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The Diadem ([personal profile] thediadem) wrote in [community profile] diademooc2025-05-15 08:42 am
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TEST DRIVE ∞ May 2025

Test Drive ∞ May 2025
The First Collision
©
Jump ⇅ :: ArrivalPanoramaFringesInvite Request
The Diadem is an invite-only panfandom game set in a retro-futuristic world where uprooted souls find themselves deep within an eerie wasteland of roads and highways frequently assailed by cosmic storms. Three united strongholds keep the population. Its capital is Panorama, a large metropolis at the planet's center.

Soon, you realize you aren't alone. Calling themselves fluxdrifts, the "locals" have similar stories to you, either for themselves or their ancestry. You speak to an old woman who claims she hailed from another star. You meet a young man who says his great-great-grandfather knew a strange language everybody spoke "back home." As you explore, you stumble across a coin you recognize or your sister's locket. How did it get here? What does this mean? That's for you to discover.

But first, you need to find a ride.

No invites needed to play on the TDM. Everyone's welcome! Use the Invite Request thread below to request an invite from another player.

∞ Summary ∞
IC-wise, arrivals are scattered throughout the month. Events described on the TDM are also ongoing throughout the month. If you'd rather jump right into the action, you're free to begin in media res with your character having already been on the planet for several days.

Post-impact, characters will wake up in a med tent by the Scrapyard. From there, they must accept a vehicle on loan and make the 2-hour drive to the nearest city, Panorama. If they refuse the car because they don't want the loan, they'll be in debt for medical bills instead...so just take the car. It'll come in handy.

Some things to keep in mind when bringing in your character:

  • Pick an injury. At minimum, they got knocked out; at most, whatever they can recover from. Medicine is decently advanced so they'll heal faster if not painlessly.
  • Decide items kept. Reasonable items on their person only: photos, keys, clothes, costumes. No pets or animal companions. Wildly out-of-place tech and personal cell phones will be damaged beyond repair.
  • Select a weapon. Do this only if eligible. Guidelines about weapons and powers are on the FAQ.
  • Choose a vehicle. Decide whether your character gets 2-3 options or if they're stuck with something they hate. Players can pick directly from our collection or source their own images. Anything under a similar aesthetic will work. If your character needs accommodations for driving, they can have them. Ask us for details.
  • Get a phone. Characters have to obtain a phone (and a SIM card) themselves. If they've got one from home, it's damaged beyond repair. Phones are cheap. It'll only take a couple of weeks to afford one. You need to know the number before you text or call anyone. Read about phones and the Forum before you hop on it.

TDM threads can be canon if characters are accepted. Top-levels made to the TDM should be open to all.
TDM Questions? Here — Game Questions? FAQ
SettingTakenReservesApplications ::: ⇅ Top
Fluxdrift
Arrival & Introduction
Date: Throughout May
You've tumbled over a cliff. You were fighting for your life. You're on the cusp of death. You slipped in the shower. Whatever the catalyst, you struggle to cling to consciousness. As darkness overtakes you, a swirling vortex warps light and shadow in a way that defies all physics. A dark wail etches into your very bones. You couldn't describe it if you tried. You can barely comprehend what it is.

Then you open your eyes.


Through the figure's mask ©, you swear the face is grinning down at you. The tent you're in smells of antiseptic, and scratchy blankets line your cot. Injuries you've sustained have been bandaged. In the corner, you spot a MedBot that's fixed you up. Depending on the extent of your injuries, the doctor on duty might give you some painkillers before you go. Thankfully, your belongings are by the exit. Sorry if anything's damaged. Your landing was pretty rough.

You follow the figure outside. They are Yom Crook, here to lend a hand to fellow fluxdrifts like yourself. Their car's parked beside them. Actually, there are lots of cars around, but Yom Crook's stands out with its painted shark mouth. They explain they found you, unconscious, in a diffusion zone and brought you here. The nearest city is a 2-hour drive northeast. Forget about walking. You'll never make it. Also, you owe the doctor a lot of money for patching you up. But you're in luck: they've got some wheels for you and if you accept the vehicle on loan, Yom Crook will cover your medical bills. That's a good deal, right? It's not the shiniest car or motorcycle, but it'll do. If fortune favors, you'll get to choose between two or three options. Plus, if you need accommodations to drive—like adjustments to your seat height or modified controls—you'll receive all that for free.

Take the vehicle. (And the loan.) Yom Crook assures you that you'll have six months before collectors come around. Any time you're ready to pay a part of it down, return here to the Scrapyard. You'll get a receipt and everything. Paying off the loan in six months isn't impossible, but it will take a lot of work. Just don't get too lax. There's a good chance you'll be juggling multiple loans as you try to get by.

You either know how to drive, or you'll have a bare-bones manual to get you started. Road rules are more a suggestion than enforced, so just hit the pedal and go. The car has some basic features. The built-in compass will help you navigate.

OPTIONAL PROMPTS: a flat tire; a body on the road (is it a trap?); a fender bender

Panorama
Explore & Settle In
Conditions: Warm spring temperatures, light showers
After 2 hours on the road, you find civilization. The largest of the strongholds, Panorama is where the economy thrives. Massive power plants glowing red make it visible from a distance. The city is divided into three districts. For now, you can access the Pavilion and the Blocks. Don't worry about the Sanctum; they're not letting you in.

You only need to know two things about Panorama: 1) it's big, the size of a modern metropolis, and you'll need your car to get around; 2) anything goes as long as you don't pick a fight with the wrong person. Street smarts will get you far. Despite its geographical size, the population isn't huge. With roughly a million people in a city designed for over twice that number, Panorama is far from deserted, but nor is it overcrowded. It's a good thing. Resources are limited as it is.
The Pavilion: Free Samples
©
Like any large city, Panorama features a couple of supermarkets. The stock's not as consistent as a proper supermarket. On occasion, shelves can remain cleaned out for a week or two. Regardless, the long tradition of free samples remains. If you're not already shopping, you'll notice the crowded parking lot and clusters of lines inside.

Try samples, push through the crowds as you shop, or give yourself a five-finger discount. If you're cautious, you can pocket a few small items without consequences. The Pavillion doesn't have the infrastructure for surveillance; unless someone sees you, you won't be caught. Steal from the store or pilfer someone's wallet. Maybe you even make a new friend if you bump into another fluxdrift. Or, start a fight with somebody who cut you off in the cheese line. Don't make too much of a ruckus, or you'll be thrown out.

As you look around, you'll see posters advertising temporary positions for the cash register or graveyard shifts in the warehouse. Seems they might've lost several employees recently (how'd that happen?), which is good for you! It's just a 6-week position, but it'll get you on your feet. The city has temporary positions like this all over. Permanent ones are harder to come by when you're new.
Samples include: steamed cabbage dumplings, synthetic cherry juice, cheddar cheese, and chocolate-covered alien eggs (it's crunchy and weirdly tasty). They're served in the usual throwaway paper cups with little toothpicks.
The Blocks: Power Outage
©
Power's finicky in Panorama, especially in the Blocks. Saint Margery's Hospital, located in the same area, has priority for power so the first to go are the motels. Maybe you've been in your room for a couple of weeks, maybe you just got here—and by the way, every motel desk is happy to put the fee on your tab if you don't have the money upfront—but all the motels on the east side are in a blackout, leaving only the west side motels up and running.

What do you do? You have three choices:

  • Risk leaving your room and head to the other side where there's power. Knock on some doors and negotiate with another to share the room. They might shut the door in your face, ask for a favor in return, or be nice enough to help you with no strings attached. There's no guarantee your unattended room will be untouched, though, and you'll be on the hook for any damages an intruder causes.
  • Sit in the dark and deal. It's not the worst idea, but the TV's down, the vending machines are powered down, and with the entire place plunged into darkness, you risk getting robbed. If you struggle with defending yourself, you might want to find some trustworthy company. You can also sneak out of there and let them take your leftover pizza. It's not like you've got a ton of valuables, right? Plus, clobbering someone in the face with a frying pan sounds great until you realize you've gotta do something with the body. And what if this person's got a friend waiting?
  • Get in your car and drive (or grab a friend for a road trip). If you scroll the Forum, you might notice reports on diffusion zones southward. Besides, these motels are hardly your forever home. The city can only provide so much. Why not go for a ride and see what you can find out there?

OPTIONAL PROMPTS: clean up on aisle 3 (what is that goo?); a knock at your door but no one's there; you hear screaming or a commotion down the hall


The Fringes
Quad 3: Lockdown
Conditions: Stormy, with flooding roads
Felix Bjurstrom
> Date: 125-05-17
> Time: 02:15:57

> Emergency road lights have been reported in Quadrant 3! Please, can someone go see what's there? When last we chasers investigated emergency lights, a whole truck filled with sour candy had tipped over. Our stores were stocked for weeks! Oh, be careful - reception looks bad in that zone.
Whether you end up here on your own or you were following a tip on the Forum, the outcome is the same: you come to a stop in front of a 2-story office building that's flooded several inches deep. Emergency lights from a roadblock flicker through the stormy night. Stepping out of your car, you're soaked within seconds. When you check your phone, you don't have any bars. No calls in or out.

Through the open windows, a computer awakens and displays a cheerful smile. The lights inside switch on.

Pick your scenario role below. Your thread partner doesn't need to take the opposite role! They can join you in the same scenario (i.e. trapped together). Players are also free to create a generic NPC for the other side to facilitate the thread.

After characters escape, they'll find one bottle of antibiotics in their pocket or car, whether they remember taking it or not.


A: Sealed In
As you peer through the windows, you see crates of medicine floating around. Antibiotics in the diadem are valuable. Hospitals and doctors are always buying. You can keep it for yourself or make a quick buck. Or maybe you're compelled to help somebody back in the city who's in need. Whatever the reason, you decide to take the risk and step inside.

Water splashes around your ankles. The lock buzzes behind you. If you try to break the windows, you discover they're unnaturally resistant to shattering. With the whole place locked tight, the water begins to churn. Then the computer lights up again.

Warning, it flashes in large, bold text. Quarantine in progress. Release code required for exit.
  • To find the code, you'll have to search. Duck under the water, go through sopping envelopes and sticky notes or pick the locks on the filing cabinets and desk drawers. You can also try hacking the computers. Use your computer knowledge or fall back on the age-old trick of seeing who wrote down their password.
  • The files, notepads, and emails start innocuous, but as you look through them, disturbing phrases jump out at you—a dark thought you've had or a cruel taunt from someone in your past. The longer you're fixed on the terrible words, the higher the water begins to rise. Only another can break you out of your trance.
  • With the rising water comes fear. And the more you're afraid, the more the water also rises. You begin to see faces in the water, bobbing like balloon heads. Do you recognize them? If you move to take a closer look, they will sink back beneath the surface as if never there.
  • If you manage to swallow your panic, you can eventually find a triple-laminated binder with the release code and instructions. Bad news: you need someone on the outside to punch in the 6 strange symbols in order. The instructions explain that the code panel is located at the back of the building.
Let's hope a friendly face comes along.

B: Set Free
As you peer through the windows, you see not just the crates of medicine but someone trapped inside. They look like they might be in trouble, and from your vantage point, you notice that the water is bubbling strangely. It's definitely not normal rainwater. As you watch, the water rises unnaturally, stopping and starting. It's as if the water level is responding to an external stimulus.
  • The glass is soundproof. You can't hear what the person inside is saying, so you'll have to communicate with each other another way. Try charades, typing on your phone, or whatever you think of. Eventually, you determine that they're stuck and that you need to enter some sort of code onto a pad located—according to your trapped partner—at the back of the building.
  • Around the back, shadows swallow your surroundings. The panel must be pried open, but a slippery substance makes it hard to get a good grip. Each time the substance touches you, you grow uneasy. You swear you see eyes watching you, though when you turn around, nothing's there.
  • You can't seem to keep the instructions in your mind. And those symbols...they burn into your retinas. Through them, you glimpse an incomprehensibly massive figure unfurling in the darkness, pulsing as if in a deep sleep. When you snap back to reality, you realize you've injured yourself, slicing your hand on a sharp edge or a bruise you can't remember getting.
  • Once you manage to release the doors, the water inside the office drains upward into the sky as though sucked out by a giant hose. The darkness spreads. Get out of there fast before the shadows drag you or your partner into the void.
Of course, you don't have to help anyone. You can leave the individual there, make a deal, or outright extort them. But remember, you're not the only person on these roads. You might want to play your cards carefully, even if altruism isn't your first instinct.
metamorphosing: (89)

[personal profile] metamorphosing 2025-05-29 10:10 pm (UTC)(link)
[The doors open and the water recedes in a rush, though not before she catches another glimpse of a familiar face beneath the surface— several, in fact. Emma, Angel, Azazel— but the water leaves nothing in its wake as it leaves the room. No faces, no bodies, no trace that there had been anything in it at all, and somehow that's more unsettling than if there had been.

She turns her head sharply as Charles returns, and she hesitates for a moment before she takes just two steps towards him. He had, truly, arrived just in the nick of time— the water had been halfway to her neck before it had started to recede; every surface in the room is now drenched, electronics sparking dangerously where water has invaded their inner workings.

She exhales. The last time she'd seen him, he had also been there to help her. This was becoming a pattern.]


I'm fine. Just... wet.

[That's definitely better than the last time, though he is different, as well. She looks him over; she can't quite hide the flicker of concern in her gaze when it comes to rest on his chair before she looks him in the eye at last.]

That's twice you've swooped in to save me, now. [She pauses, just for a beat.] Did you come here alone?
thetruefocus: (staring off into space)

[personal profile] thetruefocus 2025-05-30 01:52 am (UTC)(link)
[ The look of relief on his face when he sees her is naked and genuine. Charles was certainly not going to find his sister in a bloody alien universe and watch her die. Charles looks far from his best. This place is wearing on him. He looks bedraggled and very tired, circles under his eyes due to lack of sleep, and his clothes are rumpled. But all he cares about is that she's alive. ]

I'm your brother, I'm supposed to swoop.

[ Raven's saved him in her own way many, many times. Saved him from utter loneliness for almost all of his life, something that he was certain he would suffer under when it was just him and his mutant abilities. She was his constant companion throughout their time together and he never had to worry about being alone, he always had Raven. It's why he became too casual about it, too confident. He didn't see what a schism broke between them until it was far too late and he was bleeding out on a sandy beach.

It doesn't matter. None of it matters, not really, not compared to her. It's only then that he actually pays attention to the cut on his hand, blood dripping onto the chair and he sighs. ]


It's fine. [ Before she worries. ] Something cut me, somehow, while I was working on the code. And ---

[ The darkness had descended slowly but Charles glances around and sees it fraying at the edges of the room, shadows starting to reach them. ]

We need to get out of here.

[ Charles wheels his way out, knowing that she'll be just as quickly behind him. Both of them are smart enough to know when a situation requires getting the hell out of there. ]
metamorphosing: (63)

cool I'm cryin' in the club thanks charles

[personal profile] metamorphosing 2025-06-03 11:22 pm (UTC)(link)
And—?

[She's about to demand that he finish his thought, but the descent of the darkness draws her gaze upwards before she sweeps it across their surroundings, trying to determine the source— but it doesn't matter. They both know well enough what comes next, and the oppressive atmosphere has kicked her fight-or-flight reflex into high gear.]

Let's move!

[She follows closely on his heels, so to speak; the floor beneath them is slick despite the fact that the water has been sucked away, and she manages to turn a near-slip into a more deliberate slide around a corner before she grabs onto the back of Charles' chair and starts to push him towards the exit— he can certainly wheel fast enough on his own, but she is very, very quickly getting the distinct feeling that they don't want to be here a second longer than they have to.

As they head towards what she's almost certain is the way out, she makes the mistake of glancing back over her shoulder. The darkness is spreading rapidly, rolling towards them like fog, cueing her to double her efforts and push faster yet.]


Shit, shit
thetruefocus: (101)

[personal profile] thetruefocus 2025-06-04 07:28 pm (UTC)(link)
[ Charles does not question her pushing him, it is absolutely the right call given the situation. He is not that fast. He lifts his hands so she can move him and they zip forward through the building at a fast pace. Charles glances back when she does, almost in sync in the way they both move even now, and he pales at the strangeness of it. ]

We'll be fine, we're almost out.

[ Trust him to go right for reassurance even as panic is ignored at the base of his throat but then he turns out to be right. They break through the front of the building into the light and the darkness is behind them. Although they can see from here that it seems to completely engulf where they just were, turning the formerly seen lobby and areas into black night. It will eventually turn into what looks like a normal building again, but for now it's clear they managed to escape what was going to be a disaster of sorts. Who knows what existed within the shadows?

Charles wheels himself around once Raven lets go of pushing him and turns toward it, raising both of his eyebrows. That is certainly not something he's seen before, but they've only known mutants as supernatural entities. Not other things, until now. ]


I suppose we're no longer in Kansas, are we?

[ They can't expect this world to act the way they know. Charles pulls his coat off and presses the fabric to the cut on his hand. It's not a serious one but it's for the best if he staunches any bleeding. What's a little more blood at this point. ]

Raven, I think we almost got eaten by some kind of shadow monster, but I must say, it is a joy to see you again regardless.
metamorphosing: (134)

[personal profile] metamorphosing 2025-06-10 12:19 am (UTC)(link)
[She can only stare at the building they've left behind once she's certain they've reached a safe distance, the doors and windows now blotted out by inky black, and she feels something catch in her throat. Surely there were mutants who were capable of something of that scale, but she knows it was something else entirely— the oppressive weight of whatever it was that had made its home in that building can still be felt even now, makes the muscles between her shoulders feel tight.

She exhales, dropping her gaze to Charles as he wraps his hand.]


I think Kansas is worlds away.

[She drops to one knee so that she's close to eye-level with his hand, taking his wrist and pulling it towards her— firm without being rough, her jaw set into a determined line.]

Let me see that. You say all of that so casually, like almost being eaten is normal.

[Of course, who are they to say what's normal? She holds the fabric of his coat tight against the wound to apply pressure, glancing up at him again, hesitant.]

... it's good to see you, too. You have good timing, as usual.
thetruefocus: (064)

[personal profile] thetruefocus 2025-06-10 05:29 pm (UTC)(link)
I changed links
Edited 2025-06-10 23:58 (UTC)