is.

Then you open your eyes.


Through the figure's mask ©, you swear the face is grinning down at you. The tent you're in smells of antiseptic, and scratchy blankets line your cot. Injuries you've sustained have been bandaged. In the corner, you spot a MedBot that's fixed you up. Depending on the extent of your injuries, the doctor on duty might give you some painkillers before you go. Thankfully, your belongings are by the exit. Sorry if anything's damaged. Your landing was pretty rough.

You follow the figure outside. They are Yom Crook, here to lend a hand to fellow fluxdrifts like yourself. Their car's parked beside them. Actually, there are lots of cars around, but Yom Crook's stands out with its painted shark mouth. They explain they found you, unconscious, in a diffusion zone and brought you here. The nearest city is a 2-hour drive northeast. Forget about walking. You'll never make it. Also, you owe the doctor a lot of money for patching you up. But you're in luck: they've got some wheels for you and if you accept the vehicle on loan, Yom Crook will cover your medical bills. That's a good deal, right? It's not the shiniest car or motorcycle, but it'll do. If fortune favors, you'll get to choose between two or three options. Plus, if you need accommodations to drive—like adjustments to your seat height or modified controls—you'll receive all that for free.

Take the vehicle. (And the loan.) Yom Crook assures you that you'll have six months before collectors come around. Any time you're ready to pay a part of it down, return here to the Scrapyard. You'll get a receipt and everything. Paying off the loan in six months isn't impossible, but it will take a lot of work. Just don't get too lax. There's a good chance you'll be juggling multiple loans as you try to get by.

You either know how to drive, or you'll have a bare-bones manual to get you started. Road rules are more a suggestion than enforced, so just hit the pedal and go. The car has some basic features. The built-in compass will help you navigate.

OPTIONAL PROMPTS: a flat tire; a body on the road (is it a trap?); a fender bender

Panorama
Explore & Settle In
Conditions: Warm spring temperatures, light showers
After 2 hours on the road, you find civilization. The largest of the strongholds, Panorama is where the economy thrives. Massive power plants glowing red make it visible from a distance. The city is divided into three districts. For now, you can access the Pavilion and the Blocks. Don't worry about the Sanctum; they're not letting you in.

You only need to know two things about Panorama: 1) it's big, the size of a modern metropolis, and you'll need your car to get around; 2) anything goes as long as you don't pick a fight with the wrong person. Street smarts will get you far. Despite its geographical size, the population isn't huge. With roughly a million people in a city designed for over twice that number, Panorama is far from deserted, but nor is it overcrowded. It's a good thing. Resources are limited as it is.
The Pavilion: Free Samples
©
Like any large city, Panorama features a couple of supermarkets. The stock's not as consistent as a proper supermarket. On occasion, shelves can remain cleaned out for a week or two. Regardless, the long tradition of free samples remains. If you're not already shopping, you'll notice the crowded parking lot and clusters of lines inside.

Try samples, push through the crowds as you shop, or give yourself a five-finger discount. If you're cautious, you can pocket a few small items without consequences. The Pavillion doesn't have the infrastructure for surveillance; unless someone sees you, you won't be caught. Steal from the store or pilfer someone's wallet. Maybe you even make a new friend if you bump into another fluxdrift. Or, start a fight with somebody who cut you off in the cheese line. Don't make too much of a ruckus, or you'll be thrown out.

As you look around, you'll see posters advertising temporary positions for the cash register or graveyard shifts in the warehouse. Seems they might've lost several employees recently (how'd that happen?), which is good for you! It's just a 6-week position, but it'll get you on your feet. The city has temporary positions like this all over. Permanent ones are harder to come by when you're new.
Samples include: steamed cabbage dumplings, synthetic cherry juice, cheddar cheese, and chocolate-covered alien eggs (it's crunchy and weirdly tasty). They're served in the usual throwaway paper cups with little toothpicks.
The Blocks: Power Outage
©
Power's finicky in Panorama, especially in the Blocks. Saint Margery's Hospital, located in the same area, has priority for power so the first to go are the motels. Maybe you've been in your room for a couple of weeks, maybe you just got here—and by the way, every motel desk is happy to put the fee on your tab if you don't have the money upfront—but all the motels on the east side are in a blackout, leaving only the west side motels up and running.

What do you do? You have three choices:

  • Risk leaving your room and head to the other side where there's power. Knock on some doors and negotiate with another to share the room. They might shut the door in your face, ask for a favor in return, or be nice enough to help you with no strings attached. There's no guarantee your unattended room will be untouched, though, and you'll be on the hook for any damages an intruder causes.
  • Sit in the dark and deal. It's not the worst idea, but the TV's down, the vending machines are powered down, and with the entire place plunged into darkness, you risk getting robbed. If you struggle with defending yourself, you might want to find some trustworthy company. You can also sneak out of there and let them take your leftover pizza. It's not like you've got a ton of valuables, right? Plus, clobbering someone in the face with a frying pan sounds great until you realize you've gotta do something with the body. And what if this person's got a friend waiting?
  • Get in your car and drive (or grab a friend for a road trip). If you scroll the Forum, you might notice reports on diffusion zones southward. Besides, these motels are hardly your forever home. The city can only provide so much. Why not go for a ride and see what you can find out there?

OPTIONAL PROMPTS: clean up on aisle 3 (what is that goo?); a knock at your door but no one's there; you hear screaming or a commotion down the hall


The Fringes
Quad 3: Lockdown
Conditions: Stormy, with flooding roads
Felix Bjurstrom
> Date: 125-05-17
> Time: 02:15:57

> Emergency road lights have been reported in Quadrant 3! Please, can someone go see what's there? When last we chasers investigated emergency lights, a whole truck filled with sour candy had tipped over. Our stores were stocked for weeks! Oh, be careful - reception looks bad in that zone.
Whether you end up here on your own or you were following a tip on the Forum, the outcome is the same: you come to a stop in front of a 2-story office building that's flooded several inches deep. Emergency lights from a roadblock flicker through the stormy night. Stepping out of your car, you're soaked within seconds. When you check your phone, you don't have any bars. No calls in or out.

Through the open windows, a computer awakens and displays a cheerful smile. The lights inside switch on.

Pick your scenario role below. Your thread partner doesn't need to take the opposite role! They can join you in the same scenario (i.e. trapped together). Players are also free to create a generic NPC for the other side to facilitate the thread.

After characters escape, they'll find one bottle of antibiotics in their pocket or car, whether they remember taking it or not.


A: Sealed In
As you peer through the windows, you see crates of medicine floating around. Antibiotics in the diadem are valuable. Hospitals and doctors are always buying. You can keep it for yourself or make a quick buck. Or maybe you're compelled to help somebody back in the city who's in need. Whatever the reason, you decide to take the risk and step inside.

Water splashes around your ankles. The lock buzzes behind you. If you try to break the windows, you discover they're unnaturally resistant to shattering. With the whole place locked tight, the water begins to churn. Then the computer lights up again.

Warning, it flashes in large, bold text. Quarantine in progress. Release code required for exit.
  • To find the code, you'll have to search. Duck under the water, go through sopping envelopes and sticky notes or pick the locks on the filing cabinets and desk drawers. You can also try hacking the computers. Use your computer knowledge or fall back on the age-old trick of seeing who wrote down their password.
  • The files, notepads, and emails start innocuous, but as you look through them, disturbing phrases jump out at you—a dark thought you've had or a cruel taunt from someone in your past. The longer you're fixed on the terrible words, the higher the water begins to rise. Only another can break you out of your trance.
  • With the rising water comes fear. And the more you're afraid, the more the water also rises. You begin to see faces in the water, bobbing like balloon heads. Do you recognize them? If you move to take a closer look, they will sink back beneath the surface as if never there.
  • If you manage to swallow your panic, you can eventually find a triple-laminated binder with the release code and instructions. Bad news: you need someone on the outside to punch in the 6 strange symbols in order. The instructions explain that the code panel is located at the back of the building.
Let's hope a friendly face comes along.

B: Set Free
As you peer through the windows, you see not just the crates of medicine but someone trapped inside. They look like they might be in trouble, and from your vantage point, you notice that the water is bubbling strangely. It's definitely not normal rainwater. As you watch, the water rises unnaturally, stopping and starting. It's as if the water level is responding to an external stimulus.
  • The glass is soundproof. You can't hear what the person inside is saying, so you'll have to communicate with each other another way. Try charades, typing on your phone, or whatever you think of. Eventually, you determine that they're stuck and that you need to enter some sort of code onto a pad located—according to your trapped partner—at the back of the building.
  • Around the back, shadows swallow your surroundings. The panel must be pried open, but a slippery substance makes it hard to get a good grip. Each time the substance touches you, you grow uneasy. You swear you see eyes watching you, though when you turn around, nothing's there.
  • You can't seem to keep the instructions in your mind. And those symbols...they burn into your retinas. Through them, you glimpse an incomprehensibly massive figure unfurling in the darkness, pulsing as if in a deep sleep. When you snap back to reality, you realize you've injured yourself, slicing your hand on a sharp edge or a bruise you can't remember getting.
  • Once you manage to release the doors, the water inside the office drains upward into the sky as though sucked out by a giant hose. The darkness spreads. Get out of there fast before the shadows drag you or your partner into the void.
Of course, you don't have to help anyone. You can leave the individual there, make a deal, or outright extort them. But remember, you're not the only person on these roads. You might want to play your cards carefully, even if altruism isn't your first instinct.
tirejacked: (72)

[personal profile] tirejacked 2025-06-01 02:39 am (UTC)(link)
[No offense or anything, bud. He's come from a relative place of being jaded to strangeness, but skepticism is still a solid part of how he interacts with the world. He waits, impassive for the most part. Lets Jack talk it out.

(But he's doing the math, in the meantime. Billions is a near incalculable number of casualties. That's not just cities, it's nations. Whole parts of the world. ...Whatever world that might be.)

His answer comes at length. Even, something intense caged and restrained behind it.
]

Guess I can see why he'd want to get rid of you.

[Theoretically. Honestly, Jack just doesn't strike him as the type. Too gormless, too honest. But... Theoretically. Jack's phone turns in his hands. Over and over, like he needs somewhere to put his energy all of a sudden.]

It's not just about what's right and what's wrong. Would be nice if it was, but it's never all that simple.

[It's something he's been thinking about a lot, these days. Outdated ideas of good and evil, right and wrong. Justice. They never seem to take into account what happens in the aftermath. What it costs to have those ideals. Lest Jack think about feeling bad about what he's prepared to do—]

Sometimes you need to do something wrong to do a great right.

[One murderer's life, for billions? Who's to say that isn't worth it.]
godjr: (AlexanderCa1502556)

[personal profile] godjr 2025-06-01 02:47 pm (UTC)(link)
Oh, yes. It's logical for him to want to. No one's ever been able to kill him before.

[ Jack truly isn't the type. He's capable of great violence and he has used it, he has blood on his hands, more than he honestly can cope with. It keeps him up at night, it stays with him. He hasn't counted the people he's killed to protect others because those he feels he had to do, but the innocents or the civilians who were in the wrong place at the wrong time? He'll never forget them. He bears it on his shoulders.

Jason reminds him of Dean a little so far. He's serious and gives off a tough aura. Or maybe Jack's looking for his fathers everywhere, trying to find someone to connect to. Being alone is difficult. His eyebrows furrow at Jason's response and he considers it gravely. The Winchesters can be very black and white on certain issues, although they've all done morally gray and questionable things. ]


I agree. [ He says with a firm nod. ] Killing my grandfather and grand-aunt will save many lives. It's not fair but it's how it is.

[ Jack won't enjoy it. He feels particularly guilty about Amara. Which makes him think and glances back over to his new friend. ]

What about killing someone who doesn't deserve it, but who has to die for the big picture? [ He's troubled on this issue, it's going to keep him up at night too. ] The only way to kill my grandfather is to kill his sister too. They share the same lifeline. She has killed many people but she regrets it and sought redemption, she was kind to me. But my fathers said there was no other choice.

[ He rarely gets the chance to talk to anyone about moral problems. He just accepts what he's told from his family and from Billie, and the latter turned out to be a bad untrustworthy person. He remembers the way Amara spoke to him, that she wanted them to get to know each other after dealing with Chuck. And he wants that, desperately, the idea of having a connection to one of the only members of his biological family alive. And then he had to betray her. ]
tirejacked: jason's set is the only set I'm proud of, dw, please (Default)

[personal profile] tirejacked 2025-06-09 04:32 pm (UTC)(link)
[Daddy issues! Who has those.

He does have an opinion on this kind of thing, in the abstract. The collateral damage of it all. Levels of acceptable sacrifice Apparently he's not immediately in a rush to offer it. Not exactly a situation he’s got his head wrapped around, for one. For another—

The topic and the questions turned his way are starting to make him feel kind of prickly, and it shows on the edges of his posture. Still—
]

You believe them? [Your "fathers." Real question.]
godjr: (AlexanderCa1501095)

[personal profile] godjr 2025-06-09 06:56 pm (UTC)(link)
Yes. [ He says firmly.] They would never lie to make me kill someone.

[ They've lied to him about many other things, so he doesn't instantly believe every single thing they say to him anymore, but when it comes to something serious like this, that is too impossible a thought. They know how upset it makes him to kill. Jack's done it many times now, and while he's always had a reason, or they've told him good reasons, the mistakes he's made that cost lives weighs on him heavily. ]

My grandfather, Chuck is his name, he's killed all of my friends, and he is going to kill my fathers too. But his sister Amara didn't do that. She's just ... collateral damage, I guess.

[ Which is why it troubles him, and it shows on his expression, in his tone. It's heavy to put on a stranger who just offered to show him a phone game, but Jack doesn't think through conversations in advance. He responds to them as they go and moral questioning is something that comes up for him. His mind is always learning. ]

But I'm here instead so I can't do any of that. What is it that people like to say? That's a problem for future me.
tirejacked: (16)

[personal profile] tirejacked 2025-06-18 09:55 pm (UTC)(link)
[Yeah, well. Forgive him if he's not going to relate on the matter of unconditional faith in father figures. He shrugs again, shoulders gone deliberately loose. His tone, though, has a bit of bite in it.]

Guess future you's got to decide what matters more.

[One bit of collateral, someone standing (by choice or not) in your way. Or the countless people Jack claims are going to suffer and die if he doesn't do anything about it. Troubling, sure. But he knows what side of the matter he'd end up on.

He seems to be pretty done with this angle of conversation, though. Abruptly, he spins Jack's phone in hand to hand it over, the screen dimly lit with the entertainment options.
]

Here you go, champ. They've even got you set up with Tetris, I'm almost jealous.
godjr: (AlexanderCa1501089)

[personal profile] godjr 2025-06-20 04:49 pm (UTC)(link)
I know what it'll be. I guess I just want to make sure I take full responsibility.

[ Jack believes killing God is his fate, and that means that killing Amara is part of it. He isn't allowed to do anything else. It is a problem for future him in that he'll have to actually feel guilt for it after the act is done, but he'll die quickly afterward so it doesn't matter. Or during it. He takes it seriously.

He knows a change in topic when he hears it though, he's not that oblivious, and he takes the phone from Jason with a delighted smile. A contrast to the serious nature of the conversation before, but Jack can flip more optimistic in a moment, if given a good reason for it. ]


Thank you. I didn't have access to video games before.

[ That was a little costly for what they had available. A lot of television though, his greatest vice. He turns his head to look at Jason curiously, holding the phone in his hands. ]

I don't think you mentioned your name.