Entry tags:
TEST DRIVE ∞ Jan. 2026
Test Drive ∞ Jan 2026
Karyostenosis
The Diadem is an invite-only panfandom game set in a retro-futuristic world where uprooted souls find themselves deep within an eerie wasteland of roads and highways frequently assailed by cosmic storms. Three united strongholds keep the population. Its capital is Panorama, a large metropolis at the planet's center.
Soon, you realize you aren't alone. Calling themselves fluxdrifts, the "locals" have similar stories to you, either for themselves or their ancestry. You speak to an old woman who claims she hailed from another star. You meet a young man who says his great-great-grandfather knew a strange language everybody spoke "back home." As you explore, you stumble across a coin you recognize or your sister's locket. How did it get here? What does this mean? That's for you to discover.
But first, you need to find a ride.
Soon, you realize you aren't alone. Calling themselves fluxdrifts, the "locals" have similar stories to you, either for themselves or their ancestry. You speak to an old woman who claims she hailed from another star. You meet a young man who says his great-great-grandfather knew a strange language everybody spoke "back home." As you explore, you stumble across a coin you recognize or your sister's locket. How did it get here? What does this mean? That's for you to discover.
But first, you need to find a ride.
No invites needed to play on the TDM. Everyone's welcome! Use the thread below to request an invite from another player.
Current characters can make top-levels to the TDM, but you must include prompts that are open to all. Please label CURRENT or NEW in the subject.
Current characters can make top-levels to the TDM, but you must include prompts that are open to all. Please label CURRENT or NEW in the subject.
∞ Summary ∞
IC-wise, arrivals are scattered from mid-month into the next month. Post-impact, characters will wake up in a med tent by the Scrapyard. From there, they must accept a vehicle on loan and make the 2-hour drive to the nearest city, Panorama. If they refuse the car because they don't want the loan, they'll be in debt for medical care instead...so take the car. It'll come in handy.
TDM threads can be canon if characters are accepted. New arrivals will not be affected by the recent event.
Some things to keep in mind when bringing in your character:
TDM threads can be canon if characters are accepted. New arrivals will not be affected by the recent event.
Some things to keep in mind when bringing in your character:
- Pick an injury. At minimum, they got knocked out; at most, whatever they can recover from. Medicine is decently advanced, so they'll heal faster if not painlessly.
- Decide items kept. Reasonable items on their person only: photos, keys, clothes, costumes. No pets or animal companions. Wildly out-of-place tech and personal cell phones will be damaged beyond repair.
- Select a weapon. Do this only if eligible. Guidelines about weapons and powers are on the FAQ.
- Choose a vehicle. Decide whether your character gets 2-3 options or if they're stuck with something they hate. Players can pick directly from our collection or source their own images. Anything under a similar aesthetic will work. If your character needs accommodations for driving, they can have them. Ask us for details.
- Get a phone. Characters have to obtain a phone (and a SIM card) themselves. If they've got one from home, it's damaged beyond repair. Phones are cheap. It'll only take a couple of weeks to afford one. You need to know the number before texting or calling anyone. Read about phones and the Forum before you hop on it.
Scrapyard
Arrival & Introduction
Date: Late January into February
You've tumbled over a cliff. You were fighting for your life. You're on the cusp of death. You slipped in the shower. Whatever the catalyst, you struggle to cling to consciousness. As darkness overtakes you, a swirling vortex warps light and shadow in a way that defies all physics. A dark wail etches into your very bones. You couldn't describe it if you tried. You can barely comprehend what it is.
Then you open your eyes.
Through the figure's mask ©, you swear the face is grinning down at you. The tent you're in smells of antiseptic, and scratchy blankets line your cot. Injuries you've sustained have been bandaged. In the corner, you spot a MedBot that's fixed you up. Depending on the extent of your injuries, the doctor on duty might give you some painkillers before you go. Thankfully, your belongings are by the exit. Sorry if anything's damaged. Your landing was pretty rough.
You follow the figure outside. They are Yom Crook, here to lend a hand to fellow fluxdrifts like yourself. Their car's parked beside them. Actually, there are lots of cars around, but Yom Crook's stands out with its painted shark mouth. They explain they found you, unconscious, in a diffusion zone and brought you here. The nearest city is a 2-hour drive northeast. Forget about walking. You'll never make it. But you're in luck: they've got some wheels for you. It's not the prettiest, but it'll do. If fortune favors, you'll get to choose between two or three options. Plus, if you need accommodations to drive—like adjustments to your seat height or modified controls—you'll receive all that for free.
Take the vehicle. (And the loan.) Yom Crook assures you that you'll have six months before collectors come around. Any time you're ready to pay a part of it down, return here to the Scrapyard. You'll get a receipt and everything. Paying off the loan in six months isn't impossible, but it will take a lot of work. Just don't get too lax. There's a good chance you'll be juggling multiple loans as you try to get by.
You either know how to drive, or you'll have a bare-bones manual to get you started. Road rules are more a suggestion than enforced, so just hit the pedal and go. The car has some basic features. The built-in compass will help you navigate.
Through the figure's mask ©, you swear the face is grinning down at you. The tent you're in smells of antiseptic, and scratchy blankets line your cot. Injuries you've sustained have been bandaged. In the corner, you spot a MedBot that's fixed you up. Depending on the extent of your injuries, the doctor on duty might give you some painkillers before you go. Thankfully, your belongings are by the exit. Sorry if anything's damaged. Your landing was pretty rough.
You follow the figure outside. They are Yom Crook, here to lend a hand to fellow fluxdrifts like yourself. Their car's parked beside them. Actually, there are lots of cars around, but Yom Crook's stands out with its painted shark mouth. They explain they found you, unconscious, in a diffusion zone and brought you here. The nearest city is a 2-hour drive northeast. Forget about walking. You'll never make it. But you're in luck: they've got some wheels for you. It's not the prettiest, but it'll do. If fortune favors, you'll get to choose between two or three options. Plus, if you need accommodations to drive—like adjustments to your seat height or modified controls—you'll receive all that for free.
Take the vehicle. (And the loan.) Yom Crook assures you that you'll have six months before collectors come around. Any time you're ready to pay a part of it down, return here to the Scrapyard. You'll get a receipt and everything. Paying off the loan in six months isn't impossible, but it will take a lot of work. Just don't get too lax. There's a good chance you'll be juggling multiple loans as you try to get by.
You either know how to drive, or you'll have a bare-bones manual to get you started. Road rules are more a suggestion than enforced, so just hit the pedal and go. The car has some basic features. The built-in compass will help you navigate.
OPTIONAL PROMPTS: A massive pothole sends your hubcap flying; debris off a delivery truck zooming by strikes your windshield or roof; your windshield wipers are broken and the rain is coming down heavy, obscuring your vision.
Panorama
Explore & Settle In
Conditions: Heavy rains, wind, chilly temperatures (but above freezing).
After 2 hours on the road, you find civilization. The largest of the strongholds, Panorama is where the economy thrives. Massive power plants glowing red make it visible from a distance. The city is divided into three districts. You'll only have access to the Pavilion and the Blocks for now. Don't worry about the Sanctum; they're not letting you in. The commute between the Pavilion and the Blocks can be as long as 1 hour or so, depending on where you start and end, but there are shops and stores in walking distance of the Blocks, too. The division between the two areas isn't particularly strict.
You only need to know two things about Panorama: 1) it's big, the size of a modern metropolis, and you'll need your car to get around; 2) anything goes as long as you don't pick a fight with the wrong person. Street smarts will get you far. Despite its geographical size, the population isn't huge. With roughly a million people in a city designed for over twice that number, Panorama is far from deserted, but nor is it overcrowded. It's a good thing. Resources are limited as it is.
You only need to know two things about Panorama: 1) it's big, the size of a modern metropolis, and you'll need your car to get around; 2) anything goes as long as you don't pick a fight with the wrong person. Street smarts will get you far. Despite its geographical size, the population isn't huge. With roughly a million people in a city designed for over twice that number, Panorama is far from deserted, but nor is it overcrowded. It's a good thing. Resources are limited as it is.
The Pavilion: On the Job
Temperatures are finally warming up as the season inches toward spring. Most of the slush and snow's been washed away by the rain. There's a lot of rain. It doesn't make traffic as bad as the snowstorm did, but poorly maintained roads and sewer systems means roads are constantly flooded. Walking on the sidewalk? Be careful: cars aren't slowing down as they zoom past the massive puddles, sending a wave of filthy water crashing over you.
Umbrella sellers are out by the dozens, standing on every street corner to offer you cheap, rickety umbrellas looted or slap-dashed together from old supplies. You could also get one of those cheap plastic ponchos, rubber rainboots, and more. Pretty much anything you can think of, you can probably find it. The real issue is the quality...but it'll help get you from A to B without getting soaked.
As for where you might be going or why, the end of winter is a good time to find a job. Now that The Rail is back in business, too, people are hopeful about more resources and money coming into Panorama, and that means places are more willing to hire. Serving, store clerks, delivery drivers, and boring administrative work are all required.
Umbrella sellers are out by the dozens, standing on every street corner to offer you cheap, rickety umbrellas looted or slap-dashed together from old supplies. You could also get one of those cheap plastic ponchos, rubber rainboots, and more. Pretty much anything you can think of, you can probably find it. The real issue is the quality...but it'll help get you from A to B without getting soaked.
As for where you might be going or why, the end of winter is a good time to find a job. Now that The Rail is back in business, too, people are hopeful about more resources and money coming into Panorama, and that means places are more willing to hire. Serving, store clerks, delivery drivers, and boring administrative work are all required.
- "Taxis": Though Panorama doesn't have a formal delivery or taxi service, that doesn't mean people won't offer. All around you are numbers spray painted onto walls or stapled to bulletin boards advertising a cheap ride if your car's out of commission or you're simply a passenger princess. You, too, can put your number up or dial a number if you want. Just know that like everything on this planet, relying on strangers is a gamble: they might try to rob you, they might be fleeing from loan sharks, or they might drive like a maniac. Or, you might end up with a pleasant conversation and a perfectly helpful driver. Who knows?
- Inventory: Shops, restaurants, and medical facilities in the city are taking inventory to prepare for new shipments that may arrive from Acreage and Kolliery now that the Rail is working again. They'll pay seasonal help to do this. You could be counting all kinds of things: medical supplies, nuts and bolts in a tire-change shop, canned food in a diner, or boxes of ammunition in a weapons shop. Whatever's sold, it needs to be counted. Inventory in the Diadem is rarely uniform, so the work can get complicated and messy. The good news is, if you're sneaky, you can skim a few items before marking it down. Just don't get caught! You'll be assigned a partner to keep an eye on each other, but that doesn't mean you can't collaborate on a scheme.
The Blocks: Small Troubles
Even when there are no major incident in the motels, like a leaky pipe or mold, the daily hassle of living in a place that has no building codes and few resources for maintenance continues. If you luck out, you'll find a pretty decent space with only a couple of mice and working hot water. If you meet nothing except misfortune, you could run into everything from rotting floorboards under the carpet, a nest of spiders bursting from a corner, or a mysterious stench that just won't go away.
Still, these motels are merely places to sleep. You can pay for the night and move the next day or you can put down a month's rent if you plan on trying to make this as much of a home as possible. Outside, the rain pounds against your window. Steps and parking lots are slippery with oil. On occasion, you hear gunshots or walk outside to find a trail of blood.
Nobody blinks. These things happen.
Still, these motels are merely places to sleep. You can pay for the night and move the next day or you can put down a month's rent if you plan on trying to make this as much of a home as possible. Outside, the rain pounds against your window. Steps and parking lots are slippery with oil. On occasion, you hear gunshots or walk outside to find a trail of blood.
Nobody blinks. These things happen.
- Night Light: Someone in the building across from you is blasting neon lights directly through your window, piercing the thin curtains. It's three in the morning, you have work in a couple of hours, and you can't sleep. What do you do about it? Sleep on your neighbor's floor? Call a friend? March over there and confront them? Perhaps, when you knock on the door, the person behind it is someone you recognize. Alternatively, you're the one with the giant neon fixture and no matter what you do, it won't turn off and you can't find where it's plugged in. You're sure the people across the street are going to storm over to kill you, but you have no idea what to do. Should you smash it? Now there's glass everywhere...
- Stray Cat: You're having dinner or a quiet night when something meows pathetically outside your door. When you open it, you find a bedraggled cat, wet from the rain. It doesn't have a collar, though many pets in the Diadem don't. It's a perfectly normal cat, perhaps a tabby, perhaps a plain black one, or it might have cute white mittens. Regardless, this cat is now your responsibility. You can go around the Blocks to see who it belongs to, decide to keep it, or just try to put it back outside if you're heartless (it'll keep meowing sadly at you). If you do take it inside, you'll find that the cat is particularly rambunctious, batting over that bottle of wine you've been saving or jumping all over your precious notes.
- Horde of Roaches: There are roaches in your fridge. There are roaches in your cabinets. There are roaches in your bathtub drain. You pick up your toothbrush and there it is, another roach peering smugly up at you. Maybe it's time to shell out your hard-earned money to get an exterminator or just cut your losses and move somewhere else.
OPTIONAL PROMPTS: Nobody's at the front desk to give you a key and you're getting soaked from the rain; your coworker is doing more than "skimming" when you catch them robbing the safe; someone throws a broken umbrella at your head.
The Fringes
Quad 2: Domestic Bug
Conditions: Nighttime, normal.
Notes: A giant cube might be seen floating above the Fringes. Don't worry about it.
Notes: A giant cube might be seen floating above the Fringes. Don't worry about it.
In the middle of the Fringes is a perfectly innocuous laundromat. Sure, it look a bit shady, but if you do some recon, you'll find it's fairly safe to go in. You might be able to find a preloaded laundry card on the ground or some coins spilling out of a pair of discarded jeans. In fact, there's a lot of abandoned clothes, as if the people who came to do their laundry never returned to retrieve their clothes. What happened to them? A newspaper lying around offers few clues, though perhaps it makes no difference when this zone, like all others, will soon vanish.
What's important is that there's free clothes you can take. They're hard to place in any one time period, consisting of jeans, t-shirts, underwear, and linens like towels and blankets. Why not grab what you can? Some of this stuff can be pawned and sold if you don't use it. You can find detergent, too, half-used but good enough.
Then someone else enters. The person who joins you is another fluxdrift. You might know them or you might not. They could be a friend, an associate, or an enemy. Whoever they are, the moment they set foot through the door, the air subtly shifts.
Bliss
You're pleased to see them. It's a small thing, but the mere sight of them brightens your mood. You ask them about their day. If you don't know them, you find you immediately want to. What's their name? Where did they come from? Are they new here? Can you help them find something? Wait, you can share what you've found. After all, there's plenty to go around, and you see no reason to horde stuff.
All in all, the atmosphere is simply pleasant, and your companion will feel it right back. They're eager to get to know you, too, and give you a few helpful tips. Perhaps...you even exchange numbers?
After you leave, you might not be sure why you did that. You tell yourself it's because the other person was so friendly to begin with. Why wouldn't you have responded in kind? Regardless, the experience wasn't terrible. In fact, it was really nice. Maybe it was so nice that you return to the laundromat to see if you could replicate it with somebody else.
Strife
You dislike the look of them at once. You're sure they're out to make your day worse. Every small thing they do bothers you: they breathe too loud, they're in your way, they keep digging up clothes and leaving them all over the floor (never mind that there were already clothes on the floor).
They don't register as a threat. They don't seem dangerous, at least not for no reason, and they haven't done anything awful to you. They're simply annoying, the type of annoying that occurs when you're on the cusp of breaking off a relationship or you're fed up with your coworkers after years. Deep down, you know it's not their fault. You just...don't want them around anymore, and their very presence makes you snappy and irritable.
Later, after you leave, you're not sure what came over you. Even if you're not the friendliest person, that feeling was hard to explain. Perhaps you find each other to apologize or clear the air. It could be the start of a new friendship if you reach an understanding in the end. And if you were already good friends, making up won't be hard...right? Or have you said something you can't take back?
What's important is that there's free clothes you can take. They're hard to place in any one time period, consisting of jeans, t-shirts, underwear, and linens like towels and blankets. Why not grab what you can? Some of this stuff can be pawned and sold if you don't use it. You can find detergent, too, half-used but good enough.
Then someone else enters. The person who joins you is another fluxdrift. You might know them or you might not. They could be a friend, an associate, or an enemy. Whoever they are, the moment they set foot through the door, the air subtly shifts.
Players are welcome to create a generic NPC to facilitate their threads.
Bliss
You're pleased to see them. It's a small thing, but the mere sight of them brightens your mood. You ask them about their day. If you don't know them, you find you immediately want to. What's their name? Where did they come from? Are they new here? Can you help them find something? Wait, you can share what you've found. After all, there's plenty to go around, and you see no reason to horde stuff.
All in all, the atmosphere is simply pleasant, and your companion will feel it right back. They're eager to get to know you, too, and give you a few helpful tips. Perhaps...you even exchange numbers?
After you leave, you might not be sure why you did that. You tell yourself it's because the other person was so friendly to begin with. Why wouldn't you have responded in kind? Regardless, the experience wasn't terrible. In fact, it was really nice. Maybe it was so nice that you return to the laundromat to see if you could replicate it with somebody else.
Strife
You dislike the look of them at once. You're sure they're out to make your day worse. Every small thing they do bothers you: they breathe too loud, they're in your way, they keep digging up clothes and leaving them all over the floor (never mind that there were already clothes on the floor).
They don't register as a threat. They don't seem dangerous, at least not for no reason, and they haven't done anything awful to you. They're simply annoying, the type of annoying that occurs when you're on the cusp of breaking off a relationship or you're fed up with your coworkers after years. Deep down, you know it's not their fault. You just...don't want them around anymore, and their very presence makes you snappy and irritable.
Later, after you leave, you're not sure what came over you. Even if you're not the friendliest person, that feeling was hard to explain. Perhaps you find each other to apologize or clear the air. It could be the start of a new friendship if you reach an understanding in the end. And if you were already good friends, making up won't be hard...right? Or have you said something you can't take back?
OPTIONAL PROMPTS: Your attempt to use one of the machines shreds your clothes; you slip on spilled detergent; a pile of towels stacked too high falls on your head.
Main Navigation ::: ⇅
Top

Page 1 of 2